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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12512137 views, last view: 11/01/2024 01:12

for questions, announcements etc.

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#15519: Mac Book Pro 16" Cube 2 Woes 2020

by Ruburry on 09/12/2020 11:52

I just purchase a new MBP 16" MacBook Pro and I cannot load Cube 2, even after allowing the file to be opened in my system preferences (Security and Privacy.) Please advise!!! Thanks :)

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#15520: You are not being honest with yourself.

by Svyatoslav Pilipenko on 11/12/2020 15:12

I discovered a lot of hidden unique and not only gizmos, such as a multiplication filter and other post effects, a lot of comments, such as lava, etc. This guys are ugly.

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#15521: Re: You are not being honest with yourself.

by Svyatoslav Pilipenko on 11/12/2020 15:15, refers to #15520

Brothers view *.сfg files)

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#15522: Re: You are not being honest with yourself.

by Svyatoslav Pilipenko on 11/12/2020 15:59, refers to #15521

menus.cfg

46 guibutton "PostFX" "showgui postfx"

828 newgui postfx [
guilist [
guibutton "(effect OFF)" "clearpostfx"
guibutton "bloom (subtle: 30%)" "bloom 0.3"
guibutton "bloom (bright: 55%)" "bloom 0.55"
guibutton "bloom (intense: 80%)" "bloom 0.8"
guibutton "rotoscope" "rotoscope 1"
guibutton "rotoscope + blur3" "rotoscope 1 1"
guibutton "rotoscope + blur5" "rotoscope 1 2"
guibutton "sobel" "setpostfx sobel"
guibutton "invert" "setpostfx invert"
guibutton "gbr" "setpostfx gbr"
guibutton "bw" "setpostfx bw"
guibutton "blur3" "setpostfx hblur3; addpostfx vblur3"
guibutton "blur5" "setpostfx hblur5; addpostfx vblur5"
]
]"PostFX"

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#15523: I need help for running this mod

by C5K1LL3R on 11/20/2020 22:06

I've downloaded This Cube Team Fortres mod ( https://sourceforge.net/projects/c2tf/ ) but whenever I try to run it the menu is different and it has a bunch of symbols instead of letters. I really want to try this mod can someone please help me?

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#15524: Mouse sens questions

by Alxa on 11/28/2020 21:28

Hi guys.

I'm new on this game and i have some questions:

1. Is there a way to modyfy the mouse sensitivity while zooming?
2. Is there a way to modify zoom fov?
3. Is there a way to use "hold" zoom instead of the "toggle" (click to enable or disable) that comes from default

Thanks in advance. And excuse me if i posted this on the wrong place, this is the most confusing forum i have ever seen in my life >.<

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#15525: 2020 Edition Issues

by Pointblank on 11/30/2020 20:49

Running Linux Mint on a Macbook, none of the keys mapped with the format '0x000-etc' in sauerbraten/data/keymap.cfg work. They are unbindable, but still work to type in chat (capslock, shift, alt/compose, etc)

I tried replacing the new 2020 keymap config with the old one, which uses a different definitions of the keys, but no change.

Another Linux Mint user did not have the same issue. I'm using the "English (Macintosh)" layout on Mint, if that matters.

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#15526: Re: 2020 Edition Issues

by Pointblank on 12/01/2020 02:32, refers to #15525

update: recompiled (resisting the urge to do 'make clean' this time. most of the keys are working now, but still not left and right meta/super.

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#15527: Re: Mouse sens questions

by firefly on 12/05/2020 13:51, refers to #15524

Answers (by courtesy of Calinou)

1. Is there a way to modyfy the mouse sensitivity while zooming?

Yes, enter "/zoomautosens 0" in the console (to use manual zoom sensitivity) then "/zoomsens N" where N is a floating-point number like 1.0. Higher values are more sensitive.

2. Is there a way to modify zoom fov?

Yes, use "/zoomfov N" where N is the field of view (between 10 and 60).

3. Is there a way to use "hold" zoom instead of the "toggle" (click to enable or disable) that comes from default

Yes, enter the following command in the console (you should be able to copy-paste it):

/bind mouse2 [zoom 1; onrelease [zoom -1]]

To revert to the default toggle behavior, use:

/bind mouse2 togglezoom

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#15528: Require OpenGL 2.0 or greater!

by radicalislamicterrorist26 on 12/06/2020 05:13

When I try to launch Cube 2: Sauerbraten I keep getting an error message that I don't have OpenGL 2.0. I have latest Nvidia driver updates for 2060 (regular) and have used GLView to confirm that I have support for the latest version of OpenGL. My friends are able to run the game with no problems but I seem to be unable to play.

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#15529: Re: Require OpenGL 2.0 or greater!

by brownspike on 12/09/2020 01:17, refers to #15528

Hey. I just updated to the 2020 version of Sauerbraten and have been encountering the same error. When looking at the log file, it shows my renderer as GDI Generic (Microsoft Corporation) instead of my actual GPU. I posted this in the bug forum, so hopefully someone has a solution.

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#15530: Re: Require OpenGL 2.0 or greater!

by brownspike on 12/09/2020 01:29, refers to #15529

I was able to fix the issue. For some reason the Sauerbraten folder in "documents/my games" wasn't deleted when uninstalling the previous version. I deleted the entire folder, and the game launched normally. There must have been a setting in the old files which was causing my error. Hopefully this works for you!

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#15531: Testing

by Clonkex on 01/19/2021 22:18

Just testing what happens if I use a different email than what I originally signed up with (cuz 10 years ago I used Dad's email -_-).

Can't believe there's a 2020 update after 7 years!

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#15532: PowerPC port of latest Cube2

by kas1e on 01/27/2021 19:25

@All
I tried to port the latest Cube2 to some obscure os called AmigaOS4, which is based on Big-Endian PowerPC 32bit CPU from old times.

Now, while code fully builds and links, and I can run the game and have a menu, once I choose any map and it starts loads, it just stuck on the loading of any map at the moment when loading "Packages/models/mrfixit/hudguns/fist". And nothing else happens. No freeze, no lockup just nothing happens. In the log file is found, all files in place, but just nothing happens.

I assume that it can be some big-endian reading-data issues that just left unnoticed as not so many tests it on big-endian for some time.

Can anybody point me out how to debug it and where to look next?

Thanks!

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#15533: Re: You are not being honest with yourself.

by suicizer01 on 02/02/2021 09:19, refers to #15522

There used to be a command to call this up.

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#15534: Where can I find the source code?

by Skerbergs on 02/22/2021 18:26

Hello, I've been searching for a long time for the Cube 2 game engine source code but in vane. Can someone please provide an URL or some information? Thanks!

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#15536: Re: Where can I find the source code?

by eihrul on 03/14/2021 00:57, refers to #15534

https://sf.net/p/sauerbraten/code/

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#15537: cube on Mac 2021

by ladymontezuma on 03/22/2021 05:41

hello

wanted some nostalgia and came back to these games. however since powerPC apps are no longer supported n intel Macs, I can't play original cube which was the one I was most interested in. any ideas of solutions? i'mm running Catalina. considering sheepshaver but seems rather complicated. any chance of a 2021 update for the game? sauerbraten got the 2020 update, and AC has a 64 bit experimental fix that works fine. just curious. thanks everyone, I love these games

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#15538: Re: cube on Mac 2021

by eihrul on 03/26/2021 06:01, refers to #15537

The source code is still available to Cube 1 and can still build if you're handy. But alas, if you are not familiar with how to do that you might be better off trying to make friends with someone who can.

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#15539: Re: cube on Mac 2021

by eihrul on 03/26/2021 06:02, refers to #15538

Alternatively you might try to run the Windows version via Wine, which might just work.

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