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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12610339 views, last view: 11/14/2024 04:32 |
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#12539: Save game in progress in Campaign mode? |
by cquante
on 09/09/2009 08:10
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I can't seem to find a way to save a game in progress. Help?
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#12540: Re: Save game in progress in Campaign mode? |
by MeatROme
on 09/09/2009 11:34, refers to #12539
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If you hear "Respawn Point Set" you've saved a point in your session .. there are no persistent save files. Neither can you pick the spot where to save - the mapper has to provide "respawn points".
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#12541: I want ragdolls and decals to stay forever! :) |
by Repy
on 09/09/2009 22:35
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Hello there, sorry my english...
I\'m playing sauerbraten with some friends and it\'s a really amazing game... it\'s so well made that i can\'t believe the guy made it opensource! It\'s a lot unknown also.
My question is very simple: Is it possible do deactivate completely the fade time for ragdolls and decals?
I want them to stay forever in the scene, just being removed by a number limit thereshold. For example, the number of ragdoll is 100 then when the ragdoll 101 is created the ragdoll 1 is removed.
Or if it\'s hard, i just want them to stay forever simply by tweaking the fade tima... i tried changing the number in the config files but the engine doesn\'t accept them i think it\'s necessary to force new numbers os maybe it\'s hard-coded... :(.
If it\'s hard-coded could someone please send me a modified binary (win32) that allows the decals and ragdolls to stay forever?
Thank you very much and sorry my english.
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#12542: Re: I want ragdolls and decals to stay forever! :) |
by Hirato Kirata
on 09/10/2009 01:43, refers to #12541
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you can easily change this, but do you know what this means?
This means you're going to play at < 1 FPS; have fun you :D
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#12543: thx |
by Repy
on 09/10/2009 03:00
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Thanks man!
I alredy did it changing the source code... there is a cbp file which is easily modified and compiled using the latest code::blocks :)
Actually i resized the bullet hole texture to 48x48px and i let a lot of bots killin themselfs on the urban map and even after half-hour (the floor was covered from blood, explosions and bodies) the thing was running @ 40fps on a intel onboard w/o pixel shader 2.0 (256mb) but everything on low (on the begining was running @ 85fps). Of course, on a 6gb (1333MHz) dual-xeon server. however, the program was taking less than 120mb of memory and was using 45~50 percent of CPU (i think the engine can\\\\\\\'t use multiple cores).
If anyone wanna know detaileth instructions on how to make the bots and decals stay foreva jus lemme know.
sorry mine english, it isnt my native language
thanks
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#12544: Message censored by administrator |
by Zama;"(
on 09/10/2009 07:04
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#12545: Re: Save game in progress in Campaign mode? |
by cquante
on 09/10/2009 07:46, refers to #12540
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Hmmm.... I've heard that, but even with that, if I quit for the night, and start again tomorrow it doesn't start there.
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#12546: Re: Save game in progress in Campaign mode? |
by SheeEttin
on 09/10/2009 15:38, refers to #12545
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Right. They are respawn points, not save points.
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#12547: Changing HP and starting weapons URGENT |
by J_M
on 09/10/2009 16:58
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Hi, i need to change the HP to 1 or the weapons power to their maximum so when a player shoots an enemy or another player he dies with just one shoot. I also need to change the starting weapons, right now when you start a map you start with a pistol, a grenade laucher and the chainsaw, how can i make the player start only with the pistol? can someone tell me if its possible and how can i do it?
The reason for this is that im trying to make a paintball version of cube for school.
Thank you all in advance! :)
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#12548: Re: Changing HP and starting weapons URGENT |
by SheeEttin
on 09/10/2009 17:28, refers to #12547
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First, try instagib. No need to change HP or weapon power.
To change starting weapons, see src/fpsgame/game.h, functions respawn and spawnstate.
(Also, Blood Frontier already has a paintball mode.)
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#12549: .. |
by J_M
on 09/10/2009 17:37
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Thank you, im gonna try that. Another thing, is it possible to make the players disapear when killed? i mean, in paintball you arent suposed to drop dead on the floor.
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#12550: .. |
by J_M
on 09/10/2009 18:29
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looking at the game.h i can see:
health = maxhealth;
armour = 0;
armourtype = A_BLUE;
quadmillis = 0;
gunselect = GUN_PISTOL;
gunwait = 0;
loopi(NUMGUNS) ammo[i] = 0;
ammo[GUN_FIST] = 1;
Can i change maxhealth so the player starts with 1HP in every gamemode?
As for the weapons, i wanted only the pistol, even when out of amo, but i guess thats not possible or TOO MUCH work?
Thank you
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#12551: Re: .. |
by SheeEttin
on 09/10/2009 22:01, refers to #12550
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Yes, yes, and yes.
Easiest thing to do would be set bodies to disappear immediately.
For the pistol, just look at the insta code and make it do the infinite ammo for the pistol too.
Oh, and I'd suggest changing the definition of PROTOCOL_VERSION (also in game.h) to ensure your version isn't going to try and play with mainline Cube 2.
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#12552: Re: Save game in progress in Campaign mode? |
by cquante
on 09/10/2009 22:34, refers to #12546
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Thanks! I'm a little slow sometimes.
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#12553: Re: .. |
by J_M
on 09/10/2009 23:21, refers to #12551
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The option to make the bodies disapear is also in game.h? Can i make the changes to game.h using notepad or do i have to open with a special program and recompile everything again?
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#12554: Re: .. |
by baby~rabbit
on 09/10/2009 23:35, refers to #12553
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you'll have to recompile - see the docs/wiki for info on how to go about that..
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#12555: single player cheats |
by Martin10
on 09/12/2009 12:22
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is there someone how has a cheat for the single player mode.
I never play on line, I only use sauerbraten in single player mode, but I cant stay alive.
So i need a kind of cheat, so after learning I can keep the cheat away, but till the???
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#12556: MD2/MD3 hudguns in Trooper Edition? |
by thojoh370
on 09/12/2009 15:23
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Hey,
I recently found out that MD5 seems to be the only supported hudgun format around these days. Does MD2 and MD3 still work, or are they outdated due to the new muzzleflash effect?
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#12557: Re: single player cheats |
by tentus_
on 09/12/2009 16:41, refers to #12555
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/gamespeed X
Use a lower number in the place of X to go into slow motion (gamespeed 50 would give you 50% bullet time, for example). This will only work in single player.
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#12558: Re: single player cheats |
by {WA}Zama
on 09/12/2009 21:08, refers to #12555
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There is more then a dozen ways to cheat single player mode. One edit the maps!
Another change the story up a bit in your cubes folder/packages/base/map.cfg but if your not good at making your own maps then don't change anything.
ADVISORY edit online maps at your own risk of getn kicked out forever after two years Im still waitn with this ip to cheat again!
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