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New mapmodels for sauerbraten

by Fischkopf on 10/25/2009 21:47, 32 messages, last message: 12/01/2009 03:56, 12067 views, last view: 06/16/2024 20:31, closed on 12/01/2009 05:53

Yes, i think sauerbraten should have new mapmodels since nowadays most of the mapmodels included in sauerbraten look very primitive. For instance the barrels, dont they look bad? The trees could be better as well.

If you already have the possibility for very high-quality mapmodels why are there no included in sauerbraten? The same applies to the Monsters, by the way.

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#26: Re: ..

by SheeEttin on 10/28/2009 04:50, refers to #23

Is there some documentation or an example of this? grep can't find any relevant instances of '<normal>' in packages or src in Cube 2 or BF.

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#27: Re: ..

by Hirato Kirata on 10/28/2009 08:12, refers to #26

https://sauerbraten.svn.sourceforge.net/svnroot/sauerbraten/src/engine/texture.cpp

at this writing, lines 802 to 921

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#28: Re: ..

by |ice|sub-zero|L on 10/30/2009 00:33, refers to #16

thats what i figured... i was just making sure... however the only thing that affects me at the moment is bumpmap that is at the most of course... although i am looking into blender...

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#29: Re: ..

by |ice|sub-zero|L on 10/30/2009 01:02, refers to #17

actually, its because i am immature, a jackass, and a moron all rolled into one... so yeah... and i also can bet you about $10 that no one here is going to deny that either...

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#30: New mapmodels

by Anonymev on 11/10/2009 20:39

I know where u can get some new models. theyre md2 but they are still useful go to:

http://www.md2.sitters-electronics.nl/

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#31: Re: New mapmodels

by Nixot on 11/10/2009 21:59, refers to #30

I used modelpack 19 in Newcube

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#32: Message censored by administrator

by LeftClicker on 12/01/2009 03:56

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