How can i make grass (like map island, _rpg1, nmp8_d) |
by 1234326456
on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 35333 views, last view: 09/28/2024 23:32 |
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How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS
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#21: .. |
by Minion...Seriously
on 02/15/2007 02:12
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Never said Sauerbraten is doing (or would do) it I just highly doubt caustics are as far off as 10 years.
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#22: grass screenshot |
by ethan592
on 02/15/2007 04:55
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for whoever it was that asked for it
<a href="http://img.photobucket.com/albums/v612/HIethan592/grass.jpg">
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#23: wow |
by cónorkirk (cookie)
on 02/15/2007 05:19
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That is amazing, something about that brick texture is cool also.
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#24: Re: wow |
by ethan592
on 02/15/2007 06:01, refers to #23
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yeah looks pretty nice, don't expect quite that high of a framerate yet tho. i was running 1920x1200 on a high end system
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#25: Re: wow |
by Minion...Seriously
on 02/15/2007 07:25, refers to #24
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How's it made?
I'm assuming by the shadowed areas that its probably absorbing the color of the texture beneath it? Or is it just its own map?
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#26: Re: grass screenshot |
by Lex Luthor
on 02/15/2007 08:22, refers to #22
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The thing that scares me is if it's gonna slows down my PC :| Too many grass sprites would be bad but it looks cool,I hate it when my PC Won't support everything.
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#27: Re: .. |
by SanHolo
on 02/15/2007 09:24, refers to #21
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True, maybe.
Yes, you did not say it coming to cube, Lex Luthor did. I quoted the wrong post, sorry.
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#28: .. |
by devoid ftw
on 02/15/2007 15:40
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man its AMAZING! damn its good!
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#29: ZOMG |
by metlslime
on 02/15/2007 21:17
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Now I have to make a grassy map.
Or maybe I could add grass to metl2...
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#30: OMFG |
by Wolf Man
on 02/15/2007 22:27
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wow, that would be handy for the map im making, how do you make it?
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#31: Re: OMFG |
by ethan592
on 02/16/2007 05:11, refers to #30
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read the whole thread and you shall find out...
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#32: .. |
by Drakas
on 02/16/2007 14:34
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Anyone interested:
http://cub.edu.ms/grass.jpg
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#33: Re: .. |
by Lex Luthor
on 02/16/2007 14:40, refers to #32
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The textures and such look more next-gen,I can't wait for this release :) More beauty.
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#34: Re: .. |
by Drakas
on 02/16/2007 15:52, refers to #33
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I had maxed out for this screenshot - full shaders, bloom, high resolution and anti-aliasing (runs at 22 fps on GeForce 6600) ;)
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#35: Re: .. |
by Lex Luthor
on 02/16/2007 17:13, refers to #34
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I'm gonna offend my graphic card for this >:( Well I guess I have to update for the next SauerBraten version.
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#36: Re: .. |
by SanHolo
on 02/16/2007 19:06, refers to #34
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I hope my X1600M can handle this. :P
The grass is not (yet?) anti-aliased but the level itself clearly is. But it looks damn awesome...
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#37: grass |
by cónorkirk (cookie)
on 02/17/2007 01:02
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Up close, the grass looks kinda blocky.
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#38: Re: grass |
by Wolf Man
on 02/17/2007 16:37, refers to #37
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of course it looks blocky, thats the textures pixels doing that, you cant help it, unless they were ultra high res textures
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#39: grenades |
by ethan592
on 02/17/2007 21:16
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the grenades are deadly in grass...
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#40: OK - Now everyone shut up. |
by shadow,516
on 02/18/2007 00:32
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Here are some screenshots. Now stop bitching :P
http://img180.imageshack.us/img180/5079/omg1ji7.jpg
http://img180.imageshack.us/img180/3920/omg2lt9.jpg
http://img180.imageshack.us/img180/7849/omg3us1.jpg
http://img412.imageshack.us/img412/127/omg4tj8.jpg
http://img402.imageshack.us/img402/6844/omg5qq4.jpg
http://img185.imageshack.us/img185/7021/omg6az2.jpg
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