Sauerbasic |
by tentus_
on 05/05/2009 05:47, 41 messages, last message: 10/17/2010 23:42, 16097 views, last view: 09/29/2024 02:12 |
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Sauerbasic
What:
A mod which contains as close to no content as possible, without sacrificing any engine features.
Why:
The purpose is to provide a starting point for other mods. This will save hopeful game developers time, effort, and possible litigation by eliminating the need to hunt down all the contributors, instead allowing them to start subbing in content directly.
How:
Directly deleting whatever content possible from the Trooper Edition, and then going to the community for replacement assets for what cannot be deleted.
Where:
http://tsholden.com/games/sauerbasic.php
For other URLs see thread below.
When:
Now and hopefully for every future release of Sauerbraten.
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#31: Servers |
by LeftClicker
on 12/17/2009 00:43
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This would be great for making servers; instead of downloading a few hundred megabytes you just download... how many megabytes is the project at?
== LeftClicker ==
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#32: Re: Servers |
by tentus_
on 12/17/2009 03:47, refers to #31
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187mb, but I will not have time to work on the project until the end of my college career (next summer).
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#33: Oo! |
by Nixot
on 12/17/2009 19:52
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There's one for Cube 1? Where can I download that?
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#34: Re: Oo! |
by tentus_
on 12/17/2009 19:56, refers to #33
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Not that I'm aware of.
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#35: Re: Servers |
by Razgriz
on 01/07/2010 18:04, refers to #31
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If you want to make a cheap server, simply copy the bin and src folders somewhere else and run the server.bat
these 2 folders have everything they need to run the server.
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#36: Re: Servers |
by Nixot
on 01/08/2010 20:47, refers to #35
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It would be good to have a server distro.
You don't even need the src folder. That would make a server distro 3.58 megabytes, which is half the size of the Feb. 2002 Cube release.
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#37: In Reply to Razriz: |
by LeftClicker
on 01/09/2010 18:18
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How am I to get those folders without downloading Trooper Edition? SVN? Unfortunately, SVN just isn't my thing =S.
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#38: Re: In Reply to Razriz: |
by Razgriz
on 01/09/2010 21:07, refers to #37
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well the simliest thing a sane man would do is COPY them of his EXISTING installation to somewhere else.
Seriously, do things like that need so much thinking nowadays?
(sorry for my altitude but..)
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#39: Re: Razgriz |
by LeftClicker
on 01/10/2010 02:30
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Well, I already have those folders, of course, but say I want to make a server for a new release. Or I have dial-up. Then, instead of downloading 369.9 MB, I can just download the 3.58 or 187 MB or whatever.
369.9 ≈ 370
3.58 ≈ 3.6
370 รท 3.6 ≈ 102.8
So it would be around a hundred times faster to download the server distro, assuming what Nixot said would work. As an afterthought: why do we have Cube Server Lister when we can just download Cube 2? Exactly. Anyway, I'll stop thread hijacking.
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#40: .. |
by JoR
on 01/16/2010 14:00
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I think the playermodel list is a bit inconsistent, it's defined in the game_fps.cfg as well as hardcoded in render.cpp, it would be asolution to remove the other playermodels from render.cpp. I'm not that much in the sauer sources but I'll try to find another solution for this...
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#41: .. |
by velociostrich
on 01/20/2010 19:22
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If you don't want to use subversion, you can use this script I whipped up some time ago for a total conversion I'm working on: http://pastebin.org/79308
Mind you, you'd have to be using some Unix or Unix-like system or have Cygwin installed to use that.
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#43: .. |
by Meigus
on 10/17/2010 23:42
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Is there an effort to externalize the AI/model lists?
The monsters are defined in the source, which seems pretty dumb, and I think the models are hardcoded or something also, as just adding a new folder to the /packages/models folder won't let the model show up in the entity selector.
I think all the important data stuff (AI settings/monsters/models/whatever ekse) NEEDS to be external for a practical engine.
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