General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12571715 views, last view: 11/08/2024 23:17 |
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for questions, announcements etc.
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#12349: mod this game |
by blenderblade
on 07/13/2009 06:21
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does anyone know if there are any tutorials on how to mod this game so you can make your own custom game
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#12350: Help with creation |
by AntiAluis
on 07/13/2009 08:21
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I'm positive this has been asked before, but I can't find any replies in the search.
1. How do you make working elevators
I've tried /newent elevator doors/door_02 10 10 but it turns into a tree
2. Working doors. I have no idea how to create them
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#12351: new monsters? idea |
by Razgriz
on 07/13/2009 10:42
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I do know that sauerbraten has some very old monster models from the quake series and i also know that finding some that we could use for the game or making new ones is a pain in the ***, so i thought: why not tweak the snouts a little and use different texturing for new monstermodels?
All that is needed is a few tweakings here and there at the body shape, new textures and voila! you have new monster models! they could be mutated snouts, nazi snouts etc. plus the weapon handling would be a lot more realistic than the current models are.
why not fight against your own snout kind? :P
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#12352: Re: Windows 7 upgrade leads to poor performance (mistake) |
by Zama
on 07/13/2009 12:22, refers to #12344
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I had ezakly the same problem. Its sad to say windows fails again at bug fixing! ugh! Try Ubuntu Linux it will work nicely with any pc hardware!
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#12353: Music |
by fispaul
on 07/14/2009 17:01
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Eh, sorry, I know I asked this before,
but what is the name of the album of the Music featured in the Sauerbraten Trooper Edition? I already downloaded all of Sauer Anger and Two Minute Warning, but which album is in Trooper Edition, or is it even out yet?
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#12354: M U L T I - R E P L Y |
by MeatROme
on 07/14/2009 18:08
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GENOSHA:
you need to run your own masterserver - there's a hungerburg perl-script (use search) available (years old, but works) for a CGI-http-version and the trooper edition contains C-code for the UDP-version. "your client" only then needs to use "-mMYownMASTER.at.home". HTH
FISPAUL: try looking on http://fanaticalproductions.net/
BLENDERBLADE: kick-off by reading
1) http://cube.wikispaces.com/Modding+Guide
2) http://cube.wikispaces.com/How+not+to+start+a+mod
and
3) http://cube.wikispaces.com/How+to+approach+modding
Enjoy @ All
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#12355: Anybody remembers thid mod? |
by Dionexens
on 07/15/2009 12:55
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A long time ago I played an old Cube 1 mod where it featured cartoonish enemies like Elmer Fudd and similiar instead of monsters and was more childish and it had a large single player episode too.
Does anybody knows the name of this mod so I could google it or something or if you know it's homepage post the link to it?
Thanks in advance.
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#12356: Mac and PC |
by BillCohen
on 07/15/2009 20:14
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I just want to know if we can play between MAC's and PC's players or not... Thanks for all of you and your answers...
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#12357: Re: Mac and PC |
by eihrul
on 07/15/2009 20:47, refers to #12356
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yes
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#12358: Re: Mac and PC |
by (noerrorsfound)
on 07/16/2009 07:55, refers to #12356
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Linux too!
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#12359: Vehicles |
by PyRoFiRe
on 07/17/2009 21:57
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Would it ever be possible for this game to have vehicles? I don\'t know anything about how to do this, I\'m just putting the idea out there.
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#12360: Re: Vehicles |
by baby~rabbit
on 07/17/2009 22:01, refers to #12359
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It's been suggested so often (search the forum- as vehicles were available in one of the mods) that the stock response is: "you're already in a vehicle, now shut up and drive."
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#12361: Re: Vehicles |
by PyRoMaNiC
on 07/17/2009 22:06, refers to #12360
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I had looked in the forums and didn't see anything about vehicles. But I didn't look too hard, either...
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#12362: Very slick engine |
by peewee_RotA
on 07/18/2009 15:31
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Hi, I'm starting some preliminary editing at the start of a FPS project. I've been impressed with the CUBE2 engine for some time and enjoyed playing a few Sauerbraten games a while ago.
But now that I've really started diving into the code to start editing I'm quite impressed with how well this is all written. I can't say anything about how it renders compared to other professional engines, but I can say that the self documenting style and ease of duplicating base features (like adding new commands) is simply brilliant!
Thanks for your guys efforts!
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#12363: Cube3 |
by )FC($k!llz_
on 07/19/2009 04:16
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Is there going to be a cube3??
any plans or anything?
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#12364: Re: Windows 7 upgrade leads to poor performance (mistake) |
by karlos
on 07/19/2009 11:06, refers to #12344
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does this game work on viista ??
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#12365: Re: Windows 7 upgrade leads to poor performance (mistake) |
by tentus_
on 07/19/2009 16:28, refers to #12364
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Yes.
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#12366: Win32 Exeption: 0x0000005 [0x8] |
by dacho_i
on 07/19/2009 20:20
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I get this error every time I load a map. The game itself starts fine, but when I start playing it loads the map and after a second it crashes. Anyone know why, and how to fix it????
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#12367: Jumppad |
by [Enzo]Louis
on 07/19/2009 22:58
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Sorry don't know the answer to the music question. But how do I change the jump pad sound on a map?
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#12368: Re: Windows 7 upgrade leads to poor performance (mistake) |
by installdriverskthx
on 07/20/2009 02:55, refers to #12364
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Reinstall your drivers ...
!NOTAWINDOWSPROBLEM
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