Sauerbraten release 2006-06-11 out! |
by Aardappel_
on 06/12/2006 07:21, 322 messages, last message: 07/31/2007 16:33, 376204 views, last view: 11/02/2024 02:32 |
|
http://sourceforge.net/project/showfiles.php?group_id=102911
As usual, feedback SPECIFIC TO THIS RELEASE in this thread! thanks!
* scripting language: every command/block/exp can now return string values (no more use of variable "s", much cleaner code)
* scripting language: reduced allocations a great deal, should execute faster now
* scripting language: can now write X = Y instead of alias X Y for more readable code
* If sauer crashes on a non-programmer machine on Windows, it will now output a stacktrace (both in a popup and the console window) which can be copy-pasted and sent to the developers (do this before you press "OK" to close the program, from the console windows menu).
* added provisional "sendmap"/"getmap" commands for coopedit mode
* explicit sky polies are now outlined in editmode (toggled by "showsky" var)
* now shows names of entities floating in edit mode (in green, closest = red)
* any non-multiplayer games can now be paused (variable "paused", default key F1)
* fixed rockets exploding mid-air if they were aimed at a moving target
* copy/paste now work in coop-edit
* moved all mapmodels into the menus
* new SP respawning system! read "SP Respawning" in game.html
* console language macros now allow code generation (see config.html)
* added customizable file completion (via "complete" command)
* aliases and vars set in map cfgs are now sandboxed (don't persist)
* world shaders can now work with any number of textures (see "texture" command).
* support for specularity maps and glow maps on md2/md3 models (see md2.txt/md3_sauer_howto.txt)
* new "editbind" works like "bind", only the key is only available in edit mode. cleaned up keymap/default cfg files (no more bindings in keymap)
* added triggerable mapmodels (see editref.html for more info)
* removed the z-offset attribute from mapmodel info and ents and moved mapmodel ent skin attribute to mapmodel info (see editref.html)
* added support for full screen pixel shader effects (see setfullscreenshader, and the "option" menu)
* removed obsolete editheight command
* added powerful new heightmap mode! use getheightmap command [default H key] when there is a selection box to activate (see editref.html for more info)
* added selectbrush modifier [default J key] that switches between brushes defined in data/brush.cfg
* added copybrush [default K key] to use current heightmap as brush. see data/brush.cfg for more info.
* editable brushes for heightmap mode. see data/brush.cfg for more info.
* capture gameplay mode fixes
* ip address lookups now use the concurrent resolver
* added redo command [default I key]
* made importcube remip while importing to save memory
* removed some lighting/physics bottlenecks in SP mode
* removed 256 textures per map limit (is now 64k)
* fixed incorrect mapmodel shadows on Windows
* fixed invincibility bug
|
|
Board Index
|
|
#250: Message censored by administrator |
by thcardalb
on 07/31/2006 19:06
|
|
|
#251: Message censored by administrator |
by casholdemlfy
on 07/31/2006 20:02
|
|
|
#252: Message censored by administrator |
by multiisj
on 07/31/2006 20:44
|
|
|
#253: Message censored by administrator |
by slotszgr
on 07/31/2006 21:37
|
|
|
#254: Message censored by administrator |
by rakebackpdy
on 07/31/2006 22:24
|
|
|
#255: Message censored by administrator |
by reddogxcg
on 07/31/2006 23:49
|
|
|
#256: Message censored by administrator |
by wheeltmv
on 08/01/2006 00:36
|
|
|
#257: Message censored by administrator |
by casgamesdje
on 08/01/2006 10:05
|
|
|
#258: Message censored by administrator |
by Fox Kimpbell
on 08/08/2006 04:06
|
|
|
#259: Message censored by administrator |
by levitranzy
on 08/10/2006 22:48
|
|
|
#260: ? |
by harddrive
on 08/11/2006 01:29
|
|
I just downloaded Sauerbraten and I got these errors when i started playing
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
any suggestions?
reply to this message
|
|
#261: Re: ? |
by kurtis84
on 08/11/2006 02:08, refers to #260
|
|
Not much you can do about that, short of buying a newer video card...it just means your video card doesn't support those features. I would also imagine it's turning off the shaders as well? If not you might get a few extra fps by using -f at the command line to start Sauerbraten, which will manually disable the shader system.
I suspect if your video card cannot support a non-power-of-two texture, it cannot support the shaders.
reply to this message
|
|
#262: Message censored by administrator |
by somajzm
on 08/11/2006 06:47
|
|
|
#263: Re: ? |
by shadow,516
on 08/11/2006 14:55, refers to #261
|
|
naw, most ATi cards don't support non-power of two textures, but still do shaders (most of the way, anyways). But in the end, a new card would be to your advantage.
reply to this message
|
|
#264: Re: ? |
by Passa
on 08/12/2006 01:14, refers to #263
|
|
And if you are to get a new card, get an Nvidia, they have better OpenGL support. Ati needs to clean up their act.
reply to this message
|
|
#265: Message censored by administrator |
by kenoqhc
on 08/15/2006 14:33
|
|
|
#266: Message censored by administrator |
by warfrz
on 08/15/2006 15:45
|
|
|
#267: Message censored by administrator |
by crapsvzr
on 08/16/2006 17:55
|
|
|
#268: Message censored by administrator |
by spanish 21
on 08/17/2006 15:22
|
|
|
#269: .. |
by CCmachine_firefox2
on 08/17/2006 16:42
|
|
cant someone close the thread?
reply to this message
|
|
|
Board Index
|
|