home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12568111 views, last view: 11/08/2024 15:42

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#12333: Re: white water... -_-

by MeatROme on 07/04/2009 19:07, refers to #12332

http://cube.wikispaces.com/Performance+Guide .. and what resolution are you running on by default?!? .. try whatever your GFX card and monitor have as a common denominator for their "preferred" resolution .. try updating or maybe even downgrading your drivers - especially ATI seems to often cause players problems with the newest drivers.

reply to this message

#12334: Re: white water... -_-

by m4tr1x35 on 07/05/2009 05:57, refers to #12333

1200 x 800 (doesnt really matter i tried different ones)

well actually, when i load up a new map right when i start it up and put water in it, its white. but if i load a different map with water, its fine.

it started to happenen when i downloaded this:

http://www.quadropolis.us/node/935

reply to this message

#12335: Re: white water... -_-

by MeatROme on 07/05/2009 10:33, refers to #12334

Ah. Well .. modified media can sometimes be incompatible .. especially if they're two years old .. and thus several releases out-of-date.
Transparency in OpenGL needs to be handled with delicate care and mathematical precision - else you can have the weirdest, most psychedelic and terribly irritating results - like yours.
Try disabling or even removing this "add-on"!

reply to this message

#12336: ..

by saasdasdasdasdsadsadsad on 07/07/2009 22:34

I use a gui mod and it works fine

unrelated issue

reply to this message

#12337: Waypoints

by Oguhh on 07/08/2009 14:14

I wouldlike no auto drop of waypoints

With this bot do not fall of void maps !

reply to this message

#12338: AssaultCube Nominated!

by tentus_ on 07/09/2009 03:30

http://sourceforge.net/community/cca09/vote/

Vote motherlovers!

reply to this message

#12339: How to setup?

by Genosha on 07/09/2009 05:49

Ive looked everywhere hoping someone can help!!!

Ok. I want to set up the game to run off my home computer(temporary dedicated server) so if someone uses my client they see only the games hosted on my server. Anyone out there who can help? Im sure i gotta edit some config shit and make the client look for only my computer but i need a step-by-step tutorial or a link to one so i can get this rolling! Any help would be appreciated!!

~Genosha

reply to this message

#12340: Re: How to setup?

by yoopers on 07/09/2009 06:31, refers to #12339

An easy way would be to edit the servers.cfg file in your Sauerbraten directory and only include your server's IP address. Each line looks like:

addserver [IP address] [port number]

Open that file in a text editor (Notepad, vi, etc) and have at it.

reply to this message

#12341: Music

by fispaul on 07/09/2009 10:28

Hi, sorry if this has been discussed before, but where can I download the tracks from the new Trooper edition? I downloaded all the tracks from the ctf edition on last.fm, but can't seem to find the new ones..

reply to this message

#12342: Message censored by administrator

by Q009 on 07/10/2009 16:00, refers to #12342

#12343: Re: white water... -_-

by m4tr1x35 on 07/10/2009 20:34, refers to #12335

yea i uninstalled it it still does it

reply to this message

#12344: Windows 7 upgrade leads to poor performance (mistake)

by Zaphod on 07/12/2009 06:19

Today I upgraded to windows 7 and reinstalled trooper. Now trooper is unusable with 2 FPS. Does anyone have any, helpful, suggestions?

reply to this message

#12345: Re: Windows 7 upgrade leads to poor performance (mistake)

by Q009 on 07/12/2009 17:22, refers to #12344

i dont have that problem
download latest drivers
LATEST
the old ones are unstabble and bugged up

reply to this message

#12346: Message censored by administrator

by Naujakajuan on 07/12/2009 19:40

#12347: Re: An idea...

by tentus_ on 07/12/2009 20:45, refers to #12346

C++

(See http://zombo.com/ for an idea of my tone of voice).

reply to this message

#12348: Re: Windows 7 upgrade leads to poor performance (mistake)

by SheeEttin on 07/12/2009 23:13, refers to #12345

You don't even know what kind of drivers he'd be using...

And "i dont have that problem" is not a very helpful suggestion.

reply to this message

#12349: mod this game

by blenderblade on 07/13/2009 06:21

does anyone know if there are any tutorials on how to mod this game so you can make your own custom game

reply to this message

#12350: Help with creation

by AntiAluis on 07/13/2009 08:21

I'm positive this has been asked before, but I can't find any replies in the search.

1. How do you make working elevators
I've tried /newent elevator doors/door_02 10 10 but it turns into a tree

2. Working doors. I have no idea how to create them

reply to this message

#12351: new monsters? idea

by Razgriz on 07/13/2009 10:42

I do know that sauerbraten has some very old monster models from the quake series and i also know that finding some that we could use for the game or making new ones is a pain in the ***, so i thought: why not tweak the snouts a little and use different texturing for new monstermodels?

All that is needed is a few tweakings here and there at the body shape, new textures and voila! you have new monster models! they could be mutated snouts, nazi snouts etc. plus the weapon handling would be a lot more realistic than the current models are.
why not fight against your own snout kind? :P

reply to this message

#12352: Re: Windows 7 upgrade leads to poor performance (mistake)

by Zama on 07/13/2009 12:22, refers to #12344

I had ezakly the same problem. Its sad to say windows fails again at bug fixing! ugh! Try Ubuntu Linux it will work nicely with any pc hardware!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 multiplied by 5 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58562905 visitors requested 76517576 pages
page created in 0.172 seconds using 10 queries
hosted by Boost Digital