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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12566047 views, last view: 11/08/2024 05:35

for questions, announcements etc.

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#12344: Windows 7 upgrade leads to poor performance (mistake)

by Zaphod on 07/12/2009 06:19

Today I upgraded to windows 7 and reinstalled trooper. Now trooper is unusable with 2 FPS. Does anyone have any, helpful, suggestions?

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#12345: Re: Windows 7 upgrade leads to poor performance (mistake)

by Q009 on 07/12/2009 17:22, refers to #12344

i dont have that problem
download latest drivers
LATEST
the old ones are unstabble and bugged up

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#12346: Message censored by administrator

by Naujakajuan on 07/12/2009 19:40

#12347: Re: An idea...

by tentus_ on 07/12/2009 20:45, refers to #12346

C++

(See http://zombo.com/ for an idea of my tone of voice).

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#12348: Re: Windows 7 upgrade leads to poor performance (mistake)

by SheeEttin on 07/12/2009 23:13, refers to #12345

You don't even know what kind of drivers he'd be using...

And "i dont have that problem" is not a very helpful suggestion.

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#12349: mod this game

by blenderblade on 07/13/2009 06:21

does anyone know if there are any tutorials on how to mod this game so you can make your own custom game

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#12350: Help with creation

by AntiAluis on 07/13/2009 08:21

I'm positive this has been asked before, but I can't find any replies in the search.

1. How do you make working elevators
I've tried /newent elevator doors/door_02 10 10 but it turns into a tree

2. Working doors. I have no idea how to create them

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#12351: new monsters? idea

by Razgriz on 07/13/2009 10:42

I do know that sauerbraten has some very old monster models from the quake series and i also know that finding some that we could use for the game or making new ones is a pain in the ***, so i thought: why not tweak the snouts a little and use different texturing for new monstermodels?

All that is needed is a few tweakings here and there at the body shape, new textures and voila! you have new monster models! they could be mutated snouts, nazi snouts etc. plus the weapon handling would be a lot more realistic than the current models are.
why not fight against your own snout kind? :P

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#12352: Re: Windows 7 upgrade leads to poor performance (mistake)

by Zama on 07/13/2009 12:22, refers to #12344

I had ezakly the same problem. Its sad to say windows fails again at bug fixing! ugh! Try Ubuntu Linux it will work nicely with any pc hardware!

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#12353: Music

by fispaul on 07/14/2009 17:01

Eh, sorry, I know I asked this before,

but what is the name of the album of the Music featured in the Sauerbraten Trooper Edition? I already downloaded all of Sauer Anger and Two Minute Warning, but which album is in Trooper Edition, or is it even out yet?

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#12354: M U L T I - R E P L Y

by MeatROme on 07/14/2009 18:08

GENOSHA:
you need to run your own masterserver - there's a hungerburg perl-script (use search) available (years old, but works) for a CGI-http-version and the trooper edition contains C-code for the UDP-version. "your client" only then needs to use "-mMYownMASTER.at.home". HTH

FISPAUL: try looking on http://fanaticalproductions.net/

BLENDERBLADE: kick-off by reading
1) http://cube.wikispaces.com/Modding+Guide
2) http://cube.wikispaces.com/How+not+to+start+a+mod
and
3) http://cube.wikispaces.com/How+to+approach+modding

Enjoy @ All

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#12355: Anybody remembers thid mod?

by Dionexens on 07/15/2009 12:55

A long time ago I played an old Cube 1 mod where it featured cartoonish enemies like Elmer Fudd and similiar instead of monsters and was more childish and it had a large single player episode too.

Does anybody knows the name of this mod so I could google it or something or if you know it's homepage post the link to it?

Thanks in advance.

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#12356: Mac and PC

by BillCohen on 07/15/2009 20:14

I just want to know if we can play between MAC's and PC's players or not... Thanks for all of you and your answers...

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#12357: Re: Mac and PC

by eihrul on 07/15/2009 20:47, refers to #12356

yes

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#12358: Re: Mac and PC

by (noerrorsfound) on 07/16/2009 07:55, refers to #12356

Linux too!

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#12359: Vehicles

by PyRoFiRe on 07/17/2009 21:57

Would it ever be possible for this game to have vehicles? I don\'t know anything about how to do this, I\'m just putting the idea out there.

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#12360: Re: Vehicles

by baby~rabbit on 07/17/2009 22:01, refers to #12359

It's been suggested so often (search the forum- as vehicles were available in one of the mods) that the stock response is: "you're already in a vehicle, now shut up and drive."

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#12361: Re: Vehicles

by PyRoMaNiC on 07/17/2009 22:06, refers to #12360

I had looked in the forums and didn't see anything about vehicles. But I didn't look too hard, either...

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#12362: Very slick engine

by peewee_RotA on 07/18/2009 15:31

Hi, I'm starting some preliminary editing at the start of a FPS project. I've been impressed with the CUBE2 engine for some time and enjoyed playing a few Sauerbraten games a while ago.

But now that I've really started diving into the code to start editing I'm quite impressed with how well this is all written. I can't say anything about how it renders compared to other professional engines, but I can say that the self documenting style and ease of duplicating base features (like adding new commands) is simply brilliant!

Thanks for your guys efforts!

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#12363: Cube3

by )FC($k!llz_ on 07/19/2009 04:16

Is there going to be a cube3??
any plans or anything?

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