General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558984 views, last view: 11/07/2024 05:35 |
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for questions, announcements etc.
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#12144: Message censored by administrator |
by strikesback5
on 05/16/2009 01:05
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#12145: speed |
by )FC($k!llz_
on 05/16/2009 01:31
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I would like to announce that i am now the fastest 200 meter runner in my age catagory in my school division.
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#12146: Licensing |
by velociostrich
on 05/16/2009 02:23
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Now it's probably been asked about a hundred times before--in what form I don't know because I failed to find anything with the magic of Google--but I'd like some license clarification:
I understand that the code is under the zlib license, but the readme (http://sauerbraten.org/README.html) makes it seem as though I can't just remove the non-free assets as a base from which to modify the engine, rather, that I'd have to checkout the subversion trunk: "The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers."
I guess I can understand the thought behind "sauerbasic" now.
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#12147: Re: Licensing |
by Quin
on 05/16/2009 02:55, refers to #12146
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You can do what you like with the code, just not the media; reading further from the same area in README.html:
If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:
* You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). Contributing content to the original game is most welcome, and the most productive way of working with the community.
* If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files.
* If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright). Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself.
In this sense Cube 2: Sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game.
If you wish to use the source code (ZLIB license) in any way, read the src/readme_source.txt file carefully.
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#12148: .. |
by Fischkopf
on 05/16/2009 20:28
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the screen section on the mainpage should be updated...
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#12149: Lost .cfg |
by BionicCryonic
on 05/17/2009 04:51
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Yeah, I lost the gaucamole package, as in deleted it. Can anyone supply me with a new package.cfg?
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#12150: A multiplayer project like Lineage |
by Anyeos
on 05/17/2009 08:59
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I want to give all of you the idea of making a multiplayer game like Lineage but in first person.
I'm programmer, some art and sound designer, and likewise.
I have plans to lead this proyect (the Lineage like).
I invite all of you to join this proyect and contribute if you like.
The idea is too earn money. So we can put a server and sell items (with real money).
The gameplay will be like lineage: You must kill a lot of monsters and gain exp points.
You can use spells and all things just like lineage.
The main idea is to make a funny game but with the possibility to earn money too!
We need to code a good dedicated server for that purpose.
In a few days or weeks I will start the proyect and I will put a link here. Meanwhile i let all of you think about the idea and put some answers here.
I still need a name, so ideas are wellcome.
Thank you!
Bye!
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#12151: .. |
by Anyeos
on 05/17/2009 09:01
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..
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#12152: Server Hosting Parameters |
by Kevin5475845
on 05/17/2009 20:19
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How do i start an server with a name and some other settings?
i got this in a batfile:
bin\sauerbraten.exe -d -c10 -n"Zethus Server"
and when i click it, it launches the server but it doesn't load the parameters so max players are 8 and it got no name.
i'm using Sauerbraten Troopers Edition
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#12153: Re: Server Hosting Parameters |
by eihrul
on 05/17/2009 20:21, refers to #12152
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Remove or rename the server-init.cfg if you want to use the .bat file for configuring your server. Alternatively, edit the parameters in server-init.cfg, which is much easier and more flexible to do anyway.
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#12154: Re: Server Hosting Parameters |
by Kevin5475845
on 05/17/2009 20:45, refers to #12153
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Thank you, works now
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#12155: Script problem |
by Razgriz
on 05/19/2009 19:52
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For a lot of time now i was trying to fix a script based on the Easy Master CP that MisanthropX made. I have a tabbed version of it and a version which opens up different menu of the script with buttons for each one at the bottom. Now the problem is that the tabbed one won't show any tabs and the menued one won't open up the other menus... Anyone willing to help? Since the script is a bit big in line size i won't post it in the forum unless asked, but i will show it in emails if required.
You can contact me on my test email: justtobetested@gmail.com
PS: I would also like help on setting up the script for the admin password and claiming admin commands, as well an answer if there should be Release Admin and Release Master commands since they both seems to work the same.
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#12156: Re: Script problem |
by Razgriz
on 05/19/2009 23:04, refers to #12155
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Help request is off, i found a missing "]" and edited the tabs correctly so now everything show up just fine! but here is the admin thingy i was talking about:
guitext "Admin-Password: "
guifield $admin-pass 20
guitext "Do not use spaces!"
guibutton "Get Admin Rights" [setmaster $admin-pass]
guibutton "Get Master Rights" [setmaster 1]
guibar
guibutton "Relinquish Master" [setmaster 0]
guibutton "Relinquish Admin" [setmaster 0]
are the 2 relinquish button needed? and is the login as admin command okay? please reply on this one, i don't know any admin to clarify. I might just set up this CP on quadropolis, after a lot of time ;)
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#12157: Re: Script problem |
by Quin
on 05/20/2009 01:09, refers to #12156
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1) No.
2) Yes.
For pasting, try http://pastebin.com/
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#12158: Message censored by administrator |
by )FC($k!llz_
on 05/20/2009 05:42
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#12159: Re: Script problem |
by Razgriz
on 05/20/2009 10:31, refers to #12157
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thanks, but i think now i have another problem:
1) Can't find the mute/unmute and kick commands so i can't get these to work:
guibutton "Mute" [mute $cn; echo (concat (cn_name) "") "is muted"]
guibutton "Unmute" [unmute $cn; echo (concat (cn_name) "") "is unmuted"]
guifield reason 0 50
guibutton "Kick" [kick $cn; say "kicked" (concat (cn_name)) ":" (concat (reason))]
2) the choose map size commands has the guislider number off grid everytime the script does its first startup. is this normal?
3) whats the difference between alias admin-pass and admin-pass = 0?
(Sorry, forgotten :P)
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#12160: 12158 |
by tentus_
on 05/20/2009 18:03
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$killz, I really don't see what that has to do with Cube.
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#12161: Framerate Issue |
by kornfan71
on 05/20/2009 23:15
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Hey,
So, I'm running this game on two of my computers, one on Kubuntu Linux, the other on Sabayon Linux. I get a framerate of about 2 FPS on both machines, which have the following specs:
Sabayon:
-Pentium 4, 3.0 GHz
-NVIDIA GeForce 5200 FX, 128 MB
-1.5 GB DDR RAM
Kubuntu:
-Core i7 920, 2.67 GHz
-ATI Radeon HD 4850, 512 MB
-8 GB DDR3 RAM
OK, the first computer running at 2 FPS is not a huge surprise for me, but what about the 2nd box? That makes no sense whatsoever.
HELP?
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#12162: Re: Framerate Issue |
by eihrul
on 05/20/2009 23:19, refers to #12161
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You don't have OpenGL drivers installed for either hardware from the manufacturer. Go to nvidia's site and install drivers from there. Go to ATI's site and install drivers from there.
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#12163: Re: 12158 |
by )FC($k!llz_
on 05/21/2009 02:40, refers to #12160
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well, it said etc, so um i just thought...
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