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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12567648 views, last view: 11/08/2024 13:37

for questions, announcements etc.

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#12269: cant start need help

by wello77 on 06/15/2009 00:29

plz help me i cant find out how to start game just downloaded but cant find

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#12270: Re: cant start need help

by (noerrorsfound) on 06/15/2009 02:40, refers to #12269

Did you install it yet?

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#12271: How to turn of gibs.

by lapppy on 06/15/2009 15:59

Is there ANY way to TURN OFF gibs?

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#12272: Re: How to turn of gibs.

by Quin on 06/15/2009 16:36, refers to #12271

/blood 0

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#12273: Re: How to turn off gibs.

by lapppy on 06/15/2009 23:57, refers to #12272

That just disables the blood spirts. It does not disable to bits and pieces that fly out when you kill someone.

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#12274: Re: How to turn off gibs.

by Quin on 06/16/2009 08:46, refers to #12273

Incorrect, from weapon.cpp in game::superdamageeffect():

> if(blood) loopi(min(d->superdamage/25, 40)+1) spawnbouncer(from, vel, d, BNC_GIBS);

Turning off 'blood' stops gibs from being created.

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#12275: Re: How to turn off gibs.

by lapppy on 06/16/2009 16:02, refers to #12274

???

How is that possible? My blood setting is CLEARLY off, and gibs are still spawning!

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#12276: NEW GUI HUD mod for sauerbraten

by GoodSMC on 06/16/2009 16:49

Me and Darkwade another long time saurebraten/cube fan are creating a small mod that will not change any of the multiplayer game play.

It is designed to add team weapon HUD and new GUI menus.

so far we have...

Created a new theme

tied trooper weapons to Mr fix it

tied CTF edition weapons to ironsnout

made new skins (now gold and blue)

We would also like to..

tie classic weapons to orgo

tie red HUD to evil and blue HUD to good

We will release it around the end of July.

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#12277: Re: How to turn off gibs.

by Quin on 06/16/2009 18:14, refers to #12275

Sorry, it seems to be a recent change. You will have to wait for the next patch or release.

Revision 1732, Modified Thu May 7 08:58:18 2009 UTC (5 weeks, 5 days ago) by eihrul: made blood toggle affect gibs

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#12278: Distortion Effect

by robin1337 on 06/16/2009 20:54

Hello there.
I love distortion effects over heat sources, eg. fire. In Crysis or CoD 4 are heat distortion/haze effects well shown, and now I've wanted to code something similar at Sauerbraten. My idea was to edit the particle smoke (no. 12),to a distortion particle system, which uses a normalmap to distort the view.
But now to my question: How can I use this normalmap to distort the view? Yet I've got a particle system which shows the normalmap as a colortexture. My plan was to put such particles above normal fire particles (no. 0).

Here's what I've got:
http://www.mypicx.com/uploadimg/1806474410_06162009_1.jpg
How it should look (Photoshop fake):
http://www.mypicx.com/uploadimg/750369900_06162009_2.jpg

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#12279: ..

by abenny9 on 06/16/2009 23:05

..

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#12280: Body Fading

by Joeschmoemama on 06/16/2009 23:06

Hello. I\'m new here, so please forgive me if I\'m asking a dumb question. I\'m a bit sadistic, so I like my battlefields littered with bodies (like Halo). How do I turn off the body-melts-into-the-ground effect? If I do, will it slow everything down considerably. Thanks.

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#12281: Re: Distortion Effect

by baby~rabbit on 06/16/2009 23:45, refers to #12278

read framebuffer as texture, apply shader and draw distorted result back to screen. I've actually experimented ages ago - but it seemed a potential performance sink for little visual gain imho.

PS those image links seem broken...

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#12282: Normal maps from Blender inverted in Cube2

by Osbios on 06/17/2009 12:22

@robin1337: Your links to you images don't work!


I have a problem with normal maps from blender on my map models. It seems that there are inverted.
Every thing that was going out, is now going in and visa versa.
How do I have to edit the normal map images to get this right?

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#12283: ..

by Osbios on 06/17/2009 13:47

I found how to correct the normal map. Inverting red does the job. :)

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#12284: Message censored by administrator

by Joe4fun on 06/18/2009 01:18

#12285: Message censored by administrator

by Joe4fun on 06/18/2009 04:20

#12286: Cheats and glitches

by Zama on 06/18/2009 13:58

I like to cheat at anyway possible Im thinking of startn My own website cheat codes through the roof! The site will be focused mainly on glitches (no hacks sorry)! keep in mind its just a idea I can't give a date when it will be done

The game Battle Field Bad Company demolition glitch!
only works in single player set a charge before triger sounds change to health then wala multiple charges can be placed!

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#12287: bump-oops forgotten

by Zama on 06/18/2009 14:28

Battle field demo kit glitch works in multiplayer!

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#12288: Re: Cheats and glitches

by baby~rabbit on 06/18/2009 22:38, refers to #12286

charge, triger - wot?

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