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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 505377 views, last view: 07/08/2024 15:18

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#421: Oh yeah...

by enigma_0Z on 04/28/2006 04:31

I'm planning on buying a laptop in the future, my question is:

Does/Would a nVidia GeForce Go 7400 work?

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#422: Re: Oh yeah...

by Passa on 04/28/2006 04:55, refers to #421

That would definently work, with decent performance too, the 7400 Go supports shader model 2.

reply to this message

#423: Re: Oh yeah...

by Passa on 04/28/2006 04:55, refers to #422

when i say decent performance i mean 150-200 FPS ;-)

reply to this message

#424: Re: Monster models increase the load significantly

by eihrul on 04/28/2006 06:58, refers to #420

Well, the rendering was tuned to make the best use of occlusion and shaders, which in some cases could have made normal rendering a bit less tuned. So we have to choose between supporting ancient cards well, or last/current/next-gen cards well.

We basically tuned the occlusion release to work well on a GeForce 5200. Hardly top of the line. You can pick them up in the bargain bin for $30 these days. It doesn't get anymore last-gen than that. Only problem is a Radeon 9000 is much suckier than the 5200.

reply to this message

#425: ..

by makkE on 04/28/2006 11:31

Enigma, get some nvidia 6xxx or better, if you can. I have a 6600GT and it runs like a charm. Dunno about that go 7400, but if it´s equivalent or better take it.
A 5200 might run better than your card as well, but maybe not too enjoyable.
I get 450fps standing in a corner. Average 150-300.

reply to this message

#426: Re: ..

by Passa on 04/28/2006 12:51, refers to #425

for sauer to be playable at highest detail, you need a 9600XT or better. simple as that

my lil bro has a 9600XT and he gets on average 180fps which is more than enough at a 1024x768 res. oh course a 9600XT is last gen, but as you are getting a laptop, a 7400 sounds sufficent, but you might be better off stretching your budget to a 7600GT, as you will find it will give you more performance per buck, and it is not much more

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#427: Re: so

by Pxtl on 04/28/2006 14:03, refers to #414

My understanding was that the 9250 was a shader 2 card based on the 9600 model, unlike the 9200 and the 9000 which where based on the 8x series.

reply to this message

#428: Re: so

by Passa on 04/28/2006 15:05, refers to #427

the 9250 is shaders 1.1, which is actually a pain, like in unreal tournament, its better to have a non-shader card for better performance as you cant set the shader settings in ut2004. i found my old geforce 4 mx was faster in ut. but that died when i accidentaly overclocked it from 300mhz to 450something mhz :(

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#429: Re: so

by kurtis84 on 04/29/2006 00:48, refers to #428

So, if you have a video card, that by todays standards, is cheaper than $30, you won't get good performance with Sauerbraten...thats DEFINATELY not too much to ask :)

I should add that I feel you're pains, if you're thinking "my current card cost me x-amount of money!!" , but it's time to do that again, or stick to older games, or deal with poor fps in any game remotely close to todays standards :)

btw, a GF5200 isn't a good choice, eihrul was just using that as an example. They are CAPABLE, but not fast, when doing the shader work. Doesn't take much to slow them down.

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#430: Re: so

by Passa on 04/29/2006 02:51, refers to #429

if you want a new desktop gpu, its the 7600GT for budget gaming. it is so cheap yet it is very, very capable. it a 7600GT is beyond your budget (they are around $310 in australia :) you could go for a cheaper card, but beware, a cheaper card's capabilities may not extend to games other than sauerbraten. if you are going for the cheap card option, you will find 6600GTs and X1600XTs in bargain bins now ;-)

another aspect of performance in sauer I dont think is considered is ram. how much do you think is needed? i think 512MB should be sufficent to run it. another thing is CPU. with my p4 2ghz laptop, it gets around 20fps in the starting map of the shader edition (metl3, i havent tested it with the occlusion edition yet :) and of couse this is without shaders. now if i pull out my power cable, performance drops to around 6-7fps, as the CPU is slowed down to 733mhz to save power.

I wrote some system requirements for Sauerbraten, see it here : http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=802 (post number 5)

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#431: Re: so

by kurtis84 on 04/29/2006 03:53, refers to #430

I don't think Sauerbraten requires much ram. I monitored it while running Sauerbraten with k_rpg1 loaded up, it didn't take more than 150mb's itself, so I'm sure a WinXP system with 384mb or more ram would do fine. The biggest factor, imho, is the video card capabilities.
As long as you have at least a 1.5ghz cpu, and a good video card ( keep in mind that Nvidia does a better job of openGL than ATI ) with shader 2 capabilities and 128mb or more video ram, you'll do fine for most games that are around now...freeware, or commercial.

reply to this message

#432: Re: so

by Aardappel_ on 04/29/2006 21:17, refers to #431

90% of sauers memory requirements are about textures and geometry. If you had a small map you could run inside 64megs easy.

sauer, sadly, is not quite free from cpu load, but its not too heavy either, anything 2ghz+ should be fine for even the biggest maps. Small maps could run on less than 1ghz even.

As kurt said, video card is by far the most important hw in your computer. I agree with Passa that the 6600GT is a sweetspot at 120$ or so (http://www.pricewatch.com/video%5Fcards/).
For cheaper, as much as I like the ATI 9700 based cards, I would stay away from ATI nowadays if you can just because of driver quality problems. Nvidia 5xxx cards suck at shaders, and are overpriced still, so for those short on cash I would not go lower than the regular 6600 at 69$, you'd just be throwing money away otherwise. On the high end, the 7800gt looks juicy at under 300$.

reply to this message

#433: Re: so

by rancor on 04/29/2006 22:03, refers to #432

I've been having good luck with my 6800XT. It's PCI-e, but if your motherboard has it, $100 is hard to beat.

reply to this message

#434: Re: so

by Passa on 04/30/2006 01:34, refers to #432

just as an added note to the 7800GT, do not think the 7900GT is a large increase in performance because for the extra $100, you only get say an extra 5fps in some games.

for the top end of things, its the 7900GTX ;-) . just remember, STAY AWAY FROM ATi! their linux drivers are terrible, they have poor image quality, bad prices and some chips have problems with sauerbraten and cube.

reply to this message

#435: Re: so

by enigma_0Z on 04/30/2006 02:43, refers to #432

@aard
sauer, sadly, is not quite free from cpu load, but its not too heavy either, anything 2ghz+ should be fine for even the biggest maps. Small maps could run on less than 1ghz even.

A comment to that... until the more recent editions of sauer (and a testament to it's performance), I have a 1 GHz machine and almost all maps ran decently... Even now, most DM maps are fine, it's just the HUGE (Read: single player or RPG) ones that give me problems.

I hope to get my new laptop sometime in the near-to-distant future. However as it stands right now, I can get a 1.66 GHz Intel Core Solo w/ the nVidia GeForce Go 7400 for ~$1200 ... so I'm happy with that.

Honestly, I'm not trying to build a gaming machine, I'd just like to keep up with Sauer & Cube. I respect games that don't tout the "most awesomest graphics evar!".

reply to this message

#436: Re: so

by Aardappel_ on 04/30/2006 23:49, refers to #435

cool. and I think it just got a little cpu friendlier yet again.

reply to this message

#437: Normal mapping bug...

by metlslime on 06/30/2006 21:16

Seems like any texture that is rotated 90 degrees is rendered with super-high specularity, ignoring the specularity multiplier specified using "setpixelparam 1 X X X" in the level's config file. There is a ceiling lamp in the central room of metl4 that exhibits this problem. (Also, i think there are several examples in aard3b.)

reply to this message

#438: Re: Normal mapping bug...

by eihrul on 06/30/2006 23:10, refers to #437

As far as I know we already fixed that. Maybe Aard just didn't make new exes with the fix before he went on vacation.

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#439: eihrul:

by metlslime on 06/30/2006 23:21

okay, thanks.

reply to this message

#440: 64Bit machines

by SkAzZ on 07/08/2006 08:38

Iv got a 64Bit machine
64bit AMD x3200
Abit motherbord AX8
1.5GB of ram (another 512mb corsair dosent work
ATI Radeon X800 GTO sapphire pci express ver. (Fireblade Special edition) 256mb

I have 200 constant during play and when i rise it i get 500 constont but i am always struck with crashes that i have to manuly restart my computer.. i have activity in the backround and have managed to shut it down with only the game screen frozen but it then just stops.

Is their a particular problem with 64Bit? or chould it be my fps.. i whould realy like to know.

Thanks

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