General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12565462 views, last view: 11/08/2024 02:51 |
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for questions, announcements etc.
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Board Index
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#12323: Re: Adding new monster and player models using cfg files |
by tentus_
on 06/28/2009 16:00, refers to #12322
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Yes, they're fixed. There have been a handful of mods to change that, but we've been locked to the same monsters since cube 1.
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#12324: Re: Demos (Again) |
by PyRoFiRe
on 06/28/2009 19:37, refers to #12320
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haha. I didn't realize that there was a demo mode until I found the Command Reference.
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#12325: Auth to gain master |
by Heer
on 06/30/2009 20:26
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Hi! I hope you can help me.
I have started my server with publicserver 1.
Where must the data entered to authenticate as master?
(Server and Client!)
which data must be entered there?
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#12326: Re: A member has join |
by Zama
on 06/30/2009 22:57, refers to #12321
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{FR}sniper 71.75.6.118 has joined
Now there are 3 members when all 3 are together everything can be put to a vote if needed!
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#12327: Message censored by administrator |
by luxboy
on 07/02/2009 14:27
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#12328: Re: how to open the newest map in old engine? |
by SheeEttin
on 07/02/2009 17:58, refers to #12327
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Please don't post the same thing in multiple places.
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#12329: Golden descent SP/ engine mod |
by GoodSMC
on 07/03/2009 21:12
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I'm finally starting to see my sauerbraten mod form a direction.
I also have a small team now - team descent.
I cover: GUI, mapping, scripting
Darkwade: textures, scripting, modeling.
PCriged Computer's:covers testing, and lets us use state of the art computers for free.
we are trying to develop our own models and textures but it is going to take some time so our first release will use alot of sauerbraten content.
most of our work is on the GUI menus system and we are working toward doom3 engine interactivity level. we are also load out kits.
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#12330: Re: Golden descent SP/ engine mod |
by PCriged
on 07/03/2009 21:16, refers to #12329
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I would also like to say that I plan on adding a bench mark tool for sauer. even now I use sauerbaren for benchmarking new systems.
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#12331: Cube's hudguns |
by Younes
on 07/03/2009 22:43
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Hello, if i am posting today it is because i'm looking for cube's hudgun's.
I would like to use them especially the rifle for the Insta modes.
The problem is that i couldn't find them anywhere although i've seen many screenshots of players having cube's hudguns.
I've been looking for them since the trooper edition is out and i haven't found them.
If someone could upload them anywhere or just explain how to export them it would be very kind.
Thanks, Younes.
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#12332: white water... -_- |
by m4tr1x35
on 07/04/2009 18:21
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my games glitched. the top of the water is white and then when i change to a lower resolution and back, its gone.
then when i restart the game (exit) its still white...
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#12333: Re: white water... -_- |
by MeatROme
on 07/04/2009 19:07, refers to #12332
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http://cube.wikispaces.com/Performance+Guide .. and what resolution are you running on by default?!? .. try whatever your GFX card and monitor have as a common denominator for their "preferred" resolution .. try updating or maybe even downgrading your drivers - especially ATI seems to often cause players problems with the newest drivers.
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#12334: Re: white water... -_- |
by m4tr1x35
on 07/05/2009 05:57, refers to #12333
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1200 x 800 (doesnt really matter i tried different ones)
well actually, when i load up a new map right when i start it up and put water in it, its white. but if i load a different map with water, its fine.
it started to happenen when i downloaded this:
http://www.quadropolis.us/node/935
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#12335: Re: white water... -_- |
by MeatROme
on 07/05/2009 10:33, refers to #12334
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Ah. Well .. modified media can sometimes be incompatible .. especially if they're two years old .. and thus several releases out-of-date.
Transparency in OpenGL needs to be handled with delicate care and mathematical precision - else you can have the weirdest, most psychedelic and terribly irritating results - like yours.
Try disabling or even removing this "add-on"!
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#12336: .. |
by saasdasdasdasdsadsadsad
on 07/07/2009 22:34
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I use a gui mod and it works fine
unrelated issue
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#12337: Waypoints |
by Oguhh
on 07/08/2009 14:14
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I wouldlike no auto drop of waypoints
With this bot do not fall of void maps !
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#12338: AssaultCube Nominated! |
by tentus_
on 07/09/2009 03:30
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http://sourceforge.net/community/cca09/vote/
Vote motherlovers!
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#12339: How to setup? |
by Genosha
on 07/09/2009 05:49
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Ive looked everywhere hoping someone can help!!!
Ok. I want to set up the game to run off my home computer(temporary dedicated server) so if someone uses my client they see only the games hosted on my server. Anyone out there who can help? Im sure i gotta edit some config shit and make the client look for only my computer but i need a step-by-step tutorial or a link to one so i can get this rolling! Any help would be appreciated!!
~Genosha
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#12340: Re: How to setup? |
by yoopers
on 07/09/2009 06:31, refers to #12339
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An easy way would be to edit the servers.cfg file in your Sauerbraten directory and only include your server's IP address. Each line looks like:
addserver [IP address] [port number]
Open that file in a text editor (Notepad, vi, etc) and have at it.
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#12341: Music |
by fispaul
on 07/09/2009 10:28
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Hi, sorry if this has been discussed before, but where can I download the tracks from the new Trooper edition? I downloaded all the tracks from the ctf edition on last.fm, but can't seem to find the new ones..
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#12342: Message censored by administrator |
by Q009
on 07/10/2009 16:00, refers to #12342
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