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Cube & Cube 2 FORUM


Cube 2 Idea Mine - Discuss

by AlternateLives on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248259 views, last view: 11/01/2024 17:25

After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.

Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.

Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.

On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.

Have fun!

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#130: weapon turning balance!

by Zamwa on 10/26/2012 07:13

I'm probably over thinking this, I just thought of balancing the difference on weapon effective ranges!

handgun 8/10
rifle 7/10
grenade launcher 9/10
shotgun 9/10
machine gun 9/10
rocket launcher 8/10
chainsaw 10/10

This configuration would make aiming with all weapons comfortable with all game modes and maps!

Code & guinea pigs anyone? :"P

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#131: ..

by degrave3 on 10/26/2012 09:11

Weapons is ok, except grenade launcher in svn, i don't like changes.

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#132: Re: ..

by Razgriz on 10/27/2012 00:01, refers to #131

I do like them, longer reach and shorter fuse ftw.

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#133: Re: ..

by suicizer01 on 10/27/2012 00:54, refers to #132

Only making a double nade jump from zero is a bit harder now.

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#134: Might seem a bit boring, but anyway...

by WilliamL on 12/15/2012 11:10

Would it be good idea to put in a sort of 'sightseeing' mode? Have the HUD stats gone and maybe set the walking speed a little slower, so that we can just walk around, admiring the maps? Kind of like Platinum Arts Sandbox before 2.8?

It might seem a bit stupid, but I'd love a mode like that in the game, or at least in a mod.

(Also, I'd love it if there were a Slender mod. Just sayin'.)

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#135: Re: Might seem a bit boring, but anyway...

by suicizer01 on 12/15/2012 12:30, refers to #134

Use spectator for that.

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#136: Re: Might seem a bit boring, but anyway...

by Papriko on 12/15/2012 13:02, refers to #135

Good idea. Tweaking the floatspeed a bit and with /hidehud 1 you can turn the last bits of the HUD invisible.

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#137: Re: Might seem a bit boring, but anyway...

by eihrul on 12/15/2012 15:00, refers to #136

Can just use gamespeed...

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#138: Opinion

by Misterwright on 12/16/2012 17:49

Weapon balancing changes are ok but i wouldnt like to have mods that make sauerbraten more like minecraft or add rpg elements or something.
Sauerbraten is a really nice fps, im having really fun in multiplayer with all the action there and the big variety of gamemodes and I am against big changes.

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#139: Re: Opinion

by suicizer01 on 12/16/2012 17:52, refers to #138

Continue modding eisenstern, good luck.

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#140: ..

by Papriko on 12/22/2012 21:50

Grenades being influenced by jumppads.

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#141: Re: ..

by Razgriz on 12/23/2012 00:36, refers to #140

homing ability for grenades.

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#142: Re: ..

by Zamwa on 12/23/2012 06:22, refers to #141

Sticky ability for grenades.

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#143: Re: ..

by Q009 on 12/23/2012 06:35, refers to #142

Base capturing ability for grenades.

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#144: ..

by Razgriz on 12/23/2012 17:02

ability for grenades to pick up weapons and fire them

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#145: Re: ..

by suicizer01 on 12/23/2012 19:23, refers to #144

Ability for grenades to kill players. Oh wait, that's already included.

Ability to pick up and score the flag!

Ability not to kill anyone, yet to make a dead player spawn at the place of explosion (after the boom).

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#146: Re: ..

by suicizer01 on 12/23/2012 19:26, refers to #145

Or... Make a bot with 80 skill (and quad?) And a random weapon which attacks your opponent. This adds a tricky random effect to the gameplay.

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#147: Re: ..

by suicizer01 on 12/23/2012 19:28, refers to #146

I mean that bot spawns instead of a player.

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#148: Re: ..

by Razgriz on 12/23/2012 23:25, refers to #147

way to ruin all this, combo breaker.

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#149: Re: ..

by Q009 on 12/24/2012 05:07, refers to #147

Fail.

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