General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12572710 views, last view: 11/09/2024 02:25 |
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for questions, announcements etc.
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Board Index
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#12055: Re: freeze |
by Stotto
on 05/04/2009 06:50, refers to #12054
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What, risk their stats by helping a team-mate ?
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#12056: Re: freeze |
by Quin
on 05/04/2009 08:16, refers to #12054
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Freezetag: http://www.quadropolis.us/node/1582
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#12057: Re: new Map Thor2 and \ |
by cronos3k
on 05/05/2009 18:56, refers to #12052
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the Thor2009 map :)I fixed and optimized this version of the original Thor2 map and it works now with the New 2009 build of sauerbraten.
http://www.quadropolis.us/node/1948
Greetings
Gregor Koch \"cronos\"
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#12058: moviecube back from the dead soon (+ video) |
by offtools
on 05/06/2009 23:38
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after a long absence i plan to resume the work on moviecube. (the new sauer release is a big motivation for that. congratulations. great work).
first a little movie with material we used in a dance performance last summer. made with moviecube (a mod for making machinima based on sauerbraten).
http://www.youtube.com/watch?v=R-WIubM9ew0
more in a few days.
offtools.
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#12059: Older version download? |
by The Master
on 05/07/2009 01:25
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Hey, I have a game dev class and we are using Sauerbraten in a new project. However, we have an older version installed on our school computers, so does anyone know if there's a way to download an older build? I don't know what version it is exactly, but it's the version where the sniper rifle is a crossbow.
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#12060: Re: Older version download? |
by eihrul
on 05/07/2009 01:45, refers to #12059
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Go to "Older Sauerbraten releases" in the files section.
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#12061: Message censored by administrator |
by Cheezeman12
on 05/07/2009 04:46
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#12062: Message censored by administrator |
by Midnight Walker
on 05/07/2009 04:53
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#12063: Message censored by administrator |
by $k!llz
on 05/07/2009 05:14, refers to #12061
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#12064: .. |
by Hooded_Sniper
on 05/07/2009 20:20
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Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.
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#12065: .. |
by Hooded_Sniper
on 05/07/2009 20:20
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Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.
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#12066: Re: .. |
by MeatROme
on 05/07/2009 21:33, refers to #12065
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Try your sauerbraten-home .. on windows it's somewhere inside "Program Files" - or just check your BAT for it .. failing all these options - search your harddrives for "autoexec.cfg" .. and make yourself a link to the container directory .. it'll be the place to go for downloaded maps (in coop), screenshots and demos .. plus it's the place to put all of your personal sauerbraten media - like maps you download from quadropolis or so.
HTH
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#12067: Re: .. |
by SheeEttin
on 05/07/2009 21:41, refers to #12066
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Maybe the location of the home files on Mac should be added to the FAQ...
Also, the FAQ needs to be updated to talk about SVN.
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#12068: .. |
by Hooded_Sniper
on 05/07/2009 23:03
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So are the home files within the .app file in the Mac version then. That's where the packages and data folders are located. I can't seem to find anything related to sauerbraten outside of it besides old instals. I can't find the folder by doing a search for autoexec.cfg either.
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#12069: Re: .. |
by SheeEttin
on 05/08/2009 00:22, refers to #12068
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autoexec.cfg may not exist without you creating it.
config.cfg, however, will.
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#12070: Invisible Monsters?? |
by crich70
on 05/08/2009 02:32
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I have a question about the new build. I just downloaded it and got it set up, and when I go to play with it (offline) I can't see the monsters that are shooting at me. I'm not sure what I have checked or unchecked that is resulting in that. I can see some blood spray if I get lucky and hit something but can't see what monster is where. Any tips on how to correct it would be appreciated. Thanks.
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#12071: .. |
by Hooded_Sniper
on 05/08/2009 02:35
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I know. I added some stuff to it within the tab in the options menu and saved it. The autoexec.cfg that's on the same level as the game date folder within the application doesn't have the changes I made though, which is making me think its somewhere else. The changes are still there in the game, and stuff I add to that file, doesn't effect the game.
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#12072: Re: Invisible Monsters?? |
by eihrul
on 05/08/2009 02:43, refers to #12070
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Try turning off GPU skeletal animation, i.e. "/gpuskel 0".
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#12073: .. |
by Hooded_Sniper
on 05/08/2009 03:43
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NVM. I found the folder. Thanks for the help though.
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#12074: .. |
by sunraider3
on 05/08/2009 18:06
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is there any way to export the texture map with the .obj so you could use it in blender or 3dgs?
where is the code where i can change player velocity? (i believe it would be funner if you moved slower[u could actually hit something])
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