Cube 2 Idea Mine - Discuss |
by AlternateLives
on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248184 views, last view: 11/01/2024 13:22 |
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After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.
Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.
Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.
On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.
Have fun!
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#153: Re: .. |
by Papriko
on 01/08/2013 19:22, refers to #150
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1. Sounds like Rocket Launcher v.2. The original RL is quite overpowered already, so no thx.
2. Sounds okay I guess.
3. We sorts-of have that with the quaddamage.
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#154: Re: .. |
by ultrasemen
on 01/09/2013 10:14, refers to #152
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Yes, I agree about balance, but these are just some "fps tropes" that can be used in many ways, that's just the general idea.
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#155: Re: .. |
by ultrasemen
on 01/09/2013 10:19, refers to #153
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Well, rockets can be made slower to balance it against plasmagun. And plasma will fly faster, but will make less damage. Also, other idea: it can make big damage if shooted directly, just like RL, but have almost no splash damage area. So not like RL+minigun, but more like RL+assault rifle.
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#156: .. |
by ultrasemen
on 01/09/2013 10:29
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Also, about quad damage, that's not the same because quad - you just get it as soon as you see it - and with this overpowered weapon, you will wait until you see this is a good time to use it. For example, nuclear rocket - you pick it up (not so easy, as everyone wants it, just like quad damage), then run around with normal weapon, then see a lot of enemies on a small area - shoot it - they see a flash for a few seconds, try to escape, and then it kills anyone in a big area (10 meters? 20?). And you get lot of frags if you chose a right moment, but it will happen not often, and will be more like a big bonus (and you have a chance of wasting it if enemies will just run away fast).
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#157: Re: .. |
by Razgriz
on 01/10/2013 10:26, refers to #156
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Except this is not Unreal Tournament and people will kill you before you get the chance to use it. So how about no to all these weapon suggestions?
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#158: Re: .. |
by ultrasemen
on 01/10/2013 15:20, refers to #157
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That's only making playing with nuke more interesting and hard, but benefiting.
And still
>So how about no to all these weapon suggestions?
It was only argument against nuke, not against plasma and assault rifle.
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#159: Re: .. |
by suicizer01
on 01/11/2013 08:48, refers to #158
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The 'assaultrifle' is just a slightly enhanced version of the pistol, so no need to add at all.
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#160: .. |
by Nobbins
on 01/14/2013 02:50
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A pickup akin to the quaddamage that increases your reload speed for a limited time
A pickup that gives you ammo for all weapons, possibly full ammo or 2x that of a regular ammo pickup
A pickup that gives you full invulnerability for a very small period of time, possibly still allows explosions to move you so someone can rocket you off the edge of a map
tl;dr new pickups
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#161: Re: .. |
by suicizer01
on 01/14/2013 11:07, refers to #160
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Both of your suggestions ae taken from other games like quake 3 arena.
1st - haste, only the increased movement speed is missing.
2nd
- that's just as invurnerability.
Why not suggesting the personal teleport item to get a free spawn without dying or the flight power up right away so we got jetpacks?
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#162: 3D stereo video |
by c2h5oh
on 01/14/2013 18:01
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Recently I buy TV with 3D option (LG 42LM340T). And I found that it is really easy to add stereo 3d to video games. All I need is to split video output horizontally or vertically and render output for each frame twice: for left eye and for the right eye.
I have a lot of programming experience,but newbie to sauerbraten code. Currently I modify sources and can run sauerbraten in real 3D, like in IMAX cinema.
But have some bugs then switch beetween normal output/stereo 3D. I cant modify sources to work with nvidia stereovision, because I don't have this videocards, I can only do that for LG polarized 3D vision (http://en.wikipedia.org/wiki/Polarized_3D_system)
or similar.
This mean, that I don't use drivers to output stereo video, but output two splitted frames for each eye on one monitor.
Is this interesting to community? I can post path if
somebody find this interesting.
P.S. sorry for my bad English
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#163: Re: 3D stereo video |
by Hansbert
on 01/15/2013 09:25, refers to #162
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I can only speak for myself here, but I find this very interesting and I hope people familiar with Sauerbraten code are interested, too, and willing to help.
Though I gotta say: This won't be of much use for me personally. The only stereo video options I have are Samsung's shutter 3D system and Nvidia Stereovision :)
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#164: Re: 3D stereo video |
by Quin
on 01/15/2013 14:42, refers to #162
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eihrul and I have already done this experiment in Red Eclipse (/viewtype 1).
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#165: .. |
by ultrasemen
on 01/16/2013 18:45
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Idea for gamemode: players spawn with one random gun and small amount of ammo, but when they're killed, they drop everything they had as loot. So the goal is not only to kill people, but also to kill people who have powerful guns and to kill them fast, so they spend less ammo on you, and also to prevent other people to pick up the loot.
Probably won't be good on crowded servers - people will just run around and pick up everything not stopping to have fight with anyone - but will be really interesting on big maps with small amount of players.
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#166: .. |
by Papriko
on 01/20/2013 13:34
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A quiz with randomly generated questions that people have to fill out at their first start-up of Sauerbraten, to go sure that they\'ve read the docs and know that they e.g. can lock and spec and not just ragekick.
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#167: Re: 3D stereo video |
by c2h5oh
on 01/24/2013 17:30, refers to #164
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Can you please provide information, where you do this in red eclipse? I was download latest code, and can't find where you draw scene for right eye, and where for left.
There two ways to do that: 1) select right and left buffers using opengl glSelectBuffer(). videodrawer will make stereo-video; or 2) draw on the same buffer two times: for left and right eye, using glViewport(). 3D TV later make stereo-video from this strange output. (my way).
I will implement both, but currently working on second.
This is example: http://www.box.com/shared/ibk7tvo1vwakmp14kkfp
my 3D TV will make stereo-video from this screenshot. Top and Bottom views little bit different (for left and right eyes).
Did you understand, that I want to run sauerbraten in stereo-video?
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#168: Re: 3D stereo video |
by baby~rabbit
on 01/24/2013 21:09, refers to #167
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A quick search for 'stereo' in the red-eclipse code finds that quick, and in the obvious place - rendergl.cpp
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#169: Re: 3D stereo video |
by c2h5oh
on 01/25/2013 12:00, refers to #168
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Thanks a lot
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#170: .. |
by Papriko
on 01/26/2013 21:35
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What about a new color for auth people? It displays the name on top in purple, so why not also in the master list?
And additionally perhaps something like a /getauthname command or something like that to check out which code has been used in case you just saw the purple message, but not the actual name due to some kinda spam (e.g. tons of quads in edit) made it scroll away too fast.
(1 times 2, lol)
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#171: Re: .. |
by Razgriz
on 02/12/2013 11:42, refers to #170
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to be honest, we need a second console on the top of the screen, preferably on the right corner, which is dedicated to frags only. that would clear things right up with all the spam that usually occurs.
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#172: .. |
by Papriko
on 02/14/2013 14:43
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Not sure if it was here or in another topic, but I believe that someone had the idea to make walls actually protect you from explosions.
Wouldn't this be possible if you made a line-of-sight calculation from the explosion middle to all players in range?
I mean, the bots already use LoS. So that or a similar calculation could be possible.
I am not that good with the code, that's why I ask.
Another question that comes up if it the result justifies the costs...
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