How can i make grass (like map island, _rpg1, nmp8_d) |
by 1234326456
on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 35411 views, last view: 10/07/2024 07:22 |
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How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS
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#28: .. |
by devoid ftw
on 02/15/2007 15:40
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man its AMAZING! damn its good!
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#29: ZOMG |
by metlslime
on 02/15/2007 21:17
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Now I have to make a grassy map.
Or maybe I could add grass to metl2...
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#30: OMFG |
by Wolf Man
on 02/15/2007 22:27
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wow, that would be handy for the map im making, how do you make it?
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#31: Re: OMFG |
by ethan592
on 02/16/2007 05:11, refers to #30
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read the whole thread and you shall find out...
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#32: .. |
by Drakas
on 02/16/2007 14:34
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Anyone interested:
http://cub.edu.ms/grass.jpg
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#33: Re: .. |
by Lex Luthor
on 02/16/2007 14:40, refers to #32
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The textures and such look more next-gen,I can't wait for this release :) More beauty.
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#34: Re: .. |
by Drakas
on 02/16/2007 15:52, refers to #33
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I had maxed out for this screenshot - full shaders, bloom, high resolution and anti-aliasing (runs at 22 fps on GeForce 6600) ;)
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#35: Re: .. |
by Lex Luthor
on 02/16/2007 17:13, refers to #34
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I'm gonna offend my graphic card for this >:( Well I guess I have to update for the next SauerBraten version.
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#36: Re: .. |
by SanHolo
on 02/16/2007 19:06, refers to #34
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I hope my X1600M can handle this. :P
The grass is not (yet?) anti-aliased but the level itself clearly is. But it looks damn awesome...
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#37: grass |
by cónorkirk (cookie)
on 02/17/2007 01:02
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Up close, the grass looks kinda blocky.
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#38: Re: grass |
by Wolf Man
on 02/17/2007 16:37, refers to #37
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of course it looks blocky, thats the textures pixels doing that, you cant help it, unless they were ultra high res textures
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#39: grenades |
by ethan592
on 02/17/2007 21:16
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the grenades are deadly in grass...
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#40: OK - Now everyone shut up. |
by shadow,516
on 02/18/2007 00:32
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Here are some screenshots. Now stop bitching :P
http://img180.imageshack.us/img180/5079/omg1ji7.jpg
http://img180.imageshack.us/img180/3920/omg2lt9.jpg
http://img180.imageshack.us/img180/7849/omg3us1.jpg
http://img412.imageshack.us/img412/127/omg4tj8.jpg
http://img402.imageshack.us/img402/6844/omg5qq4.jpg
http://img185.imageshack.us/img185/7021/omg6az2.jpg
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#41: Re: OK - Now everyone shut up. |
by hampus_
on 02/18/2007 01:46, refers to #40
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Beautiful :)
Sauer froze last time I tried it from cvs. But I think I will give it a try again :)
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#42: Cool |
by BAZOOKA
on 02/18/2007 03:54
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What! Fucking great!
Cube2 is getting better and better.
PD: "recreate cookie" system is a pain, really ;)
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#43: . |
by Wolf Man
on 02/18/2007 16:05
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i still dont know how to add the grass in, how do i????
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#44: .. |
by Der/Nalia
on 02/18/2007 16:12
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someone needs to close and delete this thread... seriously... LOOK at the flipping configs and figure it out
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#45: Re: . |
by ethan592
on 02/18/2007 19:29, refers to #43
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this question was answered in like the third post. LOOK
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#46: Re: . |
by rock.n.rol_w/o_cookie
on 02/19/2007 11:24, refers to #43
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Hm, did you mean how to add the grass textures ?
Just have a look into your Sauerbraten/packages/dg directory.
Choose a texture and remember its correct filename.
Ingame, you can add textures using "/texture 0 dir/filename.jpg", for example:
/texture 0 dg/trail_lg.jpg"
To add the textures that you like permanently into a map, you´ll have to change the map´s .cfg - file.
You´ll find information about this and all other questions here:
http://www.sauerbraten.org/README.html
;)
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#47: Re: . |
by Wolf Man
on 02/20/2007 23:51, refers to #46
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i already knew how to add textures,but your all being really really indirect on how to add the grass INTO a map when im making one, or how to set it so there is isible grass, where in the freaking configs is the setting?? please clarify what you mean!!
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