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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12573150 views, last view: 11/09/2024 03:23

for questions, announcements etc.

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#12074: ..

by sunraider3 on 05/08/2009 18:06

is there any way to export the texture map with the .obj so you could use it in blender or 3dgs?

where is the code where i can change player velocity? (i believe it would be funner if you moved slower[u could actually hit something])

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#12075: Re: ..

by tentus_ on 05/08/2009 18:27, refers to #12074

If you can't track down the run speed, you probably shouldn't be messing with. Have you considered playing at
/gamespeed 75
or something similar? That will effectively make you run slower.

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#12076: Screenshot Location

by Pingaware on 05/08/2009 23:52

Where on earth do screenshots go when taken with F12? Can't find it anywhere! Please help

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#12077: Message censored by administrator

by Veter on 05/09/2009 00:49

#12078: Re: New weapon models

by Quin on 05/09/2009 01:44, refers to #12077

Try asking again without the exaggerated rudeness.

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#12079: Re: Screenshot Location

by Hirato Kirata on 05/09/2009 01:45, refers to #12076

macs: dunno, they're some home directory somewhere
Linux: ~/.sauerbraten (~ being your home, eg /home/hirato/)
Windows: in the installation folder, unless you use -q to run it, or microsoft does something silly to force the saved files elsewhere

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#12080: Re: Screenshot Location

by SheeEttin on 05/09/2009 01:49, refers to #12079

C:\Documents and Settings\Application Data or ...\Local Settings, maybe. Somewhere under there.

Or, under Vista, C:\Users\... and then I don't know from there. I don't have any way to check right now, but look for directory names like AppData, Roaming, etc.

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#12081: Cape Girardeau

by strikesback5 on 05/09/2009 05:12

Does anyone know of any tourist attractions are there in Cape Girardeau, Missouri, United States?

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#12082: google k thx spamer

by unstablemind on 05/09/2009 05:24

http://www.visitmo.com/Cape%20Girardeau

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#12083: Ahem.

by )FC($k!llz_ on 05/09/2009 06:13

I would like to announce that Aardappel, and Eihrul have done a WONDERFUL job on the bots. Keep up the good work!

Except one thing bugs me. Bots dont have names. Anyone remember Ricks Bot mod from cube?? I loved the random names it gives them, like CubeAddict (cough cough). and another thing it the server lister thing should show the number of real ppl in one spot, and beside it, the number of bots, because i notised i loaded up my server with bots to try and attract players, but my player number didnt raise. Good Job though.

just wondering, suggesting i am admin, is there is way to override the amount of bots allowd on a server, without recompiling, because i recompiled, and my game freezes after 2 seconds.

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#12084: Re: Ahem.

by eihrul on 05/09/2009 06:36, refers to #12083

The bots were done by Quin, for the BloodFrontier project. I merely ported them back to Sauerbraten.

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#12085: Re: Ahem.

by )FC($k!llz_ on 05/09/2009 06:43, refers to #12084

Yeah well the congrats were for the "portation". Can you tell me why i get random lag spikes, i didnt in the last release. win xp ati x1600pro amd 3800+ 2.0gzh

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#12086: Message censored by administrator

by unstablemind on 05/09/2009 06:51

#12087: Re: AhemAhem AhemAhemAhemAhem

by )FC($k!llz_ on 05/09/2009 07:06, refers to #12086

NOOOOOOOOOOOOOOOOOOOOOO!!!!!! DONT SAY THAT!!! aard is soooooo cool, i added him on facebook. im sure he contributes. in the sauer menue, click about, you will see hes first on the list.

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#12088: Re: AhemAhem AhemAhemAhemAhem

by Hirato Kirata on 05/09/2009 07:15, refers to #12087

his contributions for assassin edition were the slowmo SP modes.. till now all he's done is keep eihrul from ripping out SP :P

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#12089: Message censored by administrator

by unstablemind on 05/09/2009 07:30

#12090: Re: Ahem.

by Quin on 05/09/2009 08:03, refers to #12083

Bot limit you can either set "serverbotlimit" in server-init.cfg, or -gN from the command line; or use the /botlimit command from in game.

As for the rest, bots are fodder, they have generic names so they are easily identifiable online and don't count toward the number of clients so people can't artificially inflate their servers.

These are issues alot of other games suffer adversely from (nobody likes joining a 16 player game to find 15 of them are bots, even worse if the bots are pretending to be human by using random nicknames) and I don't plan to change it.

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#12091: Screenshots

by Pingaware on 05/09/2009 11:37

I'm sorry, even with your help, I still can't find them. Should have mentioned I am on Vista

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#12092: Problem

by Archangel on 05/09/2009 18:15

The last time I had a sauer release (summer edition) I messed it up pretty badly. I accidentally screwed up the config (so now it doesn't know what universaldelta means) saved custom maps as default maps, and a bunch of other stuff.

My question is, how do I start with a clean slate on the trooper edition? When I downloaded it, it loaded the same errors as the summer edition had.

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#12093: ..

by Dany0 on 05/09/2009 18:44

Hello. I am the first man in the world(I hope) creating jump maps for Cube 2.


Anyone wants to help? I can teach you!

Mail me, OK?

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