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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12565067 views, last view: 11/08/2024 01:45 |
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#12169: Gamma wrong in recordings? |
by Midnight Walker
on 05/22/2009 23:42
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I've tried recording a few clips with /movie, but in every one, it looks like the gamma has been reduced dramatically, to something like 60 to 70. This doesn't happen with screenshots, but it's getting extremely annoying. Is anyone else having this problem, and can anyone help me?
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#12170: .. |
by Hooded_Sniper
on 05/23/2009 01:33
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What's with Iron Snouts randomly and very rarely having jet packs while using the Rocket Launcher? (In Trooper).
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#12171: Re: .. |
by SomeGuy
on 05/23/2009 02:22, refers to #12170
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That'd be the quad damage, and it doesn't actually give you the ability to fly :P as for the rockets, well, who doesn't use rockets when they have the Quad? :)
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#12172: Blood stains? |
by Tiok
on 05/23/2009 09:45
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Hi,
Only once more about the Blood Stains. But isn't there a possibility to modify something in the files of the game, so that the blood would not disappear?
Maybe that was already said by SheeEttin: 'As this is a persistent variable, it can't be overridden by CFGs'... I don't know what this exactly means, but I have to be sure.
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#12173: Re: Blood stains? |
by SheeEttin
on 05/23/2009 16:13, refers to #12172
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Yes, if you modify src/engine/command.cpp and remove lines 194 through 198 (if(id->flags&IDF_PERSIST)) and recompile, then you can change persistent variables in a CFG.
But this would require distributing binaries and/or patches, etc., so it's not really a good way to go.
(When you try to change a variable like decalfade in a map CFG, the game notes that it's a persistent variable--one saved in config.cfg--and says, for example, "cannot override persistent variable decalfade".)
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#12174: Re: Blood stains? |
by tentus_
on 05/23/2009 17:38, refers to #12173
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Just out of curiosity, does anyone know why 60000? I get that it equals a minute, but why not set the cap at 600,000? I know that my computer can handle a lot more than Sauer currently asks it to.
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#12175: Re: Blood stains? |
by Quin
on 05/23/2009 18:14, refers to #12174
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Just sane defaults that scale well for all situations. Nothing stops you from increasing the value :oP
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#12176: Re: Gamma wrong in recordings? UPDATE |
by Midnight Walker
on 05/23/2009 18:28, refers to #12169
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I've tried this on both an iMac and a Linux laptop, and had the exact same problem both times. Does anyone now what's up?
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#12177: Kicking not working? |
by Razgriz
on 05/23/2009 22:41
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Its a simple thing i'm asking, since the game actually rads the kick commands but doesn't execute at all! Same with my script as i use the [kick $cn] commands and it echos that the player on $cn has been kicked but no one has actually been kicked! anyone knows why this happens?
Also i think that mute/unmute don't exist in trooper edition, is that true?
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#12178: Message censored by administrator |
by Killa&killa
on 05/23/2009 23:34
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#12179: Message censored by administrator |
by Killa&killa
on 05/23/2009 23:35
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#12180: Re: Gamma wrong in recordings? UPDATE |
by baby~rabbit
on 05/24/2009 00:49, refers to #12176
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video is recorded raw - the expectation is that people will use video editing software to compress, edit, adjust gamma, etc
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#12181: Message censored by administrator |
by )FC($k!llz_
on 05/24/2009 03:54, refers to #12178
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#12182: .. |
by Maxime -Max of S2D- Lebled
on 05/24/2009 13:04
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Heh... the game looks oddly dark in the movies I record with the integrated movie recorder
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#12183: Team Fortress Mod |
by blarg
on 05/24/2009 18:00
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What would people think about a team fortress mod for Sauerbraten? I've played other team fortress mods for free games and they became quite popular.
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#12184: .. |
by Maxime -Max of S2D- Lebled
on 05/24/2009 18:48
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I'd love.
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#12185: Re: .. |
by Midnight Walker
on 05/25/2009 00:24, refers to #12184
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Same.
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#12186: Why call it Trooper? |
by Hapexamendios
on 05/26/2009 00:46
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I'm just curious. The previous editions names were somewhat self-explanatory; ctf edition has new ctf mode, summer edition was released in the summer... :P
Great job in any case, many thanks go to eihrul, quin, and all others who made this edition of Cube 2 the best one yet.
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#12187: lee |
by )FC($k!llz_
on 05/26/2009 02:04
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is it true you flew fighter jets??
http://www.linkedin.com/in/lsalzman
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#12188: Re: Why call it Trooper? |
by Quin
on 05/26/2009 02:06, refers to #12186
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The new models were made by gearTROOPER :P
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