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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520371 views, last view: 09/29/2024 08:29

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#387: Re: Max Health Boost Glich

by Passa on 04/22/2006 04:36, refers to #385

you have too much spare time on your hands ;-)

intresting bug there.. but not that critical im guessing, who can get to 1000HP in a multiplayer game anyway ;-)

reply to this message

#388: problem with entitys in coop

by CC_machine4 on 04/23/2006 17:42

WHAT: while coopediting, someone else created a teledest that appeared to have the wrong number, so the corresponding teleport didnt work. (no destination for tag 2)
so i deleted the teledest that had the wrong number and replaced it with a different one. it worked fine for me, but the other person claimeed the teleport didnt work and the teledest had the wrong number.

in a different occurence, i created a tree mapmodel (mapmodel 2) and it showed up on my buddy's screen as a turret mapmodel. he claimed the mapmodel # was 22, even though i created mapmodel 2.

HOW: get 2 people in coopedit and create a mapmodel, and the mapmodel will show up with a different # than yours.

WHEN: winXP, happened with 1 person on linux and one person on winXP so i dont think this is relevant

DETAIL: i think the number properties are being messed up somehow on /newent in coopedit..

reply to this message

#389: Re: problem with entitys in coop

by eihrul on 04/23/2006 19:56, refers to #388

Yep, I know what's causing this bug. It'll be fixed in the next release.

reply to this message

#390: Re: Bug: texture browser misaligned in widescreen mode

by clyde on 04/25/2006 14:41, refers to #370

I found the misalignment persisted regardless of what aspect ration I ran (fullscreen or windowed).

reply to this message

#391: radeon card bug

by Passa on 04/25/2006 16:16

i tried running sauerbraten on another pc today with the following specs
sempron 2600+
512mb ram
xpertvision 128mb radeon 9250

it would not get higher than 0.5fps (shaders would not work anyway for some reason) at any resolution with any drivers. i tried the xpertvision ones, the ones from the ati site and the latest omega ones. none made a difference.

does anyone else have a 9250 out there who can test this out on their card?

reply to this message

#392: Re: radeon card bug

by CC_machine4 on 04/25/2006 18:53, refers to #391

my brother has those same specs except with a P4 2.8ghz rather than a sempron.. and it runs fine

and it was from a different manufaturer not xpertvision

reply to this message

#393: More shader problems

by enigma_0Z on 04/25/2006 21:06

What: When I start the _new_ sauer, it's realllllly slow.

How: Start the new version of sauer, I think it's dependand on my hardware...

When: Sauer Shader Edition, ATi Radeon 9000, Linux (Ubuntu Dapper Drake), ATi Drivers 8.24.8.

Detail: Someone else had mentioned this bug, here's some output from my screens that my be helpful:

--fglrxinfo--
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9000 DDR Generic
OpenGL version string: 1.3.1060 (X4.3.0-8.24.8)
--/fglrxinfo--

--sauer output (line #'s added)--
1 init: sdl
2 init: enet
3 init: video: sdl
4 init: video: mode
5 init: video: misc
6 init: console
7 init: gl
8 Using GL_ARB_vertex_buffer_object extensions
9 WARNING: no shader support! using fixed function fallback
10 init: world
11 game mode is ffa/default
12 init: sound
13 open /dev/sequencer: No such file or 14 directory
15 init: cfg
16 could not read "autoexec.cfg"
17 init: localconnect
18 init: mainloop
19 read map packages/base/metl3.ogz (0.7 seconds)
20 Cyclops by metlslime
21 game mode is ffa/default
--/sauer output--

Could the WARNING on line 9 be part of the prob? Is there a way I can force it to forget about shaders?

reply to this message

#394: Oh yeah...

by enigma_0Z on 04/25/2006 21:07

And the older versions worked great, perfectly, if I do say so myself...

reply to this message

#395: Re: More shader problems

by eihrul on 04/26/2006 00:21, refers to #393

Line #9 means it DISABLED shaders, i.e. will make it run faster. The only thing that might be causing your slowdown is a hack would be put in to get around an ATI driver bug.

If you're proficient with source code, search for a variable "ati_texgen_bug" in rendergl.cpp. Try commenting out the "ati_texgen_bug = 1" line and tell us if that fixes it.

reply to this message

#396: Re: More shader problems

by Aardappel_ on 04/26/2006 00:50, refers to #393

new? from cvs? which version exactly is slow, and which works ok?

reply to this message

#397: Re: More shader problems

by Passa on 04/26/2006 01:01, refers to #393

sounds exactly like the error i had with the 9250, were you getting like 0.5FPS also?

reply to this message

#398: 9000

by Pxtl on 04/26/2006 01:09

Isn't the 9000 a DX8, non-shader card? That'd be the problem if so.

reply to this message

#399: Re: More shader problems

by Death {Cll) on 04/26/2006 02:11, refers to #393

did you try editting the BAT file and adding in -f?

reply to this message

#400: Re: 9000

by Passa on 04/26/2006 06:43, refers to #398

what about the 9250? that supports shaders, and btw DX8 cards have shaders

reply to this message

#401: Re: 9000

by Aardappel_ on 04/26/2006 08:02, refers to #400

sauer shaders require shader model 2, anything lower (such as 9000/9200, gf4 etc) falls back to no-shaders automatically. see docs.

reply to this message

#402: ..

by enigma_0Z on 04/26/2006 17:49

Well, lesse,

1. This is the "shader edition"
2. I am running linux.
3. Adding -f to the script or to the commandline doesn't help
4. I am sure that my drivers are working properly, old cube works great (and see no. 5 & 6)
5. 9000 is a no-shader card, but "disabling shaders" doesn't speed anything up.
6. The "Physics Edition" ran at full speed beautifully with ATI's latest drivers (linux, remember)
7. If it falls back automatically or with the -f switch, then it should run as fast as previous versions of sauer, right?

I think that's all of the questions that have been posed.

---- THIS IS IMPORTANT ----
Finally (to eihrul)
I tried poking around in the source (something different), but it won't compile. I need -lenet (The enet libs). Are they included with Sauer, or do I need to go get them... and where would I get them if I need to?

reply to this message

#403: A few more details

by enigma_0Z on 04/26/2006 17:57

1. I was in err, the last one to work good was the MP edition. I skipped physics. I can't imagine that that edition had probs too, but I will go see...
2. I'm downloading the new new (occlusion) edition to see if it is fixed there...

reply to this message

#404: Re: ..

by Passa on 04/26/2006 18:04, refers to #402

sounds exactly like the problem I am having with my 9250 card

reply to this message

#405: A few few more details

by enigma_0Z on 04/26/2006 18:11

Sorry for the triple post, but I keep remembering details that need to be remembered....

eihrul:
Linux is your forte, right? I compiled and installed the enet libs, but for some reason, I can't find ati_texgen_bug in any of the files:

-code-
$ pwd
/games/sauerbraten_shader_ed/src/engine
$ grep ati_texgen *
$ grep bug *
octarender.cpp: // KLUGE: workaround for buggy nvidia drivers
$ cd ../fpsgame
$ grep bug *
$
-code-

Am I just looking in the wrong spot?

reply to this message

#406: Re: More shader problems

by enigma_0Z on 04/26/2006 18:21, refers to #395

Eihrul,

Occlusion edition:
You were talking about this line, right?

--code (rendergl.cpp)--
// if(strstr(vendor, "ATI")) ati_texgen_bug = 1;
--code--

Commenting borked the compile (because of the else if below), so I changed the 1 to a 0

... it's compiling now ...

FIXED IT!!!!!

So... does that help any?

So what significance does that have?
What does "ati_texgen_bug" control exactally, assuming that nonzero is "on"

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