General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12572928 views, last view: 11/09/2024 02:59 |
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for questions, announcements etc.
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#12413: a server on hamachi, a good idea? |
by pisto
on 07/31/2009 18:58
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hello.
A friend of mine has a good internet connection (10 MB/s up/down), but his ISP works like a huge LAN, and so he cannot be reached from the outside. Hamachi already worked with other games, but I'm not sure if it is a good choice with this one: I read about the ENet protocol used by Sauerbraten, and if I remember well Hamachi does almost the same thing. I think that encapsulating ENet in another UDP (but reliable) protocol would produce many unneeded aknoweledgements of packets, and so a high ping, wouldn't it?
Thanks for replies.
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#12414: Re: Moving lights? |
by SheeEttin
on 08/01/2009 18:29, refers to #12411
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I believe the recommended method of a flashlight was using a shader (though how that'd work, I'm not sure.)
Zymnotic: It was, but I believe eihrul reversed his decision.
pisto: If his ISP was a huge LAN, he wouldn't be able to access any servers outside the LAN...
Hamachi creates a VPN, which essentially puts remote clients on your LAN. If it worked for other games, it should work for Cube 2.
And UDP has no acknowledgments.
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#12415: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 04:47
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I am having a problem trying to add a custom function... for example, if I try (this is in client.cpp)
void helloworld()
{
conoutf("Hello, World!");
}
COMMAND(helloworld, "");
And try to use /helloworld in-game, it says command not found. Any help?
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#12416: Re: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 04:54, refers to #12415
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Er, sorry to double post, but I am running `make` after I edit the files... I'm currently on Ubuntu, but I know that the package manager is not interfering.
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#12417: Re: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 06:08, refers to #12415
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Please disregard this
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#12418: Mirrors? |
by m0kudo
on 08/03/2009 06:21
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I was wondering if there was any way to make some sort of mirror in a map. I checked the docs but only found things for glass reflection that I don't want. Thanks =)
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#12419: Screenshots |
by fispaul
on 08/04/2009 15:42
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I think some time ago, tentus said something about updating screenshots, because the current ones are quite old. There should be screens for gameplay, empty maps, and editing. I always thought about this, but it never happened.
I think screenshots are quite important, because if someone who has never played Sauer looks at those old screenshots with those old weapon models, they will think it looks pretty old and crap. Same with the video on the front page, it´s fine, but it should be updated with the new version and new music or something.
I am willing to do the screenshots, however the problem is I moved, and I only have my computer with SB in 2 weeks again.
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#12420: over view map |
by manu somasekhar
on 08/04/2009 15:57
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Plz tell how to enable the mini map. Some thing just same as the mini map in counter strike.
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#12421: .. |
by Passa
on 08/04/2009 16:54
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Just got kick/banned for singing Rick Astley and Haddaway on the GNUSTEP server by some guy called bandit. Man, if you're reading this, serious </3 :(
PEOPLE GOTTA LIGHTEN THE FK UP YO :D
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#12422: .. |
by Harry711
on 08/05/2009 07:45
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How do I use the /auth command?
I launch my server in Ubuntu Server (no GUI), like this:
sauerbraten-server "-o1" "-pmypassword" "-c69" "-nMy Server" "-lbase/wdcd" "-g4"
When I try to gain masters in the server, it tells me to do /auth. I do. Nothing happens. So I try /auth mypassword. Nothing happens either.
I can't find any documentation on /auth, nor on how to use to gain master on my own server.
Thanks in advance!
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#12423: Re: .. |
by Passa
on 08/05/2009 13:37, refers to #12422
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Try "setmaster authpassword".
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#12424: Is there a command to allow you to stop... |
by Krayon
on 08/05/2009 16:46
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Yeah, like a command like /freeze [numseconds]
Is there any available command like that? useful for a convo or something.
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#12425: Re: Is there a command to allow you to stop... |
by MeatROme
on 08/05/2009 19:04, refers to #12424
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sleep *snore*
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#12426: Re: Is there a command to allow you to stop... |
by Krayon
on 08/05/2009 19:06, refers to #12425
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No I mean so that your character will stop moving for a while until the voice convo has ended, I know sleep exists but that is useful for scripts to wait before it does the next action but not stop/freeze your controls which is what I want to do.
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#12427: Read messages reset |
by SleepwalkR
on 08/06/2009 10:42
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Hi everyone, you probably noticed how sometimes the server would get very slow or unreachable in recent times. This had to do with a bad SQL query and a huge table. That table stored which user had already read what messages in a thread. This is needed to display the number of unread messages per thread.
I had to clear that table because it was too big to do anything about it. So now it looks like you have never visited the forum before. I'm sorry for the inconvience, but I have fixed the table and query and the slowdowns should not happen again.
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#12428: Re: Read messages reset |
by {WA}Zama
on 08/06/2009 12:26, refers to #12427
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thanks hope it worked.
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#12429: .. |
by Harry711
on 08/07/2009 00:56
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Hello; I run my server with:
`sauerbraten-server "-o1" "-pMYADMINPASS" "-c69" "-nSRL's Server - By Harry" "-lbase/wdcd" "-g4"
It does not seem to load the wdcd map by default. Everything else works. How would I make it run insta-ctf on the wdcd map 24/7?
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#12430: Change color of radial light from grenade launcher |
by K1P57A
on 08/07/2009 20:16
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Hi Volks,
I have a question. I'm currently trying to mod some weapons, projectiles, ammo etc. However I'm still practicing and I wanted to know where in the source code I'd have to change the radial (turqoise) light of the nade from the nade launcher.
I believe that should be the only code I'd have to change in the source, and I'd be happy if someone with knowledge could perhaps help me on that matter ;)
Thanks a lot in advance,
Cheers K1P57A
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#12431: Re: Change color of radial light from grenade launcher |
by Quin
on 08/08/2009 00:03, refers to #12430
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http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/src/fpsgame/weapon.cpp?view=markup#l_777
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#12432: Light up textures |
by jacketpotatoes
on 08/08/2009 00:53
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How do use glowmaps to make textures look bright in places with no light? At the moment they just look white spaces. (or is this the wrong use for a glowmap?)
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