New hud progress |
by JadeMatrix
on 11/13/2007 00:01, 102 messages, last message: 06/02/2008 23:22, 40385 views, last view: 10/07/2024 01:31 |
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The topic for all discussion on my hud concept, loosely based on geartrooper's hudguns.
Version 1:
http://www.maj.com/gallery/kofan/sauer/newskin_example.png
Version 2:
http://www.maj.com/gallery/kofan/sauer/newskin_example_2.png
As you can see, this is entirely useless as is. Aside from any æsthetic problems, it doesn't currently work with Sauerbraten at all. Thus, I need someone who can either
1. edit the code/shader that defines the HUD characteristics or
2. tell me what code/shader defines the HUD characteristics so that I can figure it out myself.
Info:
The hud will be optimized for resolutions 800x600 and up. This means that it will just fit at full resolution for 800x600, and be shrunk for anything smaller.
But, you may say, it's a ridiculous size for widescreen displays! No problem (for you): the hud will expand only horizontally at the bare point between the last big blue part (how scientific) and the fps.
Any questions, comments go here.
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#45: aaa |
by ATIRULE
on 11/27/2007 09:16
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and i thought i was the Troll =./ why are people dissing his new Hud I like it I have seen more people say bad things than good
KEEP UP THE GREAT WORK
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#46: Re: .. |
by JadeMatrix
on 11/27/2007 13:56, refers to #43
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http://files.filefront.com/hudcfg/;9133096;/fileinfo.html
That's how I'm approaching it. Although it needs some polishing, and other such stuff. Comments welcome, criticism expected ;)
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#47: Re: .. |
by MovingTarget
on 11/27/2007 16:32, refers to #46
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That's an interesting way to go about it. I was looking for the actual hud picture, not the cfg though :-)
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#48: Re: .. |
by JadeMatrix
on 11/27/2007 16:35, refers to #47
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I know.;) The picture take a bit to do, though, so I haven't got that for you yet.
Just remembered, forgot a very useful 'mask' command...
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#49: Re: .. |
by MovingTarget
on 11/27/2007 16:57, refers to #48
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Yes, you did! I have an idea how to implement your idea of stretching the hud to fit the res without skewing it or anything.
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#50: Re: .. |
by JadeMatrix
on 11/27/2007 17:43, refers to #49
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hud parts:
http://www.maj.com/gallery/kofan/sauer/hud.png
improved hud.cfg:
http://files.filefront.com/hudcfg/;9134424;/fileinfo.html
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#51: Re: .. |
by MovingTarget
on 11/27/2007 17:57, refers to #50
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Thanks man! You may have a little while to wait though, I have a lot going on today.
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#52: Re: .. |
by JadeMatrix
on 11/27/2007 20:35, refers to #50
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I appear to have screwed up on the size:resolution ratio. I'm not exactly sure what I did wrong, but it doesn't work for 800x600. Right?
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#53: Re: .. |
by MovingTarget
on 11/27/2007 20:43, refers to #52
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What do you mean, it won't work for 800x600? I have it working almost perfectly, *in game*. But the res of your hud image is kinda weird, if that's what your talking about.
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#54: .. |
by marvin2k
on 11/27/2007 20:48
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dont,t work, isn,t it.?
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#55: Re: .. |
by MovingTarget
on 11/27/2007 21:41, refers to #54
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Oh, it works alright! I have everything in its proper place (except the FPS count, which, JadeMatrix, you should fix for 800x600) and it looks great.
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#56: Re: .. |
by w 400%
on 11/28/2007 00:08, refers to #40
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maybe you would have noticed that in my original post i was talking more about the layout then the theme itself. It takes up very little space in the playing area and it displays everything clearly, if you know how to read it well.
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#57: Re: .. |
by SanHolo
on 11/28/2007 13:05, refers to #50
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I think you should reverse the white->transparent gradient on the main reflection of the items, should look better. Right now it is almost_transparent->white from top-down, should be white->almost_transparent. ;-)
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#58: .. |
by Q009
on 11/28/2007 15:50
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unknown command: part
unknown command: part
unknown command: part
unknown command: part
unknown command: disp
unknown command: disp
unknown command: disp
unknown command: -------------------------------------
unknown command: some
unknown command: csnap
unknown command: life,
unknown command: f_xxxxxx
What i must? I downloaded the latest CVS of Sauerbraten and compiled downloaded hud.cfg + hud.png and i see this...
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#59: Re: .. |
by MovingTarget
on 11/28/2007 16:07, refers to #58
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That file is a prototype file q009... it is not implemented and most likely will not be implemented for a little while.
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#60: Re: .. |
by JadeMatrix
on 11/28/2007 16:12, refers to #58
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Plus, the cfg contains comment lines whithout // just because I was lazy.
hmm, "life" should be "f_life"...
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#61: .. |
by Q009
on 11/28/2007 18:20
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sorry for my bad.. I'm from Poland and not so great speaking english so i can don't understand something...
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#62: .. |
by MovingTarget
on 11/29/2007 00:12
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http://img156.imageshack.us/img156/4109/screenshot44486bc6.png
JadeMatrix, could you please make the place for the FPS bigger?
Unfortunately, right now, everything is completely hardcoded, and only really usable at 800x600.
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#63: .. |
by geartrooper2
on 11/29/2007 09:04
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looks good.
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#64: .. |
by geartrooper2
on 12/01/2007 23:18
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These designs are not confirmed for the next release but you may find them useful;
http://johnny3d.promail.ca/hudguns/thumbs.png
maybe you can use them as placeholders.
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