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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12567796 views, last view: 11/08/2024 14:27

for questions, announcements etc.

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#12424: Is there a command to allow you to stop...

by Krayon on 08/05/2009 16:46

Yeah, like a command like /freeze [numseconds]

Is there any available command like that? useful for a convo or something.

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#12425: Re: Is there a command to allow you to stop...

by MeatROme on 08/05/2009 19:04, refers to #12424

sleep *snore*

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#12426: Re: Is there a command to allow you to stop...

by Krayon on 08/05/2009 19:06, refers to #12425

No I mean so that your character will stop moving for a while until the voice convo has ended, I know sleep exists but that is useful for scripts to wait before it does the next action but not stop/freeze your controls which is what I want to do.

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#12427: Read messages reset

by SleepwalkR on 08/06/2009 10:42

Hi everyone, you probably noticed how sometimes the server would get very slow or unreachable in recent times. This had to do with a bad SQL query and a huge table. That table stored which user had already read what messages in a thread. This is needed to display the number of unread messages per thread.

I had to clear that table because it was too big to do anything about it. So now it looks like you have never visited the forum before. I'm sorry for the inconvience, but I have fixed the table and query and the slowdowns should not happen again.

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#12428: Re: Read messages reset

by {WA}Zama on 08/06/2009 12:26, refers to #12427

thanks hope it worked.

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#12429: ..

by Harry711 on 08/07/2009 00:56

Hello; I run my server with:

`sauerbraten-server "-o1" "-pMYADMINPASS" "-c69" "-nSRL's Server - By Harry" "-lbase/wdcd" "-g4"

It does not seem to load the wdcd map by default. Everything else works. How would I make it run insta-ctf on the wdcd map 24/7?

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#12430: Change color of radial light from grenade launcher

by K1P57A on 08/07/2009 20:16

Hi Volks,

I have a question. I'm currently trying to mod some weapons, projectiles, ammo etc. However I'm still practicing and I wanted to know where in the source code I'd have to change the radial (turqoise) light of the nade from the nade launcher.

I believe that should be the only code I'd have to change in the source, and I'd be happy if someone with knowledge could perhaps help me on that matter ;)

Thanks a lot in advance,

Cheers K1P57A

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#12431: Re: Change color of radial light from grenade launcher

by Quin on 08/08/2009 00:03, refers to #12430

http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/src/fpsgame/weapon.cpp?view=markup#l_777

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#12432: Light up textures

by jacketpotatoes on 08/08/2009 00:53

How do use glowmaps to make textures look bright in places with no light? At the moment they just look white spaces. (or is this the wrong use for a glowmap?)

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#12433: ..

by K1P57A on 08/08/2009 11:37

Allright ;) Thanks Quin ;)

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#12434: new FX

by Q009 on 08/08/2009 17:24

what about adding depth of field and motion bloor into Sauerbraten?
it would be awesome :O
i know it need some knownelege im just asking

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#12435: Re: new FX

by Fispaul3 on 08/08/2009 17:31, refers to #12434

Sauerbraten should consider adding your enhanced mod to the main game, the current explosions look crap

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#12436: Re: new FX

by Fispaul3 on 08/08/2009 17:33, refers to #12435

Or if it needs a visual or sound enhancement enhanced mod would be nice

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#12437: Darnt!

by Redsoul on 08/09/2009 04:26

I Was playing around with the game files and i modified the ragdoll (Ragdol.cfg) file and forgot to make a backup and now im doomed! cany anyone send me the file!@ i know where to put it! i just need it! plz!!! (after any mods in the game i do restore it with my backups)

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#12438: Re: Darnt!

by eihrul on 08/09/2009 04:29, refers to #12437

http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/packages/models/mrfixit/ragdoll.cfg?revision=320

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#12439: thanks

by Redsoul on 08/09/2009 04:38

thanks

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#12440: AssaultBraten

by fispaul on 08/09/2009 21:36

Are there any plans for an AssaultCube based on Sauerbraten engine rather than original cube engine?

It's a fun game, but the graphics look SERIOUSLY outdated, if it was based on SB engine it would have a lot more potential.

Not that this is a feature request, rant, or anything, just a question.

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#12441: launch the game

by milos on 08/09/2009 23:19

So I just installed the game, and everytime I launch a map any map, multiplayer, bot matches. anything it closes out and says like wins32... and some other stuff. if there is any pros at this game please give me some good advice. thanks

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#12442: If I make a map, can I sell it?

by hyokin on 08/09/2009 23:19

I was reading the docs and stuff, but I was not sure if it permits one from loading up the game, making a map, then selling the map file itself.

Like you could go to my site and buy the map for a small fee, download, plug into your Sauerbraten map folder and play.

Is that legal?

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#12443: Re: If I make a map, can I sell it?

by Krayon on 08/10/2009 07:13, refers to #12442

Depends, if your map uses doesn't feature the default content that comes pre-installed fine and I mean any of it (models, textures, monsters, main character, sounds etc...)

you must use content of your own or content that is free to redistribute, otherwise no you cannot sell your map/project or whatever you may work on.

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