General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12563234 views, last view: 11/07/2024 20:08 |
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for questions, announcements etc.
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Board Index
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#12129: .. |
by iFlag
on 05/12/2009 21:57
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thanks man
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#12130: Re: how to lock private (3) mastermode |
by )FC($k!llz_
on 05/13/2009 01:43, refers to #12128
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how to not ask the same question over again.
i think you have to remove privite mode from the source, and recompile.
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#12131: Re: how to lock private (3) mastermode |
by Irgendein-Typ
on 05/13/2009 03:53, refers to #12128
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"/publicserver 1" in server-init.cfg disables locked & private mastermodes, however master can only be claimed by auth or admin. In the SVN version however, there is "publicserver 2", which will allow claiming master through "/setmaster 1", but disables private mastermode.
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#12132: Re: how to lock private (3) mastermode |
by Q009
on 05/13/2009 12:49, refers to #12131
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did u read my post? i said i tried command and that /publicserver but it dont locks any of mastermodes and just makes /auth on my server
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#12133: Crashes in new OSX |
by Zarrastro
on 05/13/2009 15:42
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I just updated to MacOS X 10.5.7 (Last One), and Sauerbraten keeps crashing whenever i try to switch to Edit mode or while navigating through the menu.
I would like to know if you are correcting this issue, if you are aware of it...
Thanks
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#12134: Re: big problem! |
by SanHolo
on 05/13/2009 18:05, refers to #12111
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You don't need to pull the plug of your iMac, press CMD + ALT + ESC twice and you're good.
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#12135: Message censored by administrator |
by unstablemind
on 05/13/2009 18:13
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#12136: Re: Crashes in new OSX |
by baby~rabbit
on 05/13/2009 23:25, refers to #12133
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See the bug reports thread about the information required to report a crash... we simply have no idea otherwise...
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#12137: maprotation command |
by AndyGFX
on 05/14/2009 17:40
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I have created server and i need define my list of maps, but always when a define my maps, game start with COMPLEX map and ignore my definition. What is wrong? Where is right place for this definition? Currently i have define this one in menu.cfg
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#12138: Wikipedia |
by tentus_
on 05/14/2009 19:04
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Has anyone else noticed that both Cube and Sauerbraten are pending general notability deletion on Wikipedia? You'd think that 20,000+ downloads for just the newest version would qualify it as "notable". (see http://sourceforge.net/project/showfiles.php?group_id=102911&package_id=110363 and click "options" and enable the Downloads column).
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#12139: Re: Wikipedia |
by SheeEttin
on 05/14/2009 21:14, refers to #12138
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Fixed.
Not sure why they were tagged, but given the media coverage (the length of the references on each page, for example), they qualify as notable.
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#12140: Sauer2009 Bot routes (WPT) |
by octav
on 05/15/2009 01:03
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Hi,
Do someone knows how to generate the WPT files for bots in Sauer2009? - for some maps witch does not comes with these files.
Thanks for helping!
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#12141: Sauer 2009 Bot files WPT - how to make? |
by octav
on 05/15/2009 01:52
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Hi,
This question is for these maps that does not comes with wpt files.
Thanks
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#12142: Re: Sauer2009 Bot routes (WPT) |
by Quin
on 05/15/2009 02:03, refers to #12140
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Thanks for not searching the forum first :\
As has been said before; add bots, or type /dropwaypoints 1 - then run around the level.
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#12143: Re: Sauer2009 Bot routes (WPT) |
by baby~rabbit
on 05/15/2009 07:22, refers to #12142
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http://sauerbraten.org/docs/editref.html#waypoints
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#12144: Message censored by administrator |
by strikesback5
on 05/16/2009 01:05
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#12145: speed |
by )FC($k!llz_
on 05/16/2009 01:31
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I would like to announce that i am now the fastest 200 meter runner in my age catagory in my school division.
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#12146: Licensing |
by velociostrich
on 05/16/2009 02:23
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Now it's probably been asked about a hundred times before--in what form I don't know because I failed to find anything with the magic of Google--but I'd like some license clarification:
I understand that the code is under the zlib license, but the readme (http://sauerbraten.org/README.html) makes it seem as though I can't just remove the non-free assets as a base from which to modify the engine, rather, that I'd have to checkout the subversion trunk: "The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers."
I guess I can understand the thought behind "sauerbasic" now.
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#12147: Re: Licensing |
by Quin
on 05/16/2009 02:55, refers to #12146
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You can do what you like with the code, just not the media; reading further from the same area in README.html:
If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:
* You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). Contributing content to the original game is most welcome, and the most productive way of working with the community.
* If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files.
* If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright). Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself.
In this sense Cube 2: Sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game.
If you wish to use the source code (ZLIB license) in any way, read the src/readme_source.txt file carefully.
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#12148: .. |
by Fischkopf
on 05/16/2009 20:28
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the screen section on the mainpage should be updated...
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