General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12610368 views, last view: 11/14/2024 04:39 |
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for questions, announcements etc.
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#12409: Re: .. |
by ps2death
on 07/29/2009 02:32, refers to #12408
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forget the question i know the problem, i got a base station -> linksys -> cable router. I got to unplug my pc from the base station and plug it into my linsys router. So I have to bypass my Base Station physically to run a server. All ports are forwarded so it works.
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#12410: Moving lights? |
by Skribble
on 07/31/2009 08:09
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Hey guys, I'm new to SB and I'm currently trying out some things to get a hold of it's limitations. I've modded with Unreal and Hammer, as well as CE2; hardcoding and general modding, so I know my way around.
Anyway, I am currently trying to find out if SB is capable of supporting moving, dynamic lights. I'm trying to add in a flashlight function that would essentially add a light to wherever the player is looking.
I've noticed you need to pre-render the lighting, with calclight 0, so I'm not holding my breathe, but I thought I would ask anyway!
Thanks in advance!
Brendan
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#12411: Re: Moving lights? |
by Hirato Kirata
on 07/31/2009 10:14, refers to #12410
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I take it you've done one of 4 htings with weapons recently...
1. shoot the pistol near a surface that can be illuminated
2. fire the chaingun near a surface that can be illuminated
3. shoot a grenade, and have it roll along a surface that can be illuminated
4. shoot a rocket and have it travel enar a wall
5. both 3 and 4 result in a bigger spheres when they explode
so simply yes
by default the engine doesn't have the functions you desire to make a flashlight though. just these spherical lights, partly since the devs never had a need for it
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#12412: Removal of SP? |
by Zymnotic
on 07/31/2009 16:02
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Is it true that in a future release Eihrul is gonna remove SP out of SB?
Look I don't care if SP will stay the same but I don't consider it to be removed, I play SauerBraten SP from time to time and sometimes make some small maps of mine that may be crap but fun for a while, I still have the old version installed that has all the SP maps in it and the latest version for online gaming tough, So is this true that in some future release all the SP package/features will be removed and SB will be a multiplayer only FPS game like Nexuiz, Warsow and other mainstream free FPS's out there?
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#12413: a server on hamachi, a good idea? |
by pisto
on 07/31/2009 18:58
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hello.
A friend of mine has a good internet connection (10 MB/s up/down), but his ISP works like a huge LAN, and so he cannot be reached from the outside. Hamachi already worked with other games, but I'm not sure if it is a good choice with this one: I read about the ENet protocol used by Sauerbraten, and if I remember well Hamachi does almost the same thing. I think that encapsulating ENet in another UDP (but reliable) protocol would produce many unneeded aknoweledgements of packets, and so a high ping, wouldn't it?
Thanks for replies.
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#12414: Re: Moving lights? |
by SheeEttin
on 08/01/2009 18:29, refers to #12411
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I believe the recommended method of a flashlight was using a shader (though how that'd work, I'm not sure.)
Zymnotic: It was, but I believe eihrul reversed his decision.
pisto: If his ISP was a huge LAN, he wouldn't be able to access any servers outside the LAN...
Hamachi creates a VPN, which essentially puts remote clients on your LAN. If it worked for other games, it should work for Cube 2.
And UDP has no acknowledgments.
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#12415: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 04:47
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I am having a problem trying to add a custom function... for example, if I try (this is in client.cpp)
void helloworld()
{
conoutf("Hello, World!");
}
COMMAND(helloworld, "");
And try to use /helloworld in-game, it says command not found. Any help?
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#12416: Re: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 04:54, refers to #12415
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Er, sorry to double post, but I am running `make` after I edit the files... I'm currently on Ubuntu, but I know that the package manager is not interfering.
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#12417: Re: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 06:08, refers to #12415
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Please disregard this
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#12418: Mirrors? |
by m0kudo
on 08/03/2009 06:21
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I was wondering if there was any way to make some sort of mirror in a map. I checked the docs but only found things for glass reflection that I don't want. Thanks =)
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#12419: Screenshots |
by fispaul
on 08/04/2009 15:42
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I think some time ago, tentus said something about updating screenshots, because the current ones are quite old. There should be screens for gameplay, empty maps, and editing. I always thought about this, but it never happened.
I think screenshots are quite important, because if someone who has never played Sauer looks at those old screenshots with those old weapon models, they will think it looks pretty old and crap. Same with the video on the front page, it´s fine, but it should be updated with the new version and new music or something.
I am willing to do the screenshots, however the problem is I moved, and I only have my computer with SB in 2 weeks again.
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#12420: over view map |
by manu somasekhar
on 08/04/2009 15:57
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Plz tell how to enable the mini map. Some thing just same as the mini map in counter strike.
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#12421: .. |
by Passa
on 08/04/2009 16:54
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Just got kick/banned for singing Rick Astley and Haddaway on the GNUSTEP server by some guy called bandit. Man, if you're reading this, serious </3 :(
PEOPLE GOTTA LIGHTEN THE FK UP YO :D
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#12422: .. |
by Harry711
on 08/05/2009 07:45
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How do I use the /auth command?
I launch my server in Ubuntu Server (no GUI), like this:
sauerbraten-server "-o1" "-pmypassword" "-c69" "-nMy Server" "-lbase/wdcd" "-g4"
When I try to gain masters in the server, it tells me to do /auth. I do. Nothing happens. So I try /auth mypassword. Nothing happens either.
I can't find any documentation on /auth, nor on how to use to gain master on my own server.
Thanks in advance!
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#12423: Re: .. |
by Passa
on 08/05/2009 13:37, refers to #12422
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Try "setmaster authpassword".
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#12424: Is there a command to allow you to stop... |
by Krayon
on 08/05/2009 16:46
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Yeah, like a command like /freeze [numseconds]
Is there any available command like that? useful for a convo or something.
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#12425: Re: Is there a command to allow you to stop... |
by MeatROme
on 08/05/2009 19:04, refers to #12424
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sleep *snore*
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#12426: Re: Is there a command to allow you to stop... |
by Krayon
on 08/05/2009 19:06, refers to #12425
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No I mean so that your character will stop moving for a while until the voice convo has ended, I know sleep exists but that is useful for scripts to wait before it does the next action but not stop/freeze your controls which is what I want to do.
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#12427: Read messages reset |
by SleepwalkR
on 08/06/2009 10:42
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Hi everyone, you probably noticed how sometimes the server would get very slow or unreachable in recent times. This had to do with a bad SQL query and a huge table. That table stored which user had already read what messages in a thread. This is needed to display the number of unread messages per thread.
I had to clear that table because it was too big to do anything about it. So now it looks like you have never visited the forum before. I'm sorry for the inconvience, but I have fixed the table and query and the slowdowns should not happen again.
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#12428: Re: Read messages reset |
by {WA}Zama
on 08/06/2009 12:26, refers to #12427
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thanks hope it worked.
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