Cube 2 Idea Mine - Discuss |
by AlternateLives
on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248341 views, last view: 11/01/2024 23:24 |
|
After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.
Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.
Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.
On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.
Have fun!
|
|
Board Index
|
|
#147: Re: .. |
by suicizer01
on 12/23/2012 19:28, refers to #146
|
|
I mean that bot spawns instead of a player.
reply to this message
|
|
#148: Re: .. |
by Razgriz
on 12/23/2012 23:25, refers to #147
|
|
way to ruin all this, combo breaker.
reply to this message
|
|
#149: Re: .. |
by Q009
on 12/24/2012 05:07, refers to #147
|
|
Fail.
reply to this message
|
|
#150: .. |
by ultrasemen
on 01/08/2013 14:44
|
|
I noted that some weapons are typical and present in most of classic sci-fi fps, but are missed in Sauer:
1. Plasma gun (rapidly shooting gun, but with fast-flying projectiles, not bullets (and that's difference with minigun), making more damage compared to every minigun bullet, but shooted not so fast and also it's harder to aim on moving enemy with it, so it's something between minigun and rocket launcher in general).
2. Some weak assault rifle, but always with a lot of ammo, and often having interesting alternative modes.
3. Some epic gun with very small ammo, incredible damage and slow projectile speed/requiring much time to "get ready to shooting".
reply to this message
|
|
#151: Re: .. |
by ultrasemen
on 01/08/2013 14:45, refers to #150
|
|
*noticed
Sorry for my english.
reply to this message
|
|
#152: Re: .. |
by Hansbert
on 01/08/2013 16:15, refers to #150
|
|
The balance between the weapons is very crucial to a game like Sauerbraten. It has been working pretty amazing in the past and has been thoroughly refined with the new release after extensive testing (I suppose).
Also, Sauerbraten is very simple and fast-paced. More weapons would make it more complicated, more difficult and slower to switch between these weapons.
Notice that Sauerbraten also differs from many other games as it doesn't come with secondary fire. For the same reasons as above.
reply to this message
|
|
#153: Re: .. |
by Papriko
on 01/08/2013 19:22, refers to #150
|
|
1. Sounds like Rocket Launcher v.2. The original RL is quite overpowered already, so no thx.
2. Sounds okay I guess.
3. We sorts-of have that with the quaddamage.
reply to this message
|
|
#154: Re: .. |
by ultrasemen
on 01/09/2013 10:14, refers to #152
|
|
Yes, I agree about balance, but these are just some "fps tropes" that can be used in many ways, that's just the general idea.
reply to this message
|
|
#155: Re: .. |
by ultrasemen
on 01/09/2013 10:19, refers to #153
|
|
Well, rockets can be made slower to balance it against plasmagun. And plasma will fly faster, but will make less damage. Also, other idea: it can make big damage if shooted directly, just like RL, but have almost no splash damage area. So not like RL+minigun, but more like RL+assault rifle.
reply to this message
|
|
#156: .. |
by ultrasemen
on 01/09/2013 10:29
|
|
Also, about quad damage, that's not the same because quad - you just get it as soon as you see it - and with this overpowered weapon, you will wait until you see this is a good time to use it. For example, nuclear rocket - you pick it up (not so easy, as everyone wants it, just like quad damage), then run around with normal weapon, then see a lot of enemies on a small area - shoot it - they see a flash for a few seconds, try to escape, and then it kills anyone in a big area (10 meters? 20?). And you get lot of frags if you chose a right moment, but it will happen not often, and will be more like a big bonus (and you have a chance of wasting it if enemies will just run away fast).
reply to this message
|
|
#157: Re: .. |
by Razgriz
on 01/10/2013 10:26, refers to #156
|
|
Except this is not Unreal Tournament and people will kill you before you get the chance to use it. So how about no to all these weapon suggestions?
reply to this message
|
|
#158: Re: .. |
by ultrasemen
on 01/10/2013 15:20, refers to #157
|
|
That's only making playing with nuke more interesting and hard, but benefiting.
And still
>So how about no to all these weapon suggestions?
It was only argument against nuke, not against plasma and assault rifle.
reply to this message
|
|
#159: Re: .. |
by suicizer01
on 01/11/2013 08:48, refers to #158
|
|
The 'assaultrifle' is just a slightly enhanced version of the pistol, so no need to add at all.
reply to this message
|
|
#160: .. |
by Nobbins
on 01/14/2013 02:50
|
|
A pickup akin to the quaddamage that increases your reload speed for a limited time
A pickup that gives you ammo for all weapons, possibly full ammo or 2x that of a regular ammo pickup
A pickup that gives you full invulnerability for a very small period of time, possibly still allows explosions to move you so someone can rocket you off the edge of a map
tl;dr new pickups
reply to this message
|
|
#161: Re: .. |
by suicizer01
on 01/14/2013 11:07, refers to #160
|
|
Both of your suggestions ae taken from other games like quake 3 arena.
1st - haste, only the increased movement speed is missing.
2nd
- that's just as invurnerability.
Why not suggesting the personal teleport item to get a free spawn without dying or the flight power up right away so we got jetpacks?
reply to this message
|
|
#162: 3D stereo video |
by c2h5oh
on 01/14/2013 18:01
|
|
Recently I buy TV with 3D option (LG 42LM340T). And I found that it is really easy to add stereo 3d to video games. All I need is to split video output horizontally or vertically and render output for each frame twice: for left eye and for the right eye.
I have a lot of programming experience,but newbie to sauerbraten code. Currently I modify sources and can run sauerbraten in real 3D, like in IMAX cinema.
But have some bugs then switch beetween normal output/stereo 3D. I cant modify sources to work with nvidia stereovision, because I don't have this videocards, I can only do that for LG polarized 3D vision (http://en.wikipedia.org/wiki/Polarized_3D_system)
or similar.
This mean, that I don't use drivers to output stereo video, but output two splitted frames for each eye on one monitor.
Is this interesting to community? I can post path if
somebody find this interesting.
P.S. sorry for my bad English
reply to this message
|
|
#163: Re: 3D stereo video |
by Hansbert
on 01/15/2013 09:25, refers to #162
|
|
I can only speak for myself here, but I find this very interesting and I hope people familiar with Sauerbraten code are interested, too, and willing to help.
Though I gotta say: This won't be of much use for me personally. The only stereo video options I have are Samsung's shutter 3D system and Nvidia Stereovision :)
reply to this message
|
|
#164: Re: 3D stereo video |
by Quin
on 01/15/2013 14:42, refers to #162
|
|
eihrul and I have already done this experiment in Red Eclipse (/viewtype 1).
reply to this message
|
|
#165: .. |
by ultrasemen
on 01/16/2013 18:45
|
|
Idea for gamemode: players spawn with one random gun and small amount of ammo, but when they're killed, they drop everything they had as loot. So the goal is not only to kill people, but also to kill people who have powerful guns and to kill them fast, so they spend less ammo on you, and also to prevent other people to pick up the loot.
Probably won't be good on crowded servers - people will just run around and pick up everything not stopping to have fight with anyone - but will be really interesting on big maps with small amount of players.
reply to this message
|
|
#166: .. |
by Papriko
on 01/20/2013 13:34
|
|
A quiz with randomly generated questions that people have to fill out at their first start-up of Sauerbraten, to go sure that they\'ve read the docs and know that they e.g. can lock and spec and not just ragekick.
reply to this message
|
|
|
Board Index
|
|