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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520963 views, last view: 09/30/2024 22:29

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#40: Re: ..

by e:n:i:g:m:a on 01/07/2005 20:09, refers to #38

I know that... It seems that sauerbraten doesn't prevent users from newmap'ing without being in edit mode or something... anyway I resolved it now.

Thanks

reply to this message

#41: ..

by Qton on 01/09/2005 11:56

Half-Life does the same thing when you fly out of the map or look at "emptyness" (no wall or sky present). Maybe the geometry is not loading properly? Have you tried /fixmap?

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#42: Re: ..

by staffy_ihatethecookies on 01/09/2005 12:18, refers to #41

fixmap didn't help.

reply to this message

#43: Re: screen

by Gilt on 01/09/2005 20:07, refers to #34

staffy: can the hom happen right after you load a map, or do you have to do some editing. could you also write down a way to make it happen every time, step-by-step. or does it only happen sometimes?

reply to this message

#44: Re: Convex/Concave slopes

by Gilt on 01/09/2005 20:13, refers to #29

jerry: can you reproduce the concave cubes in the way that TOGos can? without using really complex cube shapes?

TOG: could you tell me the first version since 1.6 that causes it?

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#45: Re: Convex/Concave slopes

by jerrybean on 01/09/2005 22:03, refers to #44

I havn't been able to reproduce the concave surface... yet. :) I'll try some more.

I can tell that TOG's screenshot is of a version after vertex arrays were introduced, as it has the vertex coloring error caused by it (the solid colored cubes).

reply to this message

#46: Re: Convex/Concave slopes

by jerrybean on 01/09/2005 22:31, refers to #44

No, I cannot reproduce that cancave cube at all.

reply to this message

#47: Re: screen

by staffy_ihatethecookies on 01/10/2005 09:50, refers to #43

When you first load the map it is fine. When you start moving it (HOM) starts but only in that one map. Also when I edit the map I get some crazy texture related bugs (each cube uses a random texture). It happens with all versions of sauer.

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#48: Re: screen

by staffy_ihatethecookies on 01/10/2005 11:49, refers to #47

i reloaded the 4.12 drivers. The problem is gone now.

reply to this message

#49: ..

by staffy2005 on 01/10/2005 12:09

I don't mean to be annoying but I tried editing Nieb's map with the 1.13 release and the "undo buffer" gets bigger but I don't see any of the changes.

reply to this message

#50: Re: ..

by jerrybean on 01/10/2005 16:59, refers to #49

Does the command 'recalc' make your changes show up?

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#51: Re: ..

by staffy2005 on 01/11/2005 10:00, refers to #50

no. BTW what does the new release fix?

reply to this message

#52: Re: Convex/Concave slopes

by TOGoS on 01/12/2005 09:34, refers to #44

> TOG: could you tell me the first
> version since 1.6 that causes it?

I tried versions 1.1, 1.6, 1.7, and 1.13. Thay *all* make the cube appear concave.

reply to this message

#53: ..

by Gilt on 01/15/2005 03:56

newversion 1.13
fixed #37 (added error msg), (#519 design), (#523 design)

Outstanding: #1, #26, (#532 design), (#537 design:small detail sel), (#515 design)
---------------------------------------

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#54: hmmmm

by robin hood(jorss) on 01/16/2005 16:56

my video card has GL_EXT_compiled_vertex_array
and the textures are distorted(i cant take screenshot:( )

reply to this message

#55: Re: Convex/Concave slopes

by jerrybean on 01/19/2005 04:05, refers to #52

TOGos:
What processor are you running on, x86 or something else? Could this be a LSB/MSB issue? If not, I'm stumped. I cannot reproduce it at all.

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#56: Re: Convex/Concave slopes

by TOGoS on 01/19/2005 05:24, refers to #55

Windows box with a Pentium 4, Radeon 9800 Pro, Omega 2.5.58 drivers. You're sure it's not a video card issue? As I've said, The physics behave as if the cube is convex. It only *looks* concave.

reply to this message

#57: version1.13

by nieb on 01/19/2005 17:08

i just downloaded 1.13 and i cant edit anything....and it only happens on my nmp4 map(that i know of, i tried editing in the default map and it worked) it shows the undo thingy like as if it where doing something but the tri doesnt change and nothing visually happens but if you go into game mode its as if the cube you made/edited is there you just cant see it. weird

reply to this message

#58: ..

by DrRatchet on 01/31/2005 06:24

What: newmap creates an empty map, nothing but gray, can't select or edit anything (there is nothing to select).
Also, loading map "tiny" results in the same empty world.

How: Start Sauer. "map tiny". OR, enter edit mode. From the menu, select map ops -> create new map, any size.

When: CVS source as of Sun Jan 30, built on gentoo Linux.

reply to this message

#59: Re: ..

by jerrybean on 02/02/2005 20:14, refers to #58

I can duplicate #58. I'll look into it.

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