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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12564002 views, last view: 11/07/2024 23:01

for questions, announcements etc.

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#12278: Distortion Effect

by robin1337 on 06/16/2009 20:54

Hello there.
I love distortion effects over heat sources, eg. fire. In Crysis or CoD 4 are heat distortion/haze effects well shown, and now I've wanted to code something similar at Sauerbraten. My idea was to edit the particle smoke (no. 12),to a distortion particle system, which uses a normalmap to distort the view.
But now to my question: How can I use this normalmap to distort the view? Yet I've got a particle system which shows the normalmap as a colortexture. My plan was to put such particles above normal fire particles (no. 0).

Here's what I've got:
http://www.mypicx.com/uploadimg/1806474410_06162009_1.jpg
How it should look (Photoshop fake):
http://www.mypicx.com/uploadimg/750369900_06162009_2.jpg

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#12279: ..

by abenny9 on 06/16/2009 23:05

..

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#12280: Body Fading

by Joeschmoemama on 06/16/2009 23:06

Hello. I\'m new here, so please forgive me if I\'m asking a dumb question. I\'m a bit sadistic, so I like my battlefields littered with bodies (like Halo). How do I turn off the body-melts-into-the-ground effect? If I do, will it slow everything down considerably. Thanks.

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#12281: Re: Distortion Effect

by baby~rabbit on 06/16/2009 23:45, refers to #12278

read framebuffer as texture, apply shader and draw distorted result back to screen. I've actually experimented ages ago - but it seemed a potential performance sink for little visual gain imho.

PS those image links seem broken...

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#12282: Normal maps from Blender inverted in Cube2

by Osbios on 06/17/2009 12:22

@robin1337: Your links to you images don't work!


I have a problem with normal maps from blender on my map models. It seems that there are inverted.
Every thing that was going out, is now going in and visa versa.
How do I have to edit the normal map images to get this right?

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#12283: ..

by Osbios on 06/17/2009 13:47

I found how to correct the normal map. Inverting red does the job. :)

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#12284: Message censored by administrator

by Joe4fun on 06/18/2009 01:18

#12285: Message censored by administrator

by Joe4fun on 06/18/2009 04:20

#12286: Cheats and glitches

by Zama on 06/18/2009 13:58

I like to cheat at anyway possible Im thinking of startn My own website cheat codes through the roof! The site will be focused mainly on glitches (no hacks sorry)! keep in mind its just a idea I can't give a date when it will be done

The game Battle Field Bad Company demolition glitch!
only works in single player set a charge before triger sounds change to health then wala multiple charges can be placed!

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#12287: bump-oops forgotten

by Zama on 06/18/2009 14:28

Battle field demo kit glitch works in multiplayer!

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#12288: Re: Cheats and glitches

by baby~rabbit on 06/18/2009 22:38, refers to #12286

charge, triger - wot?

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#12289: Game sort order

by OldPlayer on 06/19/2009 23:08

Hi guys,

I like your game for many many reasons. Really. But recently the online game sort oder change. Now the number of player seems to be the sort order key. Unfortunately this results in very slow games with more than one second pings. You game is losing its interest if it keeps on being slow for most players. Ask me a screenshot if you want any proof of terribles player pings.
Please increase the ping weight in multiplayer game sort order.

Regards,

Denis

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#12290: rpg

by DrUber on 06/20/2009 00:31

Just to make sure, is it correct for me to assume that the rpg portion of the game doesn't save and as such the player would have to start all over again?

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#12291: Re: rpg

by Quin on 06/20/2009 14:10, refers to #12290

As of Trooper edition, there is no RPG portion.

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#12292: too dark

by dorf on 06/20/2009 20:27

Is there any light switch. \\\"basement field\\\" too dark. Alway these games are too dark why so?

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#12293: Re: rpg

by Zuma fan on 06/20/2009 20:54, refers to #12290

Wa Im sure campaign side has a role playing game!

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#12294: ..

by Osbios on 06/20/2009 22:00

@dorf:
You can increase the gamma.
You find it in options->display

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#12295: hightmaps normals glowmaps ect

by WayaW on 06/21/2009 01:41

Would someone point me to a place where i can see examples of the different texture layers and their effects? Im having trouble figuring out the right combination. Thanks!

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#12296: Having different player model in multiplayer

by SL on 06/21/2009 17:56

I´m a professor at a university dictating a 3D course, and I used the engine last season.My students put their designed models in the game. What we couldn´t do was to play over the network due to two reasons:
-The same player model appeared in the game
-The were only three player models available
Can someone tell if I am right, or where to look for more information.
BTW. I work at a third-going-to-fourth-world university....

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#12297: Re: Having different player model in multiplayer

by tentus_ on 06/21/2009 21:35, refers to #12296

If I remember correctly, there is support for 2 different player models being shown in the latest release. I think you can force it back to one if there is a performance problem.

And yes, there are 3 player models. Try and talk your students into making more... they might enjoy it! Can't hurt to try.

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