General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12570088 views, last view: 11/08/2024 19:47 |
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for questions, announcements etc.
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Board Index
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#12275: Re: How to turn off gibs. |
by lapppy
on 06/16/2009 16:02, refers to #12274
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???
How is that possible? My blood setting is CLEARLY off, and gibs are still spawning!
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#12276: NEW GUI HUD mod for sauerbraten |
by GoodSMC
on 06/16/2009 16:49
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Me and Darkwade another long time saurebraten/cube fan are creating a small mod that will not change any of the multiplayer game play.
It is designed to add team weapon HUD and new GUI menus.
so far we have...
Created a new theme
tied trooper weapons to Mr fix it
tied CTF edition weapons to ironsnout
made new skins (now gold and blue)
We would also like to..
tie classic weapons to orgo
tie red HUD to evil and blue HUD to good
We will release it around the end of July.
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#12277: Re: How to turn off gibs. |
by Quin
on 06/16/2009 18:14, refers to #12275
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Sorry, it seems to be a recent change. You will have to wait for the next patch or release.
Revision 1732, Modified Thu May 7 08:58:18 2009 UTC (5 weeks, 5 days ago) by eihrul: made blood toggle affect gibs
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#12278: Distortion Effect |
by robin1337
on 06/16/2009 20:54
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Hello there.
I love distortion effects over heat sources, eg. fire. In Crysis or CoD 4 are heat distortion/haze effects well shown, and now I've wanted to code something similar at Sauerbraten. My idea was to edit the particle smoke (no. 12),to a distortion particle system, which uses a normalmap to distort the view.
But now to my question: How can I use this normalmap to distort the view? Yet I've got a particle system which shows the normalmap as a colortexture. My plan was to put such particles above normal fire particles (no. 0).
Here's what I've got:
http://www.mypicx.com/uploadimg/1806474410_06162009_1.jpg
How it should look (Photoshop fake):
http://www.mypicx.com/uploadimg/750369900_06162009_2.jpg
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#12279: .. |
by abenny9
on 06/16/2009 23:05
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..
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#12280: Body Fading |
by Joeschmoemama
on 06/16/2009 23:06
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Hello. I\'m new here, so please forgive me if I\'m asking a dumb question. I\'m a bit sadistic, so I like my battlefields littered with bodies (like Halo). How do I turn off the body-melts-into-the-ground effect? If I do, will it slow everything down considerably. Thanks.
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#12281: Re: Distortion Effect |
by baby~rabbit
on 06/16/2009 23:45, refers to #12278
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read framebuffer as texture, apply shader and draw distorted result back to screen. I've actually experimented ages ago - but it seemed a potential performance sink for little visual gain imho.
PS those image links seem broken...
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#12282: Normal maps from Blender inverted in Cube2 |
by Osbios
on 06/17/2009 12:22
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@robin1337: Your links to you images don't work!
I have a problem with normal maps from blender on my map models. It seems that there are inverted.
Every thing that was going out, is now going in and visa versa.
How do I have to edit the normal map images to get this right?
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#12283: .. |
by Osbios
on 06/17/2009 13:47
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I found how to correct the normal map. Inverting red does the job. :)
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#12284: Message censored by administrator |
by Joe4fun
on 06/18/2009 01:18
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#12285: Message censored by administrator |
by Joe4fun
on 06/18/2009 04:20
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#12286: Cheats and glitches |
by Zama
on 06/18/2009 13:58
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I like to cheat at anyway possible Im thinking of startn My own website cheat codes through the roof! The site will be focused mainly on glitches (no hacks sorry)! keep in mind its just a idea I can't give a date when it will be done
The game Battle Field Bad Company demolition glitch!
only works in single player set a charge before triger sounds change to health then wala multiple charges can be placed!
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#12287: bump-oops forgotten |
by Zama
on 06/18/2009 14:28
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Battle field demo kit glitch works in multiplayer!
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#12288: Re: Cheats and glitches |
by baby~rabbit
on 06/18/2009 22:38, refers to #12286
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charge, triger - wot?
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#12289: Game sort order |
by OldPlayer
on 06/19/2009 23:08
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Hi guys,
I like your game for many many reasons. Really. But recently the online game sort oder change. Now the number of player seems to be the sort order key. Unfortunately this results in very slow games with more than one second pings. You game is losing its interest if it keeps on being slow for most players. Ask me a screenshot if you want any proof of terribles player pings.
Please increase the ping weight in multiplayer game sort order.
Regards,
Denis
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#12290: rpg |
by DrUber
on 06/20/2009 00:31
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Just to make sure, is it correct for me to assume that the rpg portion of the game doesn't save and as such the player would have to start all over again?
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#12291: Re: rpg |
by Quin
on 06/20/2009 14:10, refers to #12290
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As of Trooper edition, there is no RPG portion.
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#12292: too dark |
by dorf
on 06/20/2009 20:27
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Is there any light switch. \\\"basement field\\\" too dark. Alway these games are too dark why so?
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#12293: Re: rpg |
by Zuma fan
on 06/20/2009 20:54, refers to #12290
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Wa Im sure campaign side has a role playing game!
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#12294: .. |
by Osbios
on 06/20/2009 22:00
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@dorf:
You can increase the gamma.
You find it in options->display
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