home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten release 2006-06-11 out!

by Aardappel_ on 06/12/2006 07:21, 322 messages, last message: 07/31/2007 16:33, 376160 views, last view: 11/01/2024 22:40

http://sourceforge.net/project/showfiles.php?group_id=102911

As usual, feedback SPECIFIC TO THIS RELEASE in this thread! thanks!

* scripting language: every command/block/exp can now return string values (no more use of variable "s", much cleaner code)
* scripting language: reduced allocations a great deal, should execute faster now
* scripting language: can now write X = Y instead of alias X Y for more readable code
* If sauer crashes on a non-programmer machine on Windows, it will now output a stacktrace (both in a popup and the console window) which can be copy-pasted and sent to the developers (do this before you press "OK" to close the program, from the console windows menu).
* added provisional "sendmap"/"getmap" commands for coopedit mode
* explicit sky polies are now outlined in editmode (toggled by "showsky" var)
* now shows names of entities floating in edit mode (in green, closest = red)
* any non-multiplayer games can now be paused (variable "paused", default key F1)
* fixed rockets exploding mid-air if they were aimed at a moving target
* copy/paste now work in coop-edit
* moved all mapmodels into the menus
* new SP respawning system! read "SP Respawning" in game.html
* console language macros now allow code generation (see config.html)
* added customizable file completion (via "complete" command)
* aliases and vars set in map cfgs are now sandboxed (don't persist)
* world shaders can now work with any number of textures (see "texture" command).
* support for specularity maps and glow maps on md2/md3 models (see md2.txt/md3_sauer_howto.txt)
* new "editbind" works like "bind", only the key is only available in edit mode. cleaned up keymap/default cfg files (no more bindings in keymap)
* added triggerable mapmodels (see editref.html for more info)
* removed the z-offset attribute from mapmodel info and ents and moved mapmodel ent skin attribute to mapmodel info (see editref.html)
* added support for full screen pixel shader effects (see setfullscreenshader, and the "option" menu)
* removed obsolete editheight command
* added powerful new heightmap mode! use getheightmap command [default H key] when there is a selection box to activate (see editref.html for more info)
* added selectbrush modifier [default J key] that switches between brushes defined in data/brush.cfg
* added copybrush [default K key] to use current heightmap as brush. see data/brush.cfg for more info.
* editable brushes for heightmap mode. see data/brush.cfg for more info.
* capture gameplay mode fixes
* ip address lookups now use the concurrent resolver
* added redo command [default I key]
* made importcube remip while importing to save memory
* removed some lighting/physics bottlenecks in SP mode
* removed 256 textures per map limit (is now 64k)
* fixed incorrect mapmodel shadows on Windows
* fixed invincibility bug

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#236: Gamma fix

by bloo on 07/11/2006 15:00

Here is a mini-tutorial on replacing SDL to fix the gamma problem on Macs.

1) Download SDL 1.2.11.dmg from here: http://www.libsdl.org/release/SDL-1.2.11.dmg

2) Mount the image and open it in a finder window.

3) Go to sauerbraten->sauerbraten->sauerbraten.app Right click or control-click on sauerbraten.app. Select Show Package Contents.

4) Replace the current SDL.framework folder with the new SDL.framework folder from the mounted image.

Thanks to absinth for pointing this fix out.

reply to this message

#237: win32 exceptions

by jws on 07/14/2006 06:34

I\'m using windows with a Intel mobile graphics 82852/82.885 GM/GME chip.

Example #1 -
Exception when hitting a teleporter


C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -w1024 -h768
init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Using GL_ARB_vertex_buffer_object extension.
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
init: world
game mode is ffa/default
init: sound
init: cfg
Could not set gamma (card/driver doesn\'t support it?)
sdl:
init: localconnect
init: mainloop
read map packages\\base\\metl2.ogz (0.5 seconds)
Elsinore by metlslime
game mode is ffa/default
read map packages\\base\\sp2.ogz (0.4 seconds)
Untitled Map by Unknown
game mode is SP
you have a permanent +10 health bonus! (110)
respawn point set!
Sauerbraten Win32 Exception: 0xc0000005 [0x0]


Example #2 -
Me being toasted by a Bauul rocket launcher.

C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -w1024 -h768
init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Using GL_ARB_vertex_buffer_object extension.
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
init: world
game mode is ffa/default
init: sound
init: cfg
Could not set gamma (card/driver doesn\'t support it?)
sdl:
init: localconnect
init: mainloop
read map packages\\base\\metl2.ogz (0.5 seconds)
Elsinore by metlslime
game mode is ffa/default
read map packages\\base\\sp2.ogz (0.3 seconds)
Untitled Map by Unknown
game mode is SP
you have a permanent +10 health bonus! (110)
Sauerbraten Win32 Exception: 0xc0000005 [0xcff9000]


Is there more information I can provide somehow? How do I get a stack trace?


reply to this message

#238: Missing map files?

by Zundfolge on 07/17/2006 05:12

I downloaded:
sauerbraten_2006_06_11_sp_edition_mac_fixed.dmg

It runs great with no errors on my G4 MacMini except that the only single player map in the sp_maps folder is sauer_sp1-1.ogz, so when you get through the level it is unable to continue.

reply to this message

#239: DMSP max. frag no(30) how to modify ??

by octav on 07/18/2006 00:23, refers to #238

Can anyone tell me how to modify/ raise this parameter in DMSP mode: maximum frag score (default 30) ?
- in Sauerbraten
- in cube

Thanks

reply to this message

#240: Re: Missing map files?

by kurtis84 on 07/18/2006 02:29, refers to #238

At the time the files were packaged for the current release, that was the only map completed. Nieb has made a couple more maps, and I'm sure they'll be in the next release package.

reply to this message

#241: Re: DMSP max. frag no(30) how to modify ??

by octav on 07/18/2006 22:26, refers to #239

Hey, anyone can help with my problem (customising frag-target in DMSP- default 30) ??

reply to this message

#242: Re: DMSP max. frag no(30) how to modify ??

by MeatROme on 07/18/2006 22:40, refers to #241

RTFM ... look for "skill" ...

_____
>SELECT * FROM users WHERE clue > 0
0 rows returned

reply to this message

#243: Message censored by administrator

by Lunixant on 07/21/2006 21:01

#244: Message censored by administrator

by adrianoogp on 07/30/2006 01:30

#245: Message censored by administrator

by milleraly on 07/30/2006 10:58

#246: Message censored by administrator

by baccahsi on 07/30/2006 14:21

#247: Message censored by administrator

by carribeanbif on 07/30/2006 15:15

#248: Message censored by administrator

by holdembad on 07/30/2006 18:06

#249: Message censored by administrator

by vidpokerrov on 07/31/2006 16:57

#250: Message censored by administrator

by thcardalb on 07/31/2006 19:06

#251: Message censored by administrator

by casholdemlfy on 07/31/2006 20:02

#252: Message censored by administrator

by multiisj on 07/31/2006 20:44

#253: Message censored by administrator

by slotszgr on 07/31/2006 21:37

#254: Message censored by administrator

by rakebackpdy on 07/31/2006 22:24

#255: Message censored by administrator

by reddogxcg on 07/31/2006 23:49

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58290757 visitors requested 76242500 pages
page created in 0.045 seconds using 10 queries
hosted by Boost Digital