Sauerbraten release 2006-06-11 out! |
by Aardappel_
on 06/12/2006 07:21, 322 messages, last message: 07/31/2007 16:33, 376160 views, last view: 11/01/2024 22:40 |
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http://sourceforge.net/project/showfiles.php?group_id=102911
As usual, feedback SPECIFIC TO THIS RELEASE in this thread! thanks!
* scripting language: every command/block/exp can now return string values (no more use of variable "s", much cleaner code)
* scripting language: reduced allocations a great deal, should execute faster now
* scripting language: can now write X = Y instead of alias X Y for more readable code
* If sauer crashes on a non-programmer machine on Windows, it will now output a stacktrace (both in a popup and the console window) which can be copy-pasted and sent to the developers (do this before you press "OK" to close the program, from the console windows menu).
* added provisional "sendmap"/"getmap" commands for coopedit mode
* explicit sky polies are now outlined in editmode (toggled by "showsky" var)
* now shows names of entities floating in edit mode (in green, closest = red)
* any non-multiplayer games can now be paused (variable "paused", default key F1)
* fixed rockets exploding mid-air if they were aimed at a moving target
* copy/paste now work in coop-edit
* moved all mapmodels into the menus
* new SP respawning system! read "SP Respawning" in game.html
* console language macros now allow code generation (see config.html)
* added customizable file completion (via "complete" command)
* aliases and vars set in map cfgs are now sandboxed (don't persist)
* world shaders can now work with any number of textures (see "texture" command).
* support for specularity maps and glow maps on md2/md3 models (see md2.txt/md3_sauer_howto.txt)
* new "editbind" works like "bind", only the key is only available in edit mode. cleaned up keymap/default cfg files (no more bindings in keymap)
* added triggerable mapmodels (see editref.html for more info)
* removed the z-offset attribute from mapmodel info and ents and moved mapmodel ent skin attribute to mapmodel info (see editref.html)
* added support for full screen pixel shader effects (see setfullscreenshader, and the "option" menu)
* removed obsolete editheight command
* added powerful new heightmap mode! use getheightmap command [default H key] when there is a selection box to activate (see editref.html for more info)
* added selectbrush modifier [default J key] that switches between brushes defined in data/brush.cfg
* added copybrush [default K key] to use current heightmap as brush. see data/brush.cfg for more info.
* editable brushes for heightmap mode. see data/brush.cfg for more info.
* capture gameplay mode fixes
* ip address lookups now use the concurrent resolver
* added redo command [default I key]
* made importcube remip while importing to save memory
* removed some lighting/physics bottlenecks in SP mode
* removed 256 textures per map limit (is now 64k)
* fixed incorrect mapmodel shadows on Windows
* fixed invincibility bug
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#236: Gamma fix |
by bloo
on 07/11/2006 15:00
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Here is a mini-tutorial on replacing SDL to fix the gamma problem on Macs.
1) Download SDL 1.2.11.dmg from here: http://www.libsdl.org/release/SDL-1.2.11.dmg
2) Mount the image and open it in a finder window.
3) Go to sauerbraten->sauerbraten->sauerbraten.app Right click or control-click on sauerbraten.app. Select Show Package Contents.
4) Replace the current SDL.framework folder with the new SDL.framework folder from the mounted image.
Thanks to absinth for pointing this fix out.
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#237: win32 exceptions |
by jws
on 07/14/2006 06:34
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I\'m using windows with a Intel mobile graphics 82852/82.885 GM/GME chip.
Example #1 -
Exception when hitting a teleporter
C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -w1024 -h768
init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Using GL_ARB_vertex_buffer_object extension.
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
init: world
game mode is ffa/default
init: sound
init: cfg
Could not set gamma (card/driver doesn\'t support it?)
sdl:
init: localconnect
init: mainloop
read map packages\\base\\metl2.ogz (0.5 seconds)
Elsinore by metlslime
game mode is ffa/default
read map packages\\base\\sp2.ogz (0.4 seconds)
Untitled Map by Unknown
game mode is SP
you have a permanent +10 health bonus! (110)
respawn point set!
Sauerbraten Win32 Exception: 0xc0000005 [0x0]
Example #2 -
Me being toasted by a Bauul rocket launcher.
C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -w1024 -h768
init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Using GL_ARB_vertex_buffer_object extension.
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
init: world
game mode is ffa/default
init: sound
init: cfg
Could not set gamma (card/driver doesn\'t support it?)
sdl:
init: localconnect
init: mainloop
read map packages\\base\\metl2.ogz (0.5 seconds)
Elsinore by metlslime
game mode is ffa/default
read map packages\\base\\sp2.ogz (0.3 seconds)
Untitled Map by Unknown
game mode is SP
you have a permanent +10 health bonus! (110)
Sauerbraten Win32 Exception: 0xc0000005 [0xcff9000]
Is there more information I can provide somehow? How do I get a stack trace?
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#238: Missing map files? |
by Zundfolge
on 07/17/2006 05:12
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I downloaded:
sauerbraten_2006_06_11_sp_edition_mac_fixed.dmg
It runs great with no errors on my G4 MacMini except that the only single player map in the sp_maps folder is sauer_sp1-1.ogz, so when you get through the level it is unable to continue.
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#239: DMSP max. frag no(30) how to modify ?? |
by octav
on 07/18/2006 00:23, refers to #238
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Can anyone tell me how to modify/ raise this parameter in DMSP mode: maximum frag score (default 30) ?
- in Sauerbraten
- in cube
Thanks
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#240: Re: Missing map files? |
by kurtis84
on 07/18/2006 02:29, refers to #238
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At the time the files were packaged for the current release, that was the only map completed. Nieb has made a couple more maps, and I'm sure they'll be in the next release package.
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#241: Re: DMSP max. frag no(30) how to modify ?? |
by octav
on 07/18/2006 22:26, refers to #239
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Hey, anyone can help with my problem (customising frag-target in DMSP- default 30) ??
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#242: Re: DMSP max. frag no(30) how to modify ?? |
by MeatROme
on 07/18/2006 22:40, refers to #241
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RTFM ... look for "skill" ...
_____
>SELECT * FROM users WHERE clue > 0
0 rows returned
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#243: Message censored by administrator |
by Lunixant
on 07/21/2006 21:01
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#244: Message censored by administrator |
by adrianoogp
on 07/30/2006 01:30
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#245: Message censored by administrator |
by milleraly
on 07/30/2006 10:58
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#246: Message censored by administrator |
by baccahsi
on 07/30/2006 14:21
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#247: Message censored by administrator |
by carribeanbif
on 07/30/2006 15:15
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#248: Message censored by administrator |
by holdembad
on 07/30/2006 18:06
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#249: Message censored by administrator |
by vidpokerrov
on 07/31/2006 16:57
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#250: Message censored by administrator |
by thcardalb
on 07/31/2006 19:06
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#251: Message censored by administrator |
by casholdemlfy
on 07/31/2006 20:02
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#252: Message censored by administrator |
by multiisj
on 07/31/2006 20:44
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#253: Message censored by administrator |
by slotszgr
on 07/31/2006 21:37
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#254: Message censored by administrator |
by rakebackpdy
on 07/31/2006 22:24
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#255: Message censored by administrator |
by reddogxcg
on 07/31/2006 23:49
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