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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12560266 views, last view: 11/07/2024 12:17

for questions, announcements etc.

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#12204: ..

by Klimbim on 05/29/2009 01:09


Alright. Thank you

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#12205: Flag Help

by Zero-Zero-One on 05/29/2009 23:49

Hello, I am new here and in need of some assis. I am trying to make a CTF map, but I can't seem to make a 'grabbable' flag. Can someone tell me exactly how to put in the command for everything? I have looked at the Documentation and all and it tells me:
"flag" [Y] T Where Y is the camera Yaw and T is team (either 1 or 2). I put everything in for the Variables, but it doesn't work, it gives me "Unknown command: Flag". So all I would need is an example.

Thanks, and sorry if this is any trouble.

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#12206: Re: Flag Help

by Hapexamendios on 05/30/2009 00:34, refers to #12205

You should select the point on the geometry you want the flag to be and type the following into your console:

/newent flag T

where T is the team number (1 or 2)

The key problem I think you are having is that /newent is the command and flag is the entity.

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#12207: Re: Flag Help

by Zero-Zero-One on 05/30/2009 04:55

Thanks Hapexamendios.

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#12208: Message censored by administrator

by isuckinthis on 05/30/2009 20:23

#12209: Re: ..

by isuckinthis on 05/30/2009 20:29, refers to #12208

I should have searched better.
so nevermind. I see there are more people with this in the bugs thread. and I should've looked there, and not post in this thread.. lol sorry.

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#12210: Connecting to Friends on Multiplayer

by ReanimatedYatzi on 05/31/2009 23:20

I'm currently trying to connect with a friend on multiplayer (we're sharing connection with a router at the moment). We tried to search for each other on the server list, but we cannot find each other.

Is there something we're overlooking? LAN also doesn't work. I had seen something about making a server, but I'm not "techy" enough to know how to do that.

Please excuse me if this is a noobie question as I am new to this game.

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#12211: Ripples?

by Razgriz on 06/01/2009 15:10

Are we going to be seeing ripple effects any time soon? I mean

Water: Ripple effect in diving, stepping on, shots, and water splash with different types for all 3 of them
Also light rays based on the ripples will make water more real looking

Lava: Ripple effect in diving, stepping on, shots, and lava splash and dark gray/black/white smoke with different types for all 3 of them

these are just my suggestions, but they could make water and lava more real
but i think they'll be a bit heavy for the game so i think if they ever get implemented they should have the option to turn them on/off

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#12212: Re: Flag Help

by Hapexamendios on 06/01/2009 18:15, refers to #12207

No problem :) and welcome to the cube community!

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#12213: Re: Connecting to Friends on Multiplayer

by MeatROme on 06/01/2009 22:07, refers to #12210

Try copy-paste of the server.bat, then add "-mlocalhost" (w/o quotes!) to the list of parameters - read: make the line:
bin\sauerbraten.exe -d -mlocalhost %*
You can also achieve the same result by modifying the startup-parameters of a link to that BAT - but with copy-paste you'll be sure to get it right, even as non-tech-savvy person (as u claim to be).

Once that server is running on one of your LAN machines the "search LAN"-menu-option will work, as will "/lanconnect" (again: no quotes - the "/" is the indicator for non-chat = cubescript-command)

HTH

Anyway - if you both connect to any online server it should work fine already - have you tried that?

Last remark: running a local server to be accessible via the WAN (=interwebs) is indeed a bit more tricky, as it involves port-forwarding.

Suggestion: http://cube.wikispaces.com for more help than your local-offline-docs-folder holds.

Enjoy.

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#12214: How do i make a cube 2 server?

by Cloxz on 06/02/2009 19:04

The title says it all.

I cant find anything that says how... if somone could help me with this, please do so.

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#12215: Re: How do i make a cube 2 server?

by MeatROme on 06/02/2009 20:48, refers to #12214

have you tried anything .. if so, what - there's tons of messages in this forum alone discussing it .. so saying "you can't find anything" is tantamount to saying you didn't try .. please try and then tell us your exact issues .. it'll greatly enhance the possiblity of a helpful response!

Try running the server.bat (assuming you're on windows, see .. you didn't even tell us your OS) and be sure you know how to port-forward (see portforward.com) .. also : check the wiki.

HTH

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#12216: Re: Licensing Question

by R0b0t1 on 06/03/2009 01:42, refers to #11399

Rewrite it but with subtle differences. You can pretty much copy it, but \"subtle differences\".

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#12217: How do make "console commands".

by R0b0t1 on 06/03/2009 05:01

In the Capture The Flag version, I remember this being done with the CCOMMAND macro, but the CCOMMAND macro isn't exactly what I'm looking for, it seems.

Does anyone know? Before I had placed my functions in client.h, now the only thing I see is client.cpp, which I am currently editing.

Pointers please :)

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#12218: Re: How do make "console commands".

by Quin on 06/03/2009 07:19, refers to #12217

*points at the "we don't teach people how to code" sign*

Look at other parts of the code, read and learn for yourself. command.h/cpp might be a start.

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#12219: ..

by R0b0t1 on 06/03/2009 10:29

I'd been looking. I figured the old one out by myself and couldn't really find what they changed. Oh well :\

reply to this message

#12220: ..

by R0b0t1 on 06/03/2009 10:40

Sorry to doublepost, but I'm not really asking you to teach me C++, I'm asking for an explanation of existing source.

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#12221: Re: ..

by baby~rabbit on 06/03/2009 10:41, refers to #12219

grep the code for COMMAND and see how it's used...

void xis(int *x) { conoutf("x=%d", *x); }
COMMAND(xis, "i");

---
/xis 42
"x=42"

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#12222: ..

by R0b0t1 on 06/03/2009 10:42

I know, I've tried that. gcc complains for some unknown reason.

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#12223: ..

by R0b0t1 on 06/03/2009 10:56

Er... double post again... Apparently the syntax of something else was messing it up. Thought I had looked there.

Ok, should be the last of my problems once I find what replace clientcom.

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