Sauerbraten release 2006-06-11 out! |
by Aardappel_
on 06/12/2006 07:21, 322 messages, last message: 07/31/2007 16:33, 376218 views, last view: 11/02/2024 04:25 |
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http://sourceforge.net/project/showfiles.php?group_id=102911
As usual, feedback SPECIFIC TO THIS RELEASE in this thread! thanks!
* scripting language: every command/block/exp can now return string values (no more use of variable "s", much cleaner code)
* scripting language: reduced allocations a great deal, should execute faster now
* scripting language: can now write X = Y instead of alias X Y for more readable code
* If sauer crashes on a non-programmer machine on Windows, it will now output a stacktrace (both in a popup and the console window) which can be copy-pasted and sent to the developers (do this before you press "OK" to close the program, from the console windows menu).
* added provisional "sendmap"/"getmap" commands for coopedit mode
* explicit sky polies are now outlined in editmode (toggled by "showsky" var)
* now shows names of entities floating in edit mode (in green, closest = red)
* any non-multiplayer games can now be paused (variable "paused", default key F1)
* fixed rockets exploding mid-air if they were aimed at a moving target
* copy/paste now work in coop-edit
* moved all mapmodels into the menus
* new SP respawning system! read "SP Respawning" in game.html
* console language macros now allow code generation (see config.html)
* added customizable file completion (via "complete" command)
* aliases and vars set in map cfgs are now sandboxed (don't persist)
* world shaders can now work with any number of textures (see "texture" command).
* support for specularity maps and glow maps on md2/md3 models (see md2.txt/md3_sauer_howto.txt)
* new "editbind" works like "bind", only the key is only available in edit mode. cleaned up keymap/default cfg files (no more bindings in keymap)
* added triggerable mapmodels (see editref.html for more info)
* removed the z-offset attribute from mapmodel info and ents and moved mapmodel ent skin attribute to mapmodel info (see editref.html)
* added support for full screen pixel shader effects (see setfullscreenshader, and the "option" menu)
* removed obsolete editheight command
* added powerful new heightmap mode! use getheightmap command [default H key] when there is a selection box to activate (see editref.html for more info)
* added selectbrush modifier [default J key] that switches between brushes defined in data/brush.cfg
* added copybrush [default K key] to use current heightmap as brush. see data/brush.cfg for more info.
* editable brushes for heightmap mode. see data/brush.cfg for more info.
* capture gameplay mode fixes
* ip address lookups now use the concurrent resolver
* added redo command [default I key]
* made importcube remip while importing to save memory
* removed some lighting/physics bottlenecks in SP mode
* removed 256 textures per map limit (is now 64k)
* fixed incorrect mapmodel shadows on Windows
* fixed invincibility bug
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#258: Message censored by administrator |
by Fox Kimpbell
on 08/08/2006 04:06
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#259: Message censored by administrator |
by levitranzy
on 08/10/2006 22:48
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#260: ? |
by harddrive
on 08/11/2006 01:29
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I just downloaded Sauerbraten and I got these errors when i started playing
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
any suggestions?
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#261: Re: ? |
by kurtis84
on 08/11/2006 02:08, refers to #260
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Not much you can do about that, short of buying a newer video card...it just means your video card doesn't support those features. I would also imagine it's turning off the shaders as well? If not you might get a few extra fps by using -f at the command line to start Sauerbraten, which will manually disable the shader system.
I suspect if your video card cannot support a non-power-of-two texture, it cannot support the shaders.
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#262: Message censored by administrator |
by somajzm
on 08/11/2006 06:47
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#263: Re: ? |
by shadow,516
on 08/11/2006 14:55, refers to #261
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naw, most ATi cards don't support non-power of two textures, but still do shaders (most of the way, anyways). But in the end, a new card would be to your advantage.
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#264: Re: ? |
by Passa
on 08/12/2006 01:14, refers to #263
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And if you are to get a new card, get an Nvidia, they have better OpenGL support. Ati needs to clean up their act.
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#265: Message censored by administrator |
by kenoqhc
on 08/15/2006 14:33
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#266: Message censored by administrator |
by warfrz
on 08/15/2006 15:45
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#267: Message censored by administrator |
by crapsvzr
on 08/16/2006 17:55
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#268: Message censored by administrator |
by spanish 21
on 08/17/2006 15:22
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#269: .. |
by CCmachine_firefox2
on 08/17/2006 16:42
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cant someone close the thread?
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#270: Message censored by administrator |
by free porn
on 08/18/2006 19:26
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#271: .. |
by Passa
on 08/18/2006 23:44
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How about image verification when you sign up for the forum?
That would own the spam bots
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#272: Re: .. |
by Aardappel_
on 08/19/2006 00:19, refers to #271
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SleepwalkR is about to add math verification to the forum. Below your reply box it will say things like 3x7 and then you have to type 21 into an additional box.
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#273: Re: .. |
by Passa
on 08/19/2006 11:31, refers to #272
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Hmm is this for every post or just for when you create a new user?
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#274: Re: .. |
by >driAn<.
on 08/19/2006 11:46, refers to #273
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..for every post to increase your math skills.
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#275: Re: .. |
by Aardappel_
on 08/19/2006 18:46, refers to #273
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yup, every post... think of it, it will be fun!
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#276: Well--- |
by Matsute
on 08/20/2006 19:11
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I\'ve tried it out,and it isn\'t working...
The screen is just... black.
The controls are intact and I can hear the shooting,running,jumping and all sounds,but I can\'t get far without any visuals... =/
Any tips?
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#277: Message censored by administrator |
by ishecrsbf
on 08/20/2006 21:20
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