General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12602494 views, last view: 11/12/2024 21:06 |
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for questions, announcements etc.
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#12215: Re: How do i make a cube 2 server? |
by MeatROme
on 06/02/2009 20:48, refers to #12214
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have you tried anything .. if so, what - there's tons of messages in this forum alone discussing it .. so saying "you can't find anything" is tantamount to saying you didn't try .. please try and then tell us your exact issues .. it'll greatly enhance the possiblity of a helpful response!
Try running the server.bat (assuming you're on windows, see .. you didn't even tell us your OS) and be sure you know how to port-forward (see portforward.com) .. also : check the wiki.
HTH
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#12216: Re: Licensing Question |
by R0b0t1
on 06/03/2009 01:42, refers to #11399
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Rewrite it but with subtle differences. You can pretty much copy it, but \"subtle differences\".
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#12217: How do make "console commands". |
by R0b0t1
on 06/03/2009 05:01
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In the Capture The Flag version, I remember this being done with the CCOMMAND macro, but the CCOMMAND macro isn't exactly what I'm looking for, it seems.
Does anyone know? Before I had placed my functions in client.h, now the only thing I see is client.cpp, which I am currently editing.
Pointers please :)
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#12218: Re: How do make "console commands". |
by Quin
on 06/03/2009 07:19, refers to #12217
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*points at the "we don't teach people how to code" sign*
Look at other parts of the code, read and learn for yourself. command.h/cpp might be a start.
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#12219: .. |
by R0b0t1
on 06/03/2009 10:29
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I'd been looking. I figured the old one out by myself and couldn't really find what they changed. Oh well :\
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#12220: .. |
by R0b0t1
on 06/03/2009 10:40
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Sorry to doublepost, but I'm not really asking you to teach me C++, I'm asking for an explanation of existing source.
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#12221: Re: .. |
by baby~rabbit
on 06/03/2009 10:41, refers to #12219
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grep the code for COMMAND and see how it's used...
void xis(int *x) { conoutf("x=%d", *x); }
COMMAND(xis, "i");
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/xis 42
"x=42"
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#12222: .. |
by R0b0t1
on 06/03/2009 10:42
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I know, I've tried that. gcc complains for some unknown reason.
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#12223: .. |
by R0b0t1
on 06/03/2009 10:56
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Er... double post again... Apparently the syntax of something else was messing it up. Thought I had looked there.
Ok, should be the last of my problems once I find what replace clientcom.
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#12224: Message censored by administrator |
by mrniceguy
on 06/03/2009 22:27
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#12225: .. |
by )FC($k!llz_
on 06/04/2009 04:48
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Wouter is Cool. !!!!!!!!!!!!!!!!!!!!!!!!!!
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#12226: um |
by )FC($k!llz_
on 06/05/2009 06:00
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i got censored for saying Wouter is Cool?
please tell me what is wrong with that.
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#12227: Re: um |
by R0b0t1
on 06/06/2009 02:44, refers to #12226
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I would say that they don't think Wouter is Cool.
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#12228: Re: um |
by SheeEttin
on 06/06/2009 02:50, refers to #12226
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It's not censored...
If it was, it was probably because it wasn't a particularly enlightening post.
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#12229: Re: um |
by tentus_
on 06/06/2009 03:19, refers to #12228
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Isn't this whole conversation basically bloat? I didn't censor the post, but I kinda want to now. Little asides like this make the forum a lot less useful.
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#12230: Re: um |
by )FC($k!llz_
on 06/06/2009 03:46, refers to #12228
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well some kind of glitch or something, cause it was censored around 9:00 alberta time yesterday. or maube thay have an uncensor button.
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#12231: Re: um |
by Quin
on 06/06/2009 14:16, refers to #12229
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I did it, because as SheeEttin said it wasn't an enlightening post. Useless thread bumping is annoying, especially to those of us who frequent the forum. It got uncensored by someone else after he bitched about it. I mean, seriously, if you've got nothing useful to say..
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#12232: Re: um |
by )FC($k!llz_
on 06/06/2009 20:40, refers to #12231
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whats so unenlightening about saying good stuff about Wouter?
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#12233: That annoying pink skytexture box... |
by darkte
on 06/08/2009 00:20
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I was wondering if there was a way to fix it? It's causing my whole map to flicker while I'm in edit mode...
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#12234: Lighting glitch? |
by bigronnie3
on 06/08/2009 17:09
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Hey. I have a problem with lighting.
a while ago, i entered edit mode, and pressed K to patch the lighting, but now i am experiencing problems:
Every texture in the map is now black, except for those that are directly next to a source of light
The strange thing is that i can fix a large chunk of this, simply by selecting a cube, scrolling in, then scrolling out (removing the cube, then putting it back) : it just fixes the blackness, makes it \"fullbright\" , and then i can carry on
I was wondering : is there a way to completely disable lighting/lightmaps, and have \"fullbright\" when you are not in edit mode?
(I have enabled \"fullbright\" in the editing menu , but that is only present in edit mode)
Thanks for your help
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