General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558085 views, last view: 11/06/2024 22:41 |
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for questions, announcements etc.
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Board Index
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#12045: Re: Display is gone. (Ammo, health, etc) |
by eihrul
on 05/02/2009 12:49, refers to #12044
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/hidehud 0
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#12046: new Map Thor2 and "greGor" texture set |
by cronos3k
on 05/02/2009 13:19
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Hello All
After 2 years I finely found some time to do a new map for Sauerbraten. It is accompanied by a part of my new "greGor" texture set and some useful map models.
screenshots can be found under:
http://www.maxstudios.de/images/sb/
GK_MaxStudiosDE_MAP_Thor2_SC001.jpg
to
GK_MaxStudiosDE_MAP_Thor2_SC024.jpg
All textures are high resolution 1024x12024 and 2048x2048 and they are saved as lossless PNG files for a maximum art quality. They are used in game with a 0.25 and 0.5 scale to get a higher Texel density for bigger screen resolutions. The style of the Thor2 map is an SF / industrial look unlike the Thor map that as been in a somewhat fantasy / medieval setting.
I am posting a download link as soon as the upload is finished.
Greetings
Gregor H. Max Koch "cronos"
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#12047: Re: Display is gone. (Ammo, health, etc) |
by Ravenshield
on 05/02/2009 14:35, refers to #12045
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Thanks! :D Now I can finally play for real again.
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#12048: Re: new Map Thor2 and "greGor" texture set |
by SheeEttin
on 05/02/2009 17:37, refers to #12046
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http://quadropolis.us/ ?
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#12049: Limbo Balance |
by Stotto
on 05/02/2009 21:58
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Teams often become unbalanced, leading to unfairness and much whining, so how about making it so that the same number of players are _alive_ on each team at any given time ? When a player died, on a team that had an excess, he would effectively become a spectator until someone else on his team died (which is not very long, given Sauer's fatality rate), then the usual countdown would begin.
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#12050: Re: Limbo Balance |
by tentus_
on 05/02/2009 22:23, refers to #12049
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It'd be too hard for players to keep track of which team they're on, and therefor who to shoot at. It would also completely undermine the competitive drive to do better for your team.
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#12051: Re: new Map Thor2 and "greGor" texture set |
by SephoD
on 05/03/2009 01:23, refers to #12046
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These screenshots are absolutely amazing... I hope that you add it to quadropolis for us to enjoy... :)
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#12052: Re: new Map Thor2 and "greGor" texture set |
by cronos3k
on 05/03/2009 21:21, refers to #12046
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New map including the first part of the new "greGOR" texture set and additional map models tested and ready for download.
http://www.maxstudios.de/images/sb/gk_thor_map/GK_Thor2_Map_Textures_Objekts_LowRes.rar
The map is not a part of the next sauerbraten release. But the complete "greGOR" texture set is possibly in one of the next releases.
Greetings
Gregor H. Max Koch "cronos"
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#12053: Re: new Map Thor2 and "greGor" texture set |
by cronos3k
on 05/03/2009 23:08, refers to #12048
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the map is now also on quadropolis.us
http://www.quadropolis.us/node/1943
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#12054: freeze |
by Brats
on 05/04/2009 02:12
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i played quake, and i saw a mod : when you get kill, you froze, to unfroze, a ally mush come next to you 5 seconds + or -, when every player on one team is freeze , it restart. on sauerbraten this mod would be fun !
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#12055: Re: freeze |
by Stotto
on 05/04/2009 06:50, refers to #12054
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What, risk their stats by helping a team-mate ?
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#12056: Re: freeze |
by Quin
on 05/04/2009 08:16, refers to #12054
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Freezetag: http://www.quadropolis.us/node/1582
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#12057: Re: new Map Thor2 and \ |
by cronos3k
on 05/05/2009 18:56, refers to #12052
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the Thor2009 map :)I fixed and optimized this version of the original Thor2 map and it works now with the New 2009 build of sauerbraten.
http://www.quadropolis.us/node/1948
Greetings
Gregor Koch \"cronos\"
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#12058: moviecube back from the dead soon (+ video) |
by offtools
on 05/06/2009 23:38
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after a long absence i plan to resume the work on moviecube. (the new sauer release is a big motivation for that. congratulations. great work).
first a little movie with material we used in a dance performance last summer. made with moviecube (a mod for making machinima based on sauerbraten).
http://www.youtube.com/watch?v=R-WIubM9ew0
more in a few days.
offtools.
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#12059: Older version download? |
by The Master
on 05/07/2009 01:25
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Hey, I have a game dev class and we are using Sauerbraten in a new project. However, we have an older version installed on our school computers, so does anyone know if there's a way to download an older build? I don't know what version it is exactly, but it's the version where the sniper rifle is a crossbow.
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#12060: Re: Older version download? |
by eihrul
on 05/07/2009 01:45, refers to #12059
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Go to "Older Sauerbraten releases" in the files section.
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#12061: Message censored by administrator |
by Cheezeman12
on 05/07/2009 04:46
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#12062: Message censored by administrator |
by Midnight Walker
on 05/07/2009 04:53
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#12063: Message censored by administrator |
by $k!llz
on 05/07/2009 05:14, refers to #12061
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#12064: .. |
by Hooded_Sniper
on 05/07/2009 20:20
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Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.
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