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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557855 views, last view: 11/06/2024 20:41 |
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for questions, announcements etc.
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#12064: .. |
by Hooded_Sniper
on 05/07/2009 20:20
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Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.
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#12065: .. |
by Hooded_Sniper
on 05/07/2009 20:20
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Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.
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#12066: Re: .. |
by MeatROme
on 05/07/2009 21:33, refers to #12065
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Try your sauerbraten-home .. on windows it's somewhere inside "Program Files" - or just check your BAT for it .. failing all these options - search your harddrives for "autoexec.cfg" .. and make yourself a link to the container directory .. it'll be the place to go for downloaded maps (in coop), screenshots and demos .. plus it's the place to put all of your personal sauerbraten media - like maps you download from quadropolis or so.
HTH
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#12067: Re: .. |
by SheeEttin
on 05/07/2009 21:41, refers to #12066
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Maybe the location of the home files on Mac should be added to the FAQ...
Also, the FAQ needs to be updated to talk about SVN.
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#12068: .. |
by Hooded_Sniper
on 05/07/2009 23:03
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So are the home files within the .app file in the Mac version then. That's where the packages and data folders are located. I can't seem to find anything related to sauerbraten outside of it besides old instals. I can't find the folder by doing a search for autoexec.cfg either.
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#12069: Re: .. |
by SheeEttin
on 05/08/2009 00:22, refers to #12068
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autoexec.cfg may not exist without you creating it.
config.cfg, however, will.
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#12070: Invisible Monsters?? |
by crich70
on 05/08/2009 02:32
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I have a question about the new build. I just downloaded it and got it set up, and when I go to play with it (offline) I can't see the monsters that are shooting at me. I'm not sure what I have checked or unchecked that is resulting in that. I can see some blood spray if I get lucky and hit something but can't see what monster is where. Any tips on how to correct it would be appreciated. Thanks.
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#12071: .. |
by Hooded_Sniper
on 05/08/2009 02:35
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I know. I added some stuff to it within the tab in the options menu and saved it. The autoexec.cfg that's on the same level as the game date folder within the application doesn't have the changes I made though, which is making me think its somewhere else. The changes are still there in the game, and stuff I add to that file, doesn't effect the game.
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#12072: Re: Invisible Monsters?? |
by eihrul
on 05/08/2009 02:43, refers to #12070
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Try turning off GPU skeletal animation, i.e. "/gpuskel 0".
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#12073: .. |
by Hooded_Sniper
on 05/08/2009 03:43
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NVM. I found the folder. Thanks for the help though.
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#12074: .. |
by sunraider3
on 05/08/2009 18:06
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is there any way to export the texture map with the .obj so you could use it in blender or 3dgs?
where is the code where i can change player velocity? (i believe it would be funner if you moved slower[u could actually hit something])
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#12075: Re: .. |
by tentus_
on 05/08/2009 18:27, refers to #12074
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If you can't track down the run speed, you probably shouldn't be messing with. Have you considered playing at
/gamespeed 75
or something similar? That will effectively make you run slower.
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#12076: Screenshot Location |
by Pingaware
on 05/08/2009 23:52
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Where on earth do screenshots go when taken with F12? Can't find it anywhere! Please help
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#12077: Message censored by administrator |
by Veter
on 05/09/2009 00:49
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#12078: Re: New weapon models |
by Quin
on 05/09/2009 01:44, refers to #12077
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Try asking again without the exaggerated rudeness.
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#12079: Re: Screenshot Location |
by Hirato Kirata
on 05/09/2009 01:45, refers to #12076
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macs: dunno, they're some home directory somewhere
Linux: ~/.sauerbraten (~ being your home, eg /home/hirato/)
Windows: in the installation folder, unless you use -q to run it, or microsoft does something silly to force the saved files elsewhere
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#12080: Re: Screenshot Location |
by SheeEttin
on 05/09/2009 01:49, refers to #12079
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C:\Documents and Settings\Application Data or ...\Local Settings, maybe. Somewhere under there.
Or, under Vista, C:\Users\... and then I don't know from there. I don't have any way to check right now, but look for directory names like AppData, Roaming, etc.
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#12081: Cape Girardeau |
by strikesback5
on 05/09/2009 05:12
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Does anyone know of any tourist attractions are there in Cape Girardeau, Missouri, United States?
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#12082: google k thx spamer |
by unstablemind
on 05/09/2009 05:24
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http://www.visitmo.com/Cape%20Girardeau
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#12083: Ahem. |
by )FC($k!llz_
on 05/09/2009 06:13
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I would like to announce that Aardappel, and Eihrul have done a WONDERFUL job on the bots. Keep up the good work!
Except one thing bugs me. Bots dont have names. Anyone remember Ricks Bot mod from cube?? I loved the random names it gives them, like CubeAddict (cough cough). and another thing it the server lister thing should show the number of real ppl in one spot, and beside it, the number of bots, because i notised i loaded up my server with bots to try and attract players, but my player number didnt raise. Good Job though.
just wondering, suggesting i am admin, is there is way to override the amount of bots allowd on a server, without recompiling, because i recompiled, and my game freezes after 2 seconds.
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