General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12610322 views, last view: 11/14/2024 04:24 |
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for questions, announcements etc.
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#12495: Message censored by administrator |
by SephoD
on 08/24/2009 15:50, refers to #12483
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#12496: Re: .. |
by SephoD
on 08/24/2009 15:50, refers to #12483
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I must say I don't agree with you K1P57A. The great thing about Sauer is that it does not follow any single design theme. I believe that the lack of urban maps is mainly because of lack of urban textures. The texture sets available are mainly egyptian and middle-age, hence the amount of maps in those styles.
If a solid, complete urban texture set was available, then I would bet that there would be a lot more urban maps :D
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#12497: Master, Admin |
by serthigh
on 08/24/2009 22:40
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Does anyone know how to become a master or an admin in a server? When I try to claim master in a server, it says I have to use the "/auth" command to gain master. Anyone know how can I access this?
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#12498: Samsung i8910 HD |
by Alien
on 08/25/2009 04:14
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Hi, can someone program this game for this device? 14M poly/sec with OpenGL 2.0 is enought?
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#12499: Samsung i8910 HD |
by Alien
on 08/25/2009 04:16
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I just play the PC version Quake 3 Arena with 20-30fps on this mobile phone.
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#12500: Re: Samsung i8910 HD |
by Q009
on 08/25/2009 13:26, refers to #12499
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sauerbraten on mobiles = 5-10fps
cube 1 on mobiles = 15-40 fps
sauer hass too much shaders nad operations to do
and the new models are hi-poly and i dont think so mobile devices can handle fix
btw cube1 is ported to iphone and maybe somehow and someone'll port it on PSP (needs hacked firmware ) :P
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#12502: Setting up shortcut on desktop |
by ubuntupreferred
on 08/25/2009 22:36
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#!/bin/sh
# SAUER_DATA should refer to the directory in which Sauerbraten data files are placed.
#SAUER_DATA=~/sauerbraten
#SAUER_DATA=/usr/local/sauerbraten
SAUER_DATA=/home/jim/Desktop/Downloaded Games/sauerbraten is the way I have my start up script set up. This is where the files are located. When I double click the shortcut nothing happens. I have gobby installed. Can someone please help me figure this out? It\'s been awhile since I used a computer. I have gobby installed if that would help...
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#12503: Re: Setting up shortcut on desktop |
by Stealth
on 08/25/2009 23:09, refers to #12502
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It's the space in "Downloaded Games". Unix doesn't like spaces.
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#12504: Re: Setting up shortcut on desktop |
by Hirato Kirata
on 08/26/2009 01:42, refers to #12502
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In case Stealth is right, do try doing either of the below
1) place a \ before the ' ';
2) surround the path in double quotes; ie SAUER_DATA="/home/anonymous/My Games/sauerbraten"
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#12505: Re: Setting up shortcut on desktop |
by SheeEttin
on 08/26/2009 04:10, refers to #12504
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Doubtful. I bet the problem is "double click[ing] the shortcut".
Because first, Linux doesn't HAVE shortcuts. (The closest thing is a symbolic link.) Second, whatever he's double-clicking on, it's probably not going to do anything.
So. Assuming your entire Cube 2 directory is at the location you mentioned, the most likely method of success would be to run "/home/jim/Desktop/Downloaded\ Games/sauerbraten/sauerbraten_unix" in a terminal (or just "./sauerbraten_unix" in a terminal in your Cube 2 directory).
I don't know about Gnome, but in KDE, double-clicking a shell script will usually run it, so you might just try double-clicking on sauerbraten_unix.
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#12506: Message censored by administrator |
by Q009
on 08/27/2009 10:20, refers to #12506
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#12507: .. |
by K1P57A
on 08/27/2009 13:26
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Hi guys,
I've run into some texturing problems. I've recently started to create / put together some urban texture pack. However I dont really like the resolution factor.
eg. My wall textures are currently scaled @ 256x256 px (4 on 4 standard cubes). Walking around on distance they look ok...
see: http://img359.imageshack.us/img359/6799/texturehr.jpg
But as soon as you get closer they pixel pretty ugly...
see: http://img363.imageshack.us/img363/6170/texturelr.jpg
My questions would be:
1. Can higher resolution textures be downscaled so that the quality will increase (eg. downscale 512x512px to 256x256px so that it will fit the 4x4 cube ratio)?
2. If yes could someone be so kind to link me to the proper wiki, where I can find the informations, or perhaps to a earlier post on how to do so?
Thanks in advance,
K1
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#12508: Re: .. |
by Nixot
on 08/27/2009 15:52, refers to #12507
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Yes, usng the "texture" command
For example: "texture 0 kip/atex.png 0 0 0 0.5" (load a normal texture from paxkages/kip/atex.png with no rotation, no moving and at half the size)
http://sauerbraten.org/docs/editref.html#texture
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#12509: .. |
by K1P57A
on 08/27/2009 16:15
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Awesome!
Thanks a lot, couldn't find it in the wiki ;) Not sayin it ain't there, maybe im just too stupid to find it :)
Have a nice day,
K1
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#12510: .. |
by K1P57A
on 08/27/2009 16:16
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Sorry, didnt even have a look at the link,
was to fast ;) Thanks!
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#12511: Re: Setting up shortcut on desktop |
by Stealth
on 08/27/2009 22:18, refers to #12504
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I think also you need to change
cd ${SAUER_DATA}
to
cd "${SAUER_DATA}"
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#12512: Changing default assignments in Autoexec.cfg |
by Cube Newb
on 08/29/2009 18:25
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I've been learning a lot about how Cube 2 works, and I've crafted a pretty involved autoexec file customizing all my menus, functionality, etc.
Part of what I am working on involves altering some things, such as the default sounds. I know you can change the default sounds through the sounds config, but I'd really like to stay as non-destructive as possible with the original C2 files. I know the sounds have to be loaded in order, but is it possible to then re-assign that sound number within the autoexec, say if I wanted to swap out an existing "death" sound with a new sound? Or would I need to call all the sounds again (in order) from the autoexec?
Second question is almost the same as the first...if I wanted to swap out default mapmodels (for example, quaddamage or green armor), is there a way, through the autoexec, that I can reassign those models nondestructively to another location? This way I could include the new models without forcefully overwriting the old ones.
Thanks in advance for any help...I am sure these have been asked before, I just haven't had any luck finding the answers :)
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#12513: Re: Changing default assignments in Autoexec.cfg |
by Stealth
on 08/29/2009 18:39, refers to #12512
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http://sauerbraten.org/docs/config.html#_minus_qs
Add this (-qDIR) to your sauerbraten.bat, and then put all the files you want to change in that folder. Sauer will choose those files over the defaults.
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#12514: .. |
by Cube Newb
on 08/29/2009 18:45
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Sweet! Thanks for the VERY rapid reply!
Will try that out momentarily :)
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#12515: .. |
by hurfdurf
on 08/29/2009 21:29
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they should call this game \"Instabraten\"
literally every server but two is some variant of instagib. why even bother having the other weapons in the game? Or other modes for that matter, they\'re a waste of coding time
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