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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12559564 views, last view: 11/07/2024 09:38

for questions, announcements etc.

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#12082: google k thx spamer

by unstablemind on 05/09/2009 05:24

http://www.visitmo.com/Cape%20Girardeau

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#12083: Ahem.

by )FC($k!llz_ on 05/09/2009 06:13

I would like to announce that Aardappel, and Eihrul have done a WONDERFUL job on the bots. Keep up the good work!

Except one thing bugs me. Bots dont have names. Anyone remember Ricks Bot mod from cube?? I loved the random names it gives them, like CubeAddict (cough cough). and another thing it the server lister thing should show the number of real ppl in one spot, and beside it, the number of bots, because i notised i loaded up my server with bots to try and attract players, but my player number didnt raise. Good Job though.

just wondering, suggesting i am admin, is there is way to override the amount of bots allowd on a server, without recompiling, because i recompiled, and my game freezes after 2 seconds.

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#12084: Re: Ahem.

by eihrul on 05/09/2009 06:36, refers to #12083

The bots were done by Quin, for the BloodFrontier project. I merely ported them back to Sauerbraten.

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#12085: Re: Ahem.

by )FC($k!llz_ on 05/09/2009 06:43, refers to #12084

Yeah well the congrats were for the "portation". Can you tell me why i get random lag spikes, i didnt in the last release. win xp ati x1600pro amd 3800+ 2.0gzh

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#12086: Message censored by administrator

by unstablemind on 05/09/2009 06:51

#12087: Re: AhemAhem AhemAhemAhemAhem

by )FC($k!llz_ on 05/09/2009 07:06, refers to #12086

NOOOOOOOOOOOOOOOOOOOOOO!!!!!! DONT SAY THAT!!! aard is soooooo cool, i added him on facebook. im sure he contributes. in the sauer menue, click about, you will see hes first on the list.

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#12088: Re: AhemAhem AhemAhemAhemAhem

by Hirato Kirata on 05/09/2009 07:15, refers to #12087

his contributions for assassin edition were the slowmo SP modes.. till now all he's done is keep eihrul from ripping out SP :P

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#12089: Message censored by administrator

by unstablemind on 05/09/2009 07:30

#12090: Re: Ahem.

by Quin on 05/09/2009 08:03, refers to #12083

Bot limit you can either set "serverbotlimit" in server-init.cfg, or -gN from the command line; or use the /botlimit command from in game.

As for the rest, bots are fodder, they have generic names so they are easily identifiable online and don't count toward the number of clients so people can't artificially inflate their servers.

These are issues alot of other games suffer adversely from (nobody likes joining a 16 player game to find 15 of them are bots, even worse if the bots are pretending to be human by using random nicknames) and I don't plan to change it.

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#12091: Screenshots

by Pingaware on 05/09/2009 11:37

I'm sorry, even with your help, I still can't find them. Should have mentioned I am on Vista

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#12092: Problem

by Archangel on 05/09/2009 18:15

The last time I had a sauer release (summer edition) I messed it up pretty badly. I accidentally screwed up the config (so now it doesn't know what universaldelta means) saved custom maps as default maps, and a bunch of other stuff.

My question is, how do I start with a clean slate on the trooper edition? When I downloaded it, it loaded the same errors as the summer edition had.

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#12093: ..

by Dany0 on 05/09/2009 18:44

Hello. I am the first man in the world(I hope) creating jump maps for Cube 2.


Anyone wants to help? I can teach you!

Mail me, OK?

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#12094: Message censored by administrator

by unstablemind on 05/09/2009 18:46

#12095: Message censored by administrator

by unstablemind on 05/09/2009 18:49

#12096: Message censored by administrator

by unstablemind on 05/09/2009 18:55

#12097: Message censored by administrator

by Archangel on 05/09/2009 19:04

#12098: Message censored by administrator

by unstablemind on 05/09/2009 21:12

#12099: Re: ..

by )FC($k!llz_ on 05/09/2009 21:36, refers to #12093

um actually, i think q009 made some.

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#12100: Message censored by administrator

by )FC($k!llz_ on 05/09/2009 21:37, refers to #12098

#12101: Message censored by administrator

by unstablemind on 05/09/2009 21:41, refers to #12100

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