General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558799 views, last view: 11/07/2024 04:02 |
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for questions, announcements etc.
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Board Index
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#12033: .ogz converter? |
by sunraider3
on 04/27/2009 17:41
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is there any way to convert a .ogz cube map file to a .mdl or some other file managable by blender or 3dGameStudio?
if not, you know Cube could be a pretty amazing level editor for making proffesional games. it would be epic.
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#12034: Re: .ogz converter? |
by poomon
on 04/27/2009 19:13, refers to #12033
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cube2 can export its map as .obj(Maya) by:
1) start Sauer
2) /map somemap
3) /writeobj somemap
you'll see a shiny 'somemap.obj' in the sauerbraten top directory.
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#12035: .. |
by sunraider3
on 04/28/2009 17:25
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omg that is amazing! this a a decent world editor for my game!
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#12036: Re: new feautre |
by Stotto
on 04/28/2009 20:39, refers to #12006
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> Sauer needs a new feautre, progressive lava and progressive air-pain
Seconded !
Can we have one with a limit to the damage, so that we can have areas which only injure the player ? (ideally the damage-so-far would be preserved across adjacent damage areas)
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#12037: One of the scripts |
by Jalex
on 04/29/2009 09:06
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I tried to get a script off quadropolis (the my maps gui one) but when I tried to install it I couldn't find the things I had to install it to. for example you have to add something to autoexec.cfg file but I cant find it. I have looked in my sauerbraten system folders with no results. Could someone tell me what to do?
By the way I am using the most recent version of sauer.
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#12038: Re: One of the scripts |
by Hirato Kirata
on 04/29/2009 16:02, refers to #12037
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said script would need the SVN version, or the next release as of this writing.
there is usually no autoexec.cfg in existence on a clean install, you have to make it, it's just a text file in the root of your sauerbraten directory
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#12039: Re: One of the scripts |
by Jalex
on 04/29/2009 17:14, refers to #12038
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thanks
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#12040: Now the script aint working |
by Jalex
on 04/29/2009 18:25
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Me again. Sorry to be annoying but now the script just comes up with a menu with a sauer logo on it. If I click the logo it takes me to the main menu! :(
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#12041: .. |
by Fischkopf
on 04/30/2009 22:29
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can you make a sound when you, or a enemy spawns, and maybe give the bots names?
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#12042: Servers |
by Theone
on 05/01/2009 10:43
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I've been playing sauerbraten for quite awhile now.. so i asked a few friends on how to make a server, problem is? they all said run server.bat what do i do with it? and why does it keep giving me server did not respond to ping? can anyone please help me on how to make a server?
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#12043: Re: Servers |
by Quin
on 05/01/2009 11:08, refers to #12042
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http://cube.wikispaces.com/Multiplayer+Guide#toc8
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#12044: Display is gone. (Ammo, health, etc) |
by Ravenshield
on 05/02/2009 11:11
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Hey.. I have played Sauerbraten for a week now. (yayz. :3) But yesterday, I hit some buttons ( I don't remember which) as an accident. Then my display (Ammo, health, armor etc.) disappeared.
Could anyone help me to get them back?
(Which keys to press)
Thanks!
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#12045: Re: Display is gone. (Ammo, health, etc) |
by eihrul
on 05/02/2009 12:49, refers to #12044
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/hidehud 0
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#12046: new Map Thor2 and "greGor" texture set |
by cronos3k
on 05/02/2009 13:19
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Hello All
After 2 years I finely found some time to do a new map for Sauerbraten. It is accompanied by a part of my new "greGor" texture set and some useful map models.
screenshots can be found under:
http://www.maxstudios.de/images/sb/
GK_MaxStudiosDE_MAP_Thor2_SC001.jpg
to
GK_MaxStudiosDE_MAP_Thor2_SC024.jpg
All textures are high resolution 1024x12024 and 2048x2048 and they are saved as lossless PNG files for a maximum art quality. They are used in game with a 0.25 and 0.5 scale to get a higher Texel density for bigger screen resolutions. The style of the Thor2 map is an SF / industrial look unlike the Thor map that as been in a somewhat fantasy / medieval setting.
I am posting a download link as soon as the upload is finished.
Greetings
Gregor H. Max Koch "cronos"
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#12047: Re: Display is gone. (Ammo, health, etc) |
by Ravenshield
on 05/02/2009 14:35, refers to #12045
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Thanks! :D Now I can finally play for real again.
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#12048: Re: new Map Thor2 and "greGor" texture set |
by SheeEttin
on 05/02/2009 17:37, refers to #12046
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http://quadropolis.us/ ?
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#12049: Limbo Balance |
by Stotto
on 05/02/2009 21:58
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Teams often become unbalanced, leading to unfairness and much whining, so how about making it so that the same number of players are _alive_ on each team at any given time ? When a player died, on a team that had an excess, he would effectively become a spectator until someone else on his team died (which is not very long, given Sauer's fatality rate), then the usual countdown would begin.
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#12050: Re: Limbo Balance |
by tentus_
on 05/02/2009 22:23, refers to #12049
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It'd be too hard for players to keep track of which team they're on, and therefor who to shoot at. It would also completely undermine the competitive drive to do better for your team.
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#12051: Re: new Map Thor2 and "greGor" texture set |
by SephoD
on 05/03/2009 01:23, refers to #12046
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These screenshots are absolutely amazing... I hope that you add it to quadropolis for us to enjoy... :)
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#12052: Re: new Map Thor2 and "greGor" texture set |
by cronos3k
on 05/03/2009 21:21, refers to #12046
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New map including the first part of the new "greGOR" texture set and additional map models tested and ready for download.
http://www.maxstudios.de/images/sb/gk_thor_map/GK_Thor2_Map_Textures_Objekts_LowRes.rar
The map is not a part of the next sauerbraten release. But the complete "greGOR" texture set is possibly in one of the next releases.
Greetings
Gregor H. Max Koch "cronos"
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