General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12567038 views, last view: 11/08/2024 10:07 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#12355: Anybody remembers thid mod? |
by Dionexens
on 07/15/2009 12:55
|
|
A long time ago I played an old Cube 1 mod where it featured cartoonish enemies like Elmer Fudd and similiar instead of monsters and was more childish and it had a large single player episode too.
Does anybody knows the name of this mod so I could google it or something or if you know it's homepage post the link to it?
Thanks in advance.
reply to this message
|
|
#12356: Mac and PC |
by BillCohen
on 07/15/2009 20:14
|
|
I just want to know if we can play between MAC's and PC's players or not... Thanks for all of you and your answers...
reply to this message
|
|
#12357: Re: Mac and PC |
by eihrul
on 07/15/2009 20:47, refers to #12356
|
|
yes
reply to this message
|
|
#12358: Re: Mac and PC |
by (noerrorsfound)
on 07/16/2009 07:55, refers to #12356
|
|
Linux too!
reply to this message
|
|
#12359: Vehicles |
by PyRoFiRe
on 07/17/2009 21:57
|
|
Would it ever be possible for this game to have vehicles? I don\'t know anything about how to do this, I\'m just putting the idea out there.
reply to this message
|
|
#12360: Re: Vehicles |
by baby~rabbit
on 07/17/2009 22:01, refers to #12359
|
|
It's been suggested so often (search the forum- as vehicles were available in one of the mods) that the stock response is: "you're already in a vehicle, now shut up and drive."
reply to this message
|
|
#12361: Re: Vehicles |
by PyRoMaNiC
on 07/17/2009 22:06, refers to #12360
|
|
I had looked in the forums and didn't see anything about vehicles. But I didn't look too hard, either...
reply to this message
|
|
#12362: Very slick engine |
by peewee_RotA
on 07/18/2009 15:31
|
|
Hi, I'm starting some preliminary editing at the start of a FPS project. I've been impressed with the CUBE2 engine for some time and enjoyed playing a few Sauerbraten games a while ago.
But now that I've really started diving into the code to start editing I'm quite impressed with how well this is all written. I can't say anything about how it renders compared to other professional engines, but I can say that the self documenting style and ease of duplicating base features (like adding new commands) is simply brilliant!
Thanks for your guys efforts!
reply to this message
|
|
#12363: Cube3 |
by )FC($k!llz_
on 07/19/2009 04:16
|
|
Is there going to be a cube3??
any plans or anything?
reply to this message
|
|
#12364: Re: Windows 7 upgrade leads to poor performance (mistake) |
by karlos
on 07/19/2009 11:06, refers to #12344
|
|
does this game work on viista ??
reply to this message
|
|
#12365: Re: Windows 7 upgrade leads to poor performance (mistake) |
by tentus_
on 07/19/2009 16:28, refers to #12364
|
|
Yes.
reply to this message
|
|
#12366: Win32 Exeption: 0x0000005 [0x8] |
by dacho_i
on 07/19/2009 20:20
|
|
I get this error every time I load a map. The game itself starts fine, but when I start playing it loads the map and after a second it crashes. Anyone know why, and how to fix it????
reply to this message
|
|
#12367: Jumppad |
by [Enzo]Louis
on 07/19/2009 22:58
|
|
Sorry don't know the answer to the music question. But how do I change the jump pad sound on a map?
reply to this message
|
|
#12368: Re: Windows 7 upgrade leads to poor performance (mistake) |
by installdriverskthx
on 07/20/2009 02:55, refers to #12364
|
|
Reinstall your drivers ...
!NOTAWINDOWSPROBLEM
reply to this message
|
|
#12369: why model\'s materials in Sauerbraten looks differents |
by gdyxml2000
on 07/20/2009 10:08
|
|
a model in MilkShape 3D like this:
<a href=\"http://sharef-something.googlecode.com/files/old.jpg\">pic1</a><img src=\"http://sharef-something.googlecode.com/files/old.jpg\"/>
but after import this model to Sauerbraten,like this :<a href=\"http://sharef-something.googlecode.com/files/new.jpg\">pic2</a><img src=\"http://sharef-something.googlecode.com/files/new.jpg\"/>
anyone can tell me why ?
reply to this message
|
|
#12370: Re: why model\\\\\\\'s materials in Sauerbraten look |
by {WA}Zama
on 07/20/2009 12:03
|
|
Use oppsite colors. She looks like Angelina Jolie! nice!
reply to this message
|
|
#12371: waypoints |
by [Enzo]Louis
on 07/20/2009 16:14
|
|
Is there a way to delete a few way point lines without deleting all the waypoints on the map?
reply to this message
|
|
#12372: Flags for CTF |
by durk
on 07/20/2009 23:18
|
|
How do I place the flags for CTF when editing?
reply to this message
|
|
#12373: Re: Flags for CTF |
by PyRoMaNiC
on 07/20/2009 23:41, refers to #12372
|
|
type '/newent flag #'. # can be 1 or 2. the 1 or 2 decides what team's flag that it is.
reply to this message
|
|
#12374: .. |
by durk
on 07/21/2009 01:22
|
|
Thanks.
Also, how do I install new maps? The directory looks nothing like the one from the CTF edition.
http://img37.imageshack.us/img37/1084/picture6cet.png
reply to this message
|
|
|
Board Index
|
|