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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12562914 views, last view: 11/07/2024 18:42

for questions, announcements etc.

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#12153: Re: Server Hosting Parameters

by eihrul on 05/17/2009 20:21, refers to #12152

Remove or rename the server-init.cfg if you want to use the .bat file for configuring your server. Alternatively, edit the parameters in server-init.cfg, which is much easier and more flexible to do anyway.

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#12154: Re: Server Hosting Parameters

by Kevin5475845 on 05/17/2009 20:45, refers to #12153

Thank you, works now

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#12155: Script problem

by Razgriz on 05/19/2009 19:52

For a lot of time now i was trying to fix a script based on the Easy Master CP that MisanthropX made. I have a tabbed version of it and a version which opens up different menu of the script with buttons for each one at the bottom. Now the problem is that the tabbed one won't show any tabs and the menued one won't open up the other menus... Anyone willing to help? Since the script is a bit big in line size i won't post it in the forum unless asked, but i will show it in emails if required.
You can contact me on my test email: justtobetested@gmail.com

PS: I would also like help on setting up the script for the admin password and claiming admin commands, as well an answer if there should be Release Admin and Release Master commands since they both seems to work the same.

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#12156: Re: Script problem

by Razgriz on 05/19/2009 23:04, refers to #12155

Help request is off, i found a missing "]" and edited the tabs correctly so now everything show up just fine! but here is the admin thingy i was talking about:

guitext "Admin-Password: "
guifield $admin-pass 20
guitext "Do not use spaces!"
guibutton "Get Admin Rights" [setmaster $admin-pass]
guibutton "Get Master Rights" [setmaster 1]
guibar
guibutton "Relinquish Master" [setmaster 0]
guibutton "Relinquish Admin" [setmaster 0]

are the 2 relinquish button needed? and is the login as admin command okay? please reply on this one, i don't know any admin to clarify. I might just set up this CP on quadropolis, after a lot of time ;)

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#12157: Re: Script problem

by Quin on 05/20/2009 01:09, refers to #12156

1) No.
2) Yes.

For pasting, try http://pastebin.com/

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#12158: Message censored by administrator

by )FC($k!llz_ on 05/20/2009 05:42

#12159: Re: Script problem

by Razgriz on 05/20/2009 10:31, refers to #12157

thanks, but i think now i have another problem:
1) Can't find the mute/unmute and kick commands so i can't get these to work:

guibutton "Mute" [mute $cn; echo (concat (cn_name) "") "is muted"]
guibutton "Unmute" [unmute $cn; echo (concat (cn_name) "") "is unmuted"]
guifield reason 0 50
guibutton "Kick" [kick $cn; say "kicked" (concat (cn_name)) ":" (concat (reason))]

2) the choose map size commands has the guislider number off grid everytime the script does its first startup. is this normal?

3) whats the difference between alias admin-pass and admin-pass = 0?
(Sorry, forgotten :P)

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#12160: 12158

by tentus_ on 05/20/2009 18:03

$killz, I really don't see what that has to do with Cube.

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#12161: Framerate Issue

by kornfan71 on 05/20/2009 23:15

Hey,
So, I'm running this game on two of my computers, one on Kubuntu Linux, the other on Sabayon Linux. I get a framerate of about 2 FPS on both machines, which have the following specs:

Sabayon:
-Pentium 4, 3.0 GHz
-NVIDIA GeForce 5200 FX, 128 MB
-1.5 GB DDR RAM

Kubuntu:
-Core i7 920, 2.67 GHz
-ATI Radeon HD 4850, 512 MB
-8 GB DDR3 RAM

OK, the first computer running at 2 FPS is not a huge surprise for me, but what about the 2nd box? That makes no sense whatsoever.

HELP?

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#12162: Re: Framerate Issue

by eihrul on 05/20/2009 23:19, refers to #12161

You don't have OpenGL drivers installed for either hardware from the manufacturer. Go to nvidia's site and install drivers from there. Go to ATI's site and install drivers from there.

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#12163: Re: 12158

by )FC($k!llz_ on 05/21/2009 02:40, refers to #12160

well, it said etc, so um i just thought...

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#12164: Re: 12158

by tentus_ on 05/21/2009 04:19, refers to #12163

Et cetera: Latin, translates to mean "and so forth".
>>Questions, announcements, and so forth.

So the pinned topic on the *Cube* forums should be about questions or announcements concerning *Cube*. So forth would include posts such as comments on Cube, requests for help with Cube, and other types of posts regarding Cube.

This thread is ridiculously long already, if you really think it needs to be discussed, make a new topic.

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#12165: Blood stains?

by Tiok on 05/22/2009 21:17

Hi,

I am completely new to modifying any game, but still I would like to ask a question about blood in Sauerbraten. We built a custom map for Sauerbraten with fiends – it depicts an exhibition space, an art gallery. Now, we would like to know if it is possible to lenghten the time for blood stains, so that they would not disappear within 10 seconds. We would like them to stay for a longer period of time, so that while playing you finally cover the whole room with bloody red. Any hint or help of how to do that is most appreciated :)

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#12166: Re: Blood stains?

by tentus_ on 05/22/2009 21:31, refers to #12165

You can accomplish a client-side effect like that by messing with /decalfade (which is surprisingly undocumented). Set it to 60000 to make blood splatters last for a really long time.

(For the sake of future forum searches:
blood duration, scorch mark duration, blood stains, decal duration, decal length, blood length, decal fade)

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#12167: Re: Blood stains?

by SheeEttin on 05/22/2009 21:36, refers to #12165

/decalfade is the length of time a decal stays, in milliseconds. As this is a persistent variable, it can't be overridden by CFGs.

So, I guess the best you could do would be pre-bloody the map or suggest users increase decalfade.

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#12168: Re: Blood stains?

by Tiok on 05/22/2009 21:48, refers to #12167

Thanks a lot!!! It would be nice if users would not have to do it manually, but if it's the only way then we just suggest this method. A minute is already better than 10 seconds. Thanks again!

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#12169: Gamma wrong in recordings?

by Midnight Walker on 05/22/2009 23:42

I've tried recording a few clips with /movie, but in every one, it looks like the gamma has been reduced dramatically, to something like 60 to 70. This doesn't happen with screenshots, but it's getting extremely annoying. Is anyone else having this problem, and can anyone help me?

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#12170: ..

by Hooded_Sniper on 05/23/2009 01:33

What's with Iron Snouts randomly and very rarely having jet packs while using the Rocket Launcher? (In Trooper).

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#12171: Re: ..

by SomeGuy on 05/23/2009 02:22, refers to #12170

That'd be the quad damage, and it doesn't actually give you the ability to fly :P as for the rockets, well, who doesn't use rockets when they have the Quad? :)

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#12172: Blood stains?

by Tiok on 05/23/2009 09:45

Hi,

Only once more about the Blood Stains. But isn't there a possibility to modify something in the files of the game, so that the blood would not disappear?

Maybe that was already said by SheeEttin: 'As this is a persistent variable, it can't be overridden by CFGs'... I don't know what this exactly means, but I have to be sure.

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