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Syntensity: Razanak

by kripken on 01/09/2010 12:43, 48 messages, last message: 01/19/2010 03:31, 5947 views, last view: 06/23/2024 22:45

We just launched a new game on Syntensity, called Razanak.

Features:
* Co-op gameplay, players vs. the enemies
* Robotic spiders that crawl on the walls
* Doors and keycards, with a semi-nonlinear plot
* 1 huge map
* Boss at the end of the level that is (hopefully) not too easy to kill
* Special areas with unique effects
* New textures, HUD images, cutscenes, etc.

YouTube Video: http://www.youtube.com/watch?v=1M80DN-5Xgk

Screenshot: http://www.syntensity.com/static/screenshot_226138.jpg (more screenshots here: http://www.syntensity.com/toplevel/screenshots/ )

You can get to Razanak from the Syntensity lobby. (Note that you need a recent build, which you can get here: http://www.syntensity.com/toplevel/download/ - btw, better installers are coming soon).

Like all games on Syntensity, you can mod Razanak - make other versions of the existing map, with small or big changes, or make entirely new maps. (If you want to do some modding and need help, I am on IRC, #sauerbraten on QuakeNet, or #syntensity on FreeNode.)

- kripken

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#41: Re: ..

by Quin on 01/17/2010 17:20, refers to #40

Yeah, that's what I was talking about. I'm not in any place to comment on OSX :P

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#42: ..

by abs1nth on 01/17/2010 17:47

0.) move include/glext.h to include/GL/glext.h so it actually is picked up

1.) please add
set(CMAKE_OSX_ARCHITECTURES "i386")
to the darwin path in CMakeLists.txt

2.) it still doesn't find the v8 lib. the root CMakeLists.txt adds -L"src/thirdparty/v8" but when the current directory is "src/server" for linking the server or "src/client" for linking the client the path isn't correct. the CMakeLists in server and client add "link_directories(../../../src/thirdparty/v8)" but this has one "../" to many to actually work.

3.) the files in osx_dev somehow must be added to the client and server targets...

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#43: Re: ..

by kripken on 01/17/2010 19:19, refers to #42

@abs1nth:

Ok, I made those changes.

Weird about the v8 lib, it works on Linux and Windows with ../../../. But anyhow, I added ../../ as well, so hopefully it will work everywhere now.

- kripken

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#44: ..

by abs1nth on 01/17/2010 20:32

ok client builds now, server not since it also needs the files in osx_dev.

short rundown:
0.) this works on snow leopard, don't know about leopard.
1.) install SDL.framework, SDL_mixer.frameworks and SDL_image.framework in /Library/Frameworks
2.) install scons and cmake probably using MacPorts or Fink
3.) then just follow the linux build instructions
4.) the built file "Intensity_CClient" ends up in src/client/ . either copy it to "cbuild/src/client/" or start it directly


please remember while it compiles and runs now generating proper mac-like user-friendly binaries would be a lot more work.

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#45: Re: ..

by kripken on 01/18/2010 08:29, refers to #44

@abs1nth:

Thanks, that's great! :)

Ok, I added those instructions to the COMPILE.txt file. Also I added the osx_dev files to the server, so maybe it should build now too (but really the client is the critical thing, the server and master server are less important).

Btw, I guess you used 'make' here, and not a generated Xcode project file (just to be sure what I wrote in COMPILE.txt is correct)?

- kripken

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#46: ..

by abs1nth on 01/18/2010 13:30

yes i used make now.

you could probably add to the instructions as first step:

1.) install the developer tools which are an optional install from the (snow) leopard dvd

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#47: Re: ..

by kripken on 01/18/2010 14:44, refers to #46

@abs1nth:

Added, thanks.

- kripken

reply to this message

#48: Developer Tools Download

by LeftClicker on 01/19/2010 03:31

> 1) Install the developer tools from the 10.5 and 1.6 install DVDs.
The developer tools and much more are also available at http://developer.apple.com/mac/ , for those who do not have their install DVDs.

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