General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12567552 views, last view: 11/08/2024 12:57 |
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#12397: Music file names |
by durk
on 07/24/2009 06:15
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Is there a listing of the Sauerbraten music file names anywhere? My directory has been mixed up and I can't locate many of the game files.
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#12398: Re: cannot create a server |
by MeatROme
on 07/24/2009 18:38, refers to #12392
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you can't access your own WAN-IP via the LAN .. at least not with 97.424% of consumer-class routers!
You need to do something like "/connect localhost" or "/connect 192.168.23.23" (assuming that the latter is the LAN-IP of the box running the server).
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#12399: .. |
by henkeman2200
on 07/24/2009 21:19
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I cant save the game.
Im using windows vista
3D card: geforce 9500 gs/pci/sse2 <nvidia corporation>
cube 2 sarubraten troopers edition
example :could not write map to packages\base\temp.ogz
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#12400: Re: .. |
by MeatROme
on 07/24/2009 21:27, refers to #12399
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you wrote that already .. did you install the game as the same user that you are now running it as? It must be a permissions-issue .. what is the value of the "-q" parameter in your BAT .. if there is none - create yourself a personal "sauerbraten home" (maybe inside "My Documents" would be best?!?) .. then pass the full path to it with -q.
Simple example:
bin\sauerbraten.exe -q"C:/Documents and settings/MyUsernameHere/my_sauerbraten_home" -r %*
You can also put these arguments into a "Link-To"-file (.lnk) on your desktop, or edit the BAT with notepad or some other basic(!) text-editor - not something like MS-Word or OpenOffice .. or at least take care to save as plain-text!
HTH
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#12401: Re: .. |
by SheeEttin
on 07/24/2009 21:28, refers to #12399
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Please don't post the same thing in multiple places.
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#12402: loading maps on trooper edition |
by KillaGrunt
on 07/25/2009 15:56
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I downloaded a map and I don\\\\\\\'t know where to put it.
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#12403: Re: loading maps on trooper edition |
by tentus_
on 07/25/2009 18:22, refers to #12402
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Go to the Sauerbraten directory, go into packages/ and then put the file inside of the base/ directory.
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#12404: Re: loading maps on trooper edition |
by MeatROme
on 07/25/2009 23:34, refers to #12403
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http://www.quadropolis.us/node/226 - the packaging guide - just use it in reverse :-)
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#12405: site died for 10 minutes? |
by Razgriz
on 07/26/2009 01:30
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after i posted my comment for the curved surfaces it seems like the site died for around 10 mins.. this is what sites were loading when i tried to refresh the forum before i got the final error
recieve2.tubemogul.com
ak2.static.dailymotion.com
Fatal error: Can't connect to database
Too many connections in /usr/lib/zimtstern/application/classes/class.db_mysql.php4 on line 101
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#12406: need help with chainsaw sound problems |
by Razgriz
on 07/27/2009 23:20
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As the topic name says i'm having problems getting the chainsaw sounds correct. i don't know why and when and how but they don't play right. neither the correct osunds. here is the link to my sound.cfg with the 2 lines of interest highlighted. please help me fix cause having a silent chainsaw drives me xrazy! D=
http://pastebin.com/m6ee3eb37
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#12407: Re: cannot create a server |
by blackdot
on 07/27/2009 23:57, refers to #12393
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I already tried with a friend, he can not join on my server. why is that?
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#12408: .. |
by ps2death
on 07/28/2009 04:53
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i try to host a server, my ports in my base station are set, ports 28785 28786. i turn off my firewall and it say's master server registration failed: failed pinging server.
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#12409: Re: .. |
by ps2death
on 07/29/2009 02:32, refers to #12408
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forget the question i know the problem, i got a base station -> linksys -> cable router. I got to unplug my pc from the base station and plug it into my linsys router. So I have to bypass my Base Station physically to run a server. All ports are forwarded so it works.
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#12410: Moving lights? |
by Skribble
on 07/31/2009 08:09
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Hey guys, I'm new to SB and I'm currently trying out some things to get a hold of it's limitations. I've modded with Unreal and Hammer, as well as CE2; hardcoding and general modding, so I know my way around.
Anyway, I am currently trying to find out if SB is capable of supporting moving, dynamic lights. I'm trying to add in a flashlight function that would essentially add a light to wherever the player is looking.
I've noticed you need to pre-render the lighting, with calclight 0, so I'm not holding my breathe, but I thought I would ask anyway!
Thanks in advance!
Brendan
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#12411: Re: Moving lights? |
by Hirato Kirata
on 07/31/2009 10:14, refers to #12410
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I take it you've done one of 4 htings with weapons recently...
1. shoot the pistol near a surface that can be illuminated
2. fire the chaingun near a surface that can be illuminated
3. shoot a grenade, and have it roll along a surface that can be illuminated
4. shoot a rocket and have it travel enar a wall
5. both 3 and 4 result in a bigger spheres when they explode
so simply yes
by default the engine doesn't have the functions you desire to make a flashlight though. just these spherical lights, partly since the devs never had a need for it
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#12412: Removal of SP? |
by Zymnotic
on 07/31/2009 16:02
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Is it true that in a future release Eihrul is gonna remove SP out of SB?
Look I don't care if SP will stay the same but I don't consider it to be removed, I play SauerBraten SP from time to time and sometimes make some small maps of mine that may be crap but fun for a while, I still have the old version installed that has all the SP maps in it and the latest version for online gaming tough, So is this true that in some future release all the SP package/features will be removed and SB will be a multiplayer only FPS game like Nexuiz, Warsow and other mainstream free FPS's out there?
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#12413: a server on hamachi, a good idea? |
by pisto
on 07/31/2009 18:58
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hello.
A friend of mine has a good internet connection (10 MB/s up/down), but his ISP works like a huge LAN, and so he cannot be reached from the outside. Hamachi already worked with other games, but I'm not sure if it is a good choice with this one: I read about the ENet protocol used by Sauerbraten, and if I remember well Hamachi does almost the same thing. I think that encapsulating ENet in another UDP (but reliable) protocol would produce many unneeded aknoweledgements of packets, and so a high ping, wouldn't it?
Thanks for replies.
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#12414: Re: Moving lights? |
by SheeEttin
on 08/01/2009 18:29, refers to #12411
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I believe the recommended method of a flashlight was using a shader (though how that'd work, I'm not sure.)
Zymnotic: It was, but I believe eihrul reversed his decision.
pisto: If his ISP was a huge LAN, he wouldn't be able to access any servers outside the LAN...
Hamachi creates a VPN, which essentially puts remote clients on your LAN. If it worked for other games, it should work for Cube 2.
And UDP has no acknowledgments.
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#12415: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 04:47
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I am having a problem trying to add a custom function... for example, if I try (this is in client.cpp)
void helloworld()
{
conoutf("Hello, World!");
}
COMMAND(helloworld, "");
And try to use /helloworld in-game, it says command not found. Any help?
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#12416: Re: Problem Adding Custom Functions |
by R0b0t1
on 08/03/2009 04:54, refers to #12415
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Er, sorry to double post, but I am running `make` after I edit the files... I'm currently on Ubuntu, but I know that the package manager is not interfering.
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