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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520954 views, last view: 09/30/2024 22:17

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#31: Re: bump

by nieb on 01/01/2005 12:19, refers to #30

what is "hom"

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#32: ..

by makkE on 01/01/2005 15:10

hom = hall of mirrors, for example seen when corners are wrong in cube...

reply to this message

#33: Re: bump

by nieb on 01/01/2005 15:37, refers to #31

oh, thanks again makke...

ive never seem that (hom) in sauer before hmm... do you have any screenshots staffy?

reply to this message

#34: screen

by staffy_ihatethecookies on 01/03/2005 00:48

http://img105.exs.cx/my.php?loc=img105&image=blah4go.jpg

reply to this message

#35: Re: screen

by Jcdpc Mozilla_is_teh_cookie_monster on 01/03/2005 01:07, refers to #34

pretty map nieb. Even if this is the wrong thread for me to talk about in... :)

reply to this message

#36: Re: screen

by nieb on 01/03/2005 19:26, refers to #34

wow, that is crazy lol, dont know what that would be....im guessing it has something to do with your computer and setup, sence no one else has reported the same problem.
thanks, glad you liked it jcdpc :)

reply to this message

#37: ..

by e:n:i:g:m:a on 01/04/2005 03:20

Has anyone had any problems with the newmap command? I can't seem to make new maps, I've gotta go to precreated ones (such as tiny) and edit my own out of them...

reply to this message

#38: Re: ..

by jerrybean on 01/04/2005 05:41, refers to #37

enigma:
You have to be in edit mode to use newmap. You can also create new maps from the menu: editing > map operations > newmap ...

reply to this message

#39: Re: screen

by staffy_ihatethecookies on 01/04/2005 10:13, refers to #36

The strange thing is that it only happens with your map....

i do use the whole cube texture set though but that shouldn't matter.

reply to this message

#40: Re: ..

by e:n:i:g:m:a on 01/07/2005 20:09, refers to #38

I know that... It seems that sauerbraten doesn't prevent users from newmap'ing without being in edit mode or something... anyway I resolved it now.

Thanks

reply to this message

#41: ..

by Qton on 01/09/2005 11:56

Half-Life does the same thing when you fly out of the map or look at "emptyness" (no wall or sky present). Maybe the geometry is not loading properly? Have you tried /fixmap?

reply to this message

#42: Re: ..

by staffy_ihatethecookies on 01/09/2005 12:18, refers to #41

fixmap didn't help.

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#43: Re: screen

by Gilt on 01/09/2005 20:07, refers to #34

staffy: can the hom happen right after you load a map, or do you have to do some editing. could you also write down a way to make it happen every time, step-by-step. or does it only happen sometimes?

reply to this message

#44: Re: Convex/Concave slopes

by Gilt on 01/09/2005 20:13, refers to #29

jerry: can you reproduce the concave cubes in the way that TOGos can? without using really complex cube shapes?

TOG: could you tell me the first version since 1.6 that causes it?

reply to this message

#45: Re: Convex/Concave slopes

by jerrybean on 01/09/2005 22:03, refers to #44

I havn't been able to reproduce the concave surface... yet. :) I'll try some more.

I can tell that TOG's screenshot is of a version after vertex arrays were introduced, as it has the vertex coloring error caused by it (the solid colored cubes).

reply to this message

#46: Re: Convex/Concave slopes

by jerrybean on 01/09/2005 22:31, refers to #44

No, I cannot reproduce that cancave cube at all.

reply to this message

#47: Re: screen

by staffy_ihatethecookies on 01/10/2005 09:50, refers to #43

When you first load the map it is fine. When you start moving it (HOM) starts but only in that one map. Also when I edit the map I get some crazy texture related bugs (each cube uses a random texture). It happens with all versions of sauer.

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#48: Re: screen

by staffy_ihatethecookies on 01/10/2005 11:49, refers to #47

i reloaded the 4.12 drivers. The problem is gone now.

reply to this message

#49: ..

by staffy2005 on 01/10/2005 12:09

I don't mean to be annoying but I tried editing Nieb's map with the 1.13 release and the "undo buffer" gets bigger but I don't see any of the changes.

reply to this message

#50: Re: ..

by jerrybean on 01/10/2005 16:59, refers to #49

Does the command 'recalc' make your changes show up?

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