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How can i make grass (like map island, _rpg1, nmp8_d)

by 1234326456 on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 35385 views, last view: 10/07/2024 01:26

How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS

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#30: OMFG

by Wolf Man on 02/15/2007 22:27

wow, that would be handy for the map im making, how do you make it?

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#31: Re: OMFG

by ethan592 on 02/16/2007 05:11, refers to #30

read the whole thread and you shall find out...

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#32: ..

by Drakas on 02/16/2007 14:34

Anyone interested:
http://cub.edu.ms/grass.jpg

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#33: Re: ..

by Lex Luthor on 02/16/2007 14:40, refers to #32

The textures and such look more next-gen,I can't wait for this release :) More beauty.

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#34: Re: ..

by Drakas on 02/16/2007 15:52, refers to #33

I had maxed out for this screenshot - full shaders, bloom, high resolution and anti-aliasing (runs at 22 fps on GeForce 6600) ;)

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#35: Re: ..

by Lex Luthor on 02/16/2007 17:13, refers to #34

I'm gonna offend my graphic card for this >:( Well I guess I have to update for the next SauerBraten version.

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#36: Re: ..

by SanHolo on 02/16/2007 19:06, refers to #34

I hope my X1600M can handle this. :P

The grass is not (yet?) anti-aliased but the level itself clearly is. But it looks damn awesome...

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#37: grass

by cónorkirk (cookie) on 02/17/2007 01:02

Up close, the grass looks kinda blocky.

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#38: Re: grass

by Wolf Man on 02/17/2007 16:37, refers to #37

of course it looks blocky, thats the textures pixels doing that, you cant help it, unless they were ultra high res textures

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#39: grenades

by ethan592 on 02/17/2007 21:16

the grenades are deadly in grass...

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#40: OK - Now everyone shut up.

by shadow,516 on 02/18/2007 00:32

Here are some screenshots. Now stop bitching :P

http://img180.imageshack.us/img180/5079/omg1ji7.jpg
http://img180.imageshack.us/img180/3920/omg2lt9.jpg
http://img180.imageshack.us/img180/7849/omg3us1.jpg

http://img412.imageshack.us/img412/127/omg4tj8.jpg
http://img402.imageshack.us/img402/6844/omg5qq4.jpg
http://img185.imageshack.us/img185/7021/omg6az2.jpg

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#41: Re: OK - Now everyone shut up.

by hampus_ on 02/18/2007 01:46, refers to #40

Beautiful :)
Sauer froze last time I tried it from cvs. But I think I will give it a try again :)

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#42: Cool

by BAZOOKA on 02/18/2007 03:54

What! Fucking great!
Cube2 is getting better and better.

PD: "recreate cookie" system is a pain, really ;)

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#43: .

by Wolf Man on 02/18/2007 16:05

i still dont know how to add the grass in, how do i????

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#44: ..

by Der/Nalia on 02/18/2007 16:12

someone needs to close and delete this thread... seriously... LOOK at the flipping configs and figure it out

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#45: Re: .

by ethan592 on 02/18/2007 19:29, refers to #43

this question was answered in like the third post. LOOK

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#46: Re: .

by rock.n.rol_w/o_cookie on 02/19/2007 11:24, refers to #43

Hm, did you mean how to add the grass textures ?

Just have a look into your Sauerbraten/packages/dg directory.
Choose a texture and remember its correct filename.

Ingame, you can add textures using "/texture 0 dir/filename.jpg", for example:

/texture 0 dg/trail_lg.jpg"

To add the textures that you like permanently into a map, you´ll have to change the map´s .cfg - file.
You´ll find information about this and all other questions here:

http://www.sauerbraten.org/README.html

;)

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#47: Re: .

by Wolf Man on 02/20/2007 23:51, refers to #46

i already knew how to add textures,but your all being really really indirect on how to add the grass INTO a map when im making one, or how to set it so there is isible grass, where in the freaking configs is the setting?? please clarify what you mean!!

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#48: ..

by makkE on 02/21/2007 00:45

Just look at the map´s configs that have grass (in cvs).

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#49: Re: ..

by Wolf Man on 02/21/2007 00:54, refers to #48

oh, in the cvs folder? . . . . . thank you very much for clearing this huge confusing mess up, i didnt know there were configs in the cvs folders, oops

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