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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12567038 views, last view: 11/08/2024 10:07

for questions, announcements etc.

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#12355: Anybody remembers thid mod?

by Dionexens on 07/15/2009 12:55

A long time ago I played an old Cube 1 mod where it featured cartoonish enemies like Elmer Fudd and similiar instead of monsters and was more childish and it had a large single player episode too.

Does anybody knows the name of this mod so I could google it or something or if you know it's homepage post the link to it?

Thanks in advance.

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#12356: Mac and PC

by BillCohen on 07/15/2009 20:14

I just want to know if we can play between MAC's and PC's players or not... Thanks for all of you and your answers...

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#12357: Re: Mac and PC

by eihrul on 07/15/2009 20:47, refers to #12356

yes

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#12358: Re: Mac and PC

by (noerrorsfound) on 07/16/2009 07:55, refers to #12356

Linux too!

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#12359: Vehicles

by PyRoFiRe on 07/17/2009 21:57

Would it ever be possible for this game to have vehicles? I don\'t know anything about how to do this, I\'m just putting the idea out there.

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#12360: Re: Vehicles

by baby~rabbit on 07/17/2009 22:01, refers to #12359

It's been suggested so often (search the forum- as vehicles were available in one of the mods) that the stock response is: "you're already in a vehicle, now shut up and drive."

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#12361: Re: Vehicles

by PyRoMaNiC on 07/17/2009 22:06, refers to #12360

I had looked in the forums and didn't see anything about vehicles. But I didn't look too hard, either...

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#12362: Very slick engine

by peewee_RotA on 07/18/2009 15:31

Hi, I'm starting some preliminary editing at the start of a FPS project. I've been impressed with the CUBE2 engine for some time and enjoyed playing a few Sauerbraten games a while ago.

But now that I've really started diving into the code to start editing I'm quite impressed with how well this is all written. I can't say anything about how it renders compared to other professional engines, but I can say that the self documenting style and ease of duplicating base features (like adding new commands) is simply brilliant!

Thanks for your guys efforts!

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#12363: Cube3

by )FC($k!llz_ on 07/19/2009 04:16

Is there going to be a cube3??
any plans or anything?

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#12364: Re: Windows 7 upgrade leads to poor performance (mistake)

by karlos on 07/19/2009 11:06, refers to #12344

does this game work on viista ??

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#12365: Re: Windows 7 upgrade leads to poor performance (mistake)

by tentus_ on 07/19/2009 16:28, refers to #12364

Yes.

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#12366: Win32 Exeption: 0x0000005 [0x8]

by dacho_i on 07/19/2009 20:20

I get this error every time I load a map. The game itself starts fine, but when I start playing it loads the map and after a second it crashes. Anyone know why, and how to fix it????

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#12367: Jumppad

by [Enzo]Louis on 07/19/2009 22:58

Sorry don't know the answer to the music question. But how do I change the jump pad sound on a map?

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#12368: Re: Windows 7 upgrade leads to poor performance (mistake)

by installdriverskthx on 07/20/2009 02:55, refers to #12364

Reinstall your drivers ...

!NOTAWINDOWSPROBLEM

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#12369: why model\'s materials in Sauerbraten looks differents

by gdyxml2000 on 07/20/2009 10:08

a model in MilkShape 3D like this:
<a href=\"http://sharef-something.googlecode.com/files/old.jpg\">pic1</a><img src=\"http://sharef-something.googlecode.com/files/old.jpg\"/>
but after import this model to Sauerbraten,like this :<a href=\"http://sharef-something.googlecode.com/files/new.jpg\">pic2</a><img src=\"http://sharef-something.googlecode.com/files/new.jpg\"/>

anyone can tell me why ?

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#12370: Re: why model\\\\\\\'s materials in Sauerbraten look

by {WA}Zama on 07/20/2009 12:03

Use oppsite colors. She looks like Angelina Jolie! nice!

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#12371: waypoints

by [Enzo]Louis on 07/20/2009 16:14

Is there a way to delete a few way point lines without deleting all the waypoints on the map?

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#12372: Flags for CTF

by durk on 07/20/2009 23:18

How do I place the flags for CTF when editing?

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#12373: Re: Flags for CTF

by PyRoMaNiC on 07/20/2009 23:41, refers to #12372

type '/newent flag #'. # can be 1 or 2. the 1 or 2 decides what team's flag that it is.

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#12374: ..

by durk on 07/21/2009 01:22

Thanks.

Also, how do I install new maps? The directory looks nothing like the one from the CTF edition.

http://img37.imageshack.us/img37/1084/picture6cet.png

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