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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 1004317 views, last view: 11/01/2024 01:06

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#328: Re: also

by SheeEttin on 07/16/2009 06:39, refers to #327

Try a different mirror.
http://tinyurl.com/l2pauh

reply to this message

#329: Texture Bug - Linux Sabayon(screenshot)

by blendermen on 07/16/2009 17:07

HI!
I Have Linux Sabayon on my Laptop emachines E520. I cant play Saurbraten because there are a lot of texture bugs.
Here are the screenshots:
http://images46.fotosik.pl/163/3fad36a861db8121m.png

http://images50.fotosik.pl/163/a3317b304b44b557m.png

Compiz-fusion is turned off

sauerbraten starting log:
Code: Select all
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Mobile Intel GM45 Express Chipset GEM 20090114 (Tungsten Graphics, Inc)
Driver: 2.1 Mesa 7.3
Rendering using the OpenGL fixed-function path.

glxinfo:
Code: Select all
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090114
OpenGL version string: 2.1 Mesa 7.3
.........

glxgears:
Code: Select all
282 frames in 5.0 seconds = 56.369 FPS
312 frames in 5.0 seconds = 62.373 FPS

xorg.conf:
Code: Select all
Section \"Device\"

Identifier \"SabayonVga0\"
Driver \"intel\"

BusID \"PCI:00:02\"
#Option \"NoDDC\" \"on\"
#Option \"DRI\" \"on\"
#Option \"BusType\" \"PCI\"
Option \"ColorTiling\" \"on\"
# Option \"EnablePageFlip\" \"on\"
Option \"UseEvents\" \"True\"

EndSection

Do You knows how to solve this bugs?
Thanks.

reply to this message

#330: Re: Texture Bug - Linux Sabayon(screenshot)

by blendermen on 07/16/2009 17:10, refers to #329

Sorry. here are much better screenshots:
http://images46.fotosik.pl/163/3fad36a861db8121.png

http://images50.fotosik.pl/163/a3317b304b44b557.png

reply to this message

#331: Re: Texture Bug - Linux Sabayon(screenshot)

by eihrul on 07/16/2009 18:10, refers to #329

The only thing you can really do in this case is report this to the maintainer's of the Intel drivers on Linux. We have no control over those errors, unfortunately.

reply to this message

#332: Re: Texture Bug - Linux Sabayon(screenshot)

by MeatROme on 07/18/2009 18:08, refers to #331

well - with some _real_ OpenGL drivers, not "mesa" .. it might even work.

reply to this message

#333: Re: Texture Bug - Linux Sabayon(screenshot)

by blendermen on 07/22/2009 13:05, refers to #332

So can i change the rendering engine/drivers on Linux ?

reply to this message

#334: Re: Texture Bug - Linux Sabayon(screenshot)

by MeatROme on 07/22/2009 18:10, refers to #333

It would be better, mesa's implementation of OpenGL is often (still) lacking.
A quick search only brought me this wiki-page from gentoo, but it seems to encourage the idea your gfx-card _can_ really run OpenGL acceleration - instead of your CPU handling it - which is what I guess mesa has fallen back on and why you have these issues.
http://en.gentoo-wiki.com/wiki/Intel_GMA
Try to get "glxgears" and/or "glxgears -info" to give you some nice fps and a lot of "GL_EXTENSIONS" listed (with the "-info" arg). Then Sauerbraten shouldn't act up as much .. but also read http://cube.wikispaces.com/Performance+Guide .. since your on something "mobile" - it won't ever be able to compete with a gfx-card someone slotted into their desktop-box!
Laptops usually just aren't the best gaming platforms.

reply to this message

#335: abusing admin right

by flowerPOWER on 07/23/2009 22:51

Just playing NoobLounge "urban_c" (host: 85.25.67.190 I was kicked 2 times without reasons by a german gamer logged in as "RemoteAdmin Hankus".

History:
23.July 2009, 22:45h
After a while playing and beeing mostly better than the other gamers a german guy called "braten" of the other team began with personal attacs. He told me that i am a noob and in general a loser. I responded like "lol", "hahaha", etc. He did not stop and became more and more agessive. So I asked "please kick braten". Unbeleavable that then I had been kicked and not him.

I could log in after a while with my former nickname "flowerPOWER", perhaps better knows by other gamers. And I was really surprised when RemoteAdmin Hankus offered me after minutes of playing the admin job temporally. He told me that he needed a short break. I said no and respopnded that i do not want his unserious job, explaining his bad behavior in the first game. In the following discussion he was really unable for self reflection. After serveral minutes he told to all the gamers that he will leave. By doing that he kicked me again. What a poor and honorless behavior as an administrator.

The admins got their special power and rights to control the game, not to abuse it for their own personal interests. If the admins tolerate such bad guys in their crew their respect will sink.

Have a good day
flowerPower

reply to this message

#336: Re: abusing admin right

by yoopers on 07/24/2009 01:41, refers to #335

I can't comment on the specifics of your situation, flowerPower, but I can say that admins spend their time (and frequently their money) to run their servers. As a result, their power over the server is similar to the power of a dictator.

I am not certain if NoobLounge is running the /auth mode, which allows trusted admins to gain master on a server, but I can say that the people who have access to gaining master via the /auth command tend to only kick players for abuse or cheating. Perhaps you should try playing on a server which lists its 'master' as 'auth' in the server listing.

Also, NoobLounge appears not to be running the latest version, and since you connected to it, you are also not running the latest version of Sauerbraten, the Trooper Edition. I suggest that you upgrade.

reply to this message

#337: fix save

by henkeman2200 on 07/24/2009 15:58

I cant save the game.
im runing cube 2 on windows vista
example could not write map to packages\base\temp.ogz

reply to this message

#338: Server Crash

by jv13613 on 07/24/2009 16:04

Renderer: ATI Radeon X1200

trooper edition & ctf
Windows Xp pro sp3

Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x0]

commandline:
C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: ATI Radeon X1200 Series (ATI Technologies Inc.)
Driver: 2.1.8543 Release
Rendering using the OpenGL fixed-function path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: mainloop
Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x0]

To Reproduce:

Start Sauerbraten up and select multiplayer, then sever browse. It downloads the server list for a second or two then crashes. Same thing happens with search lan & start in server mode.

I am able to play local games against the computer.

reply to this message

#339: Re: Server Crash

by jv13613 on 07/24/2009 16:05, refers to #338

I also tried turning AI off. It did not work. Nether does the trooper patch

reply to this message

#340: Re: fix save

by henkeman2200 on 07/24/2009 16:49, refers to #337

cube 2 sarubraten troopers edition

reply to this message

#341: Re: fix save

by henkeman2200 on 07/24/2009 18:35, refers to #337

3D card: geforce 9500 gs/pci/sse2 <nvidia corporation>

reply to this message

#342: Problem compiling on Solaris

by Jondice on 07/25/2009 16:46

1) OpenSolaris 2009.06
bash-3.2$ uname -a
SunOS barker 5.11 snv_118 i86pc i386 i86pc Solaris

bash-3.2$ gcc -v
Reading specs from /usr/sfw/lib/gcc/i386-pc-solaris2.11/3.4.3/specs
Configured with: /builds2/sfwnv-gate/usr/src/cmd/gcc/gcc-3.4.3/configure --prefix=/usr/sfw --with-as=/usr/sfw/bin/gas --with-gnu-as --with-ld=/usr/ccs/bin/ld --without-gnu-ld --enable-languages=c,c++,f77,objc --enable-shared
Thread model: posix
gcc version 3.4.3 (csl-sol210-3_4-20050802)

2) Nvidia 7800 series

3) SVN checkout from July 25

4) Error information:

/usr/bin/gcc -DPACKAGE_NAME=\"libenet\" -DPACKAGE_TARNAME=\"libenet\" -DPACKAGE_VERSION=\"9-15-2008\" -DPACKAGE_STRING=\"libenet\ 9-15-2008\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"libenet.a\" -DVERSION=\"9-15-2008\" -DHAS_POLL=1 -DHAS_FCNTL=1 -DHAS_SOCKLEN_T=1 -I. -Iinclude -g -O2 -MT win32.o -MD -MP -MF .deps/win32.Tpo -c -o win32.o win32.c
mv -f .deps/win32.Tpo .deps/win32.Po
rm -f libenet.a
ar cru libenet.a host.o list.o callbacks.o packet.o peer.o protocol.o unix.o win32.o
ranlib libenet.a
gmake[2]: Leaving directory `/export/home/brandon/sauerbraten/src/enet'
gmake[1]: Leaving directory `/export/home/brandon/sauerbraten/src/enet'
/usr/bin/g++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl-config --cflags` -o shared/cube.h.gch.tmp shared/cube.h
In file included from shared/cube.h:62:
shared/tools.h:683: error: `queue' is not a template type
shared/tools.h:683: error: redefinition of `struct queue'
/usr/include/sys/stream.h:111: error: previous definition of `struct queue'
make: *** [shared/cube.h.gch] Error 1


5) A description of the problem and how to reproduce it:

Install OpenSolaris (VirtualBox would do). Install the required SDL packages from the opensolaris, contrib, and pending repositories.

to compile I tried the following:
make clean
make all CC=/usr/bin/gcc CXX=/usr/bin/g++

reply to this message

#343: Re: Problem compiling on Solaris

by Jondice on 07/25/2009 16:48, refers to #342

This also happens when I use gcc 4.4.0

reply to this message

#344: Re: Problem compiling on Solaris

by eihrul on 07/25/2009 20:19, refers to #342

Try going to the line in shared/tools.h right before queue is defined (line 682 or so) and do:

#define queue blahblah

Let me know if that works.

reply to this message

#345: Re: Problem compiling on Solaris

by eihrul on 07/25/2009 20:34, refers to #344

I committed a version of this workaround to SVN, so you could also try just updating from SVN again and compiling and see if that fixes it.

reply to this message

#346: WA donno what happen?

by {WA}Zama on 07/27/2009 12:03

Slow forum taken two minutes to load why?

An error has occured!Code: 256Text: Invalid query: SELECT * FROM cube_users WHERE user_id = 'numbers letters'Server shutdown in progressA mail to the administrator has been sent.

An error has occured!Code: 2Text: Cannot modify header information - headers already sent by (output
started at /home/wouter/sites/wouter.fov120.com/cube/application/classes/class.cube_error_handler.php4:57)A mail to the administrator has been sent.

An error has occured!Code: 256Text: Invalid query: INSERT INTO cube_users(user_id,date_last_action,details_submitted,date_created) VALUES ()Lost connection to MySQL server during queryA mail to the administrator has been sent.

reply to this message

#347: Resolution error

by Meigus on 07/29/2009 07:34

I'm using the windows trooper version, and the maximum 16:9 resolution is 1920x1050. The actual 16:9 resolution is 1920x1080.

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