General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12561032 views, last view: 11/07/2024 13:45 |
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for questions, announcements etc.
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Board Index
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#12069: Re: .. |
by SheeEttin
on 05/08/2009 00:22, refers to #12068
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autoexec.cfg may not exist without you creating it.
config.cfg, however, will.
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#12070: Invisible Monsters?? |
by crich70
on 05/08/2009 02:32
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I have a question about the new build. I just downloaded it and got it set up, and when I go to play with it (offline) I can't see the monsters that are shooting at me. I'm not sure what I have checked or unchecked that is resulting in that. I can see some blood spray if I get lucky and hit something but can't see what monster is where. Any tips on how to correct it would be appreciated. Thanks.
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#12071: .. |
by Hooded_Sniper
on 05/08/2009 02:35
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I know. I added some stuff to it within the tab in the options menu and saved it. The autoexec.cfg that's on the same level as the game date folder within the application doesn't have the changes I made though, which is making me think its somewhere else. The changes are still there in the game, and stuff I add to that file, doesn't effect the game.
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#12072: Re: Invisible Monsters?? |
by eihrul
on 05/08/2009 02:43, refers to #12070
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Try turning off GPU skeletal animation, i.e. "/gpuskel 0".
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#12073: .. |
by Hooded_Sniper
on 05/08/2009 03:43
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NVM. I found the folder. Thanks for the help though.
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#12074: .. |
by sunraider3
on 05/08/2009 18:06
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is there any way to export the texture map with the .obj so you could use it in blender or 3dgs?
where is the code where i can change player velocity? (i believe it would be funner if you moved slower[u could actually hit something])
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#12075: Re: .. |
by tentus_
on 05/08/2009 18:27, refers to #12074
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If you can't track down the run speed, you probably shouldn't be messing with. Have you considered playing at
/gamespeed 75
or something similar? That will effectively make you run slower.
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#12076: Screenshot Location |
by Pingaware
on 05/08/2009 23:52
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Where on earth do screenshots go when taken with F12? Can't find it anywhere! Please help
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#12077: Message censored by administrator |
by Veter
on 05/09/2009 00:49
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#12078: Re: New weapon models |
by Quin
on 05/09/2009 01:44, refers to #12077
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Try asking again without the exaggerated rudeness.
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#12079: Re: Screenshot Location |
by Hirato Kirata
on 05/09/2009 01:45, refers to #12076
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macs: dunno, they're some home directory somewhere
Linux: ~/.sauerbraten (~ being your home, eg /home/hirato/)
Windows: in the installation folder, unless you use -q to run it, or microsoft does something silly to force the saved files elsewhere
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#12080: Re: Screenshot Location |
by SheeEttin
on 05/09/2009 01:49, refers to #12079
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C:\Documents and Settings\Application Data or ...\Local Settings, maybe. Somewhere under there.
Or, under Vista, C:\Users\... and then I don't know from there. I don't have any way to check right now, but look for directory names like AppData, Roaming, etc.
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#12081: Cape Girardeau |
by strikesback5
on 05/09/2009 05:12
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Does anyone know of any tourist attractions are there in Cape Girardeau, Missouri, United States?
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#12082: google k thx spamer |
by unstablemind
on 05/09/2009 05:24
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http://www.visitmo.com/Cape%20Girardeau
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#12083: Ahem. |
by )FC($k!llz_
on 05/09/2009 06:13
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I would like to announce that Aardappel, and Eihrul have done a WONDERFUL job on the bots. Keep up the good work!
Except one thing bugs me. Bots dont have names. Anyone remember Ricks Bot mod from cube?? I loved the random names it gives them, like CubeAddict (cough cough). and another thing it the server lister thing should show the number of real ppl in one spot, and beside it, the number of bots, because i notised i loaded up my server with bots to try and attract players, but my player number didnt raise. Good Job though.
just wondering, suggesting i am admin, is there is way to override the amount of bots allowd on a server, without recompiling, because i recompiled, and my game freezes after 2 seconds.
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#12084: Re: Ahem. |
by eihrul
on 05/09/2009 06:36, refers to #12083
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The bots were done by Quin, for the BloodFrontier project. I merely ported them back to Sauerbraten.
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#12085: Re: Ahem. |
by )FC($k!llz_
on 05/09/2009 06:43, refers to #12084
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Yeah well the congrats were for the "portation". Can you tell me why i get random lag spikes, i didnt in the last release. win xp ati x1600pro amd 3800+ 2.0gzh
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#12086: Message censored by administrator |
by unstablemind
on 05/09/2009 06:51
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#12087: Re: AhemAhem AhemAhemAhemAhem |
by )FC($k!llz_
on 05/09/2009 07:06, refers to #12086
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NOOOOOOOOOOOOOOOOOOOOOO!!!!!! DONT SAY THAT!!! aard is soooooo cool, i added him on facebook. im sure he contributes. in the sauer menue, click about, you will see hes first on the list.
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#12088: Re: AhemAhem AhemAhemAhemAhem |
by Hirato Kirata
on 05/09/2009 07:15, refers to #12087
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his contributions for assassin edition were the slowmo SP modes.. till now all he's done is keep eihrul from ripping out SP :P
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