General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557846 views, last view: 11/06/2024 20:34 |
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for questions, announcements etc.
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Board Index
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#12025: Message censored by administrator |
by Matthew
on 04/25/2009 07:27
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#12026: Re: Sliding down 45 degree slopes |
by Q009
on 04/25/2009 10:40, refers to #12025
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Thats old bug. It affects players too. I remember when i was making slides! xD
Solution: Just delete that whit cube...
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#12027: .. |
by Fischkopf
on 04/25/2009 10:50
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Can you add blood on walls, movable dead bodies and a counter-strike gamemode bombdefuse with footstepsounds?
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#12028: Re: .. |
by Q009
on 04/25/2009 13:36, refers to #12027
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blood on walls/floors is already
/blood 1
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#12029: Re: Sliding down 45 degree slopes |
by SheeEttin
on 04/25/2009 18:19, refers to #12025
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Remip?
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#12030: Re: Sliding down 45 degree slopes |
by SheeEttin
on 04/25/2009 18:43, refers to #12029
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Also, turn on outlines ("/outline 1" or default bind 7). That'll show you the actual triangles.
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#12031: Regen Capture Map Problems |
by scax
on 04/26/2009 00:02
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I'm working on a map and to make it good for regen capture I've inserted these lines into my .cfg file:
alias base_1 "the Computer Room"
alias base_2 "the Underwater Support Core"
alias base_3 "the Equipment Room"
alias base_4 "the Riverside"
alias base_5 "the Rooftop"
alias base_6 "the Particle Accelerator"
base_1 [1]
base_2 [1]
base_3 [1]
base_4 [1]
base_5 [1]
base_6 [1]
When I went back into my map after putting these into the .cfg it said "unknown command: the". I look in other .cfgs of maps like Hallo and C-egypt where they renamed bases and alias base_# "name" is the format they used so I'm perplexed.
Also the bases aren't all shotguns so basically this game isn't accepting any of the commands I set.
Can anyone with some experience in this tell me what the problem is?
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#12032: Re: Regen Capture Map Problems |
by Quin
on 04/26/2009 04:03, refers to #12031
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`base_1 [1]` tries to execute 'base_1', so it's like typing `/the Computer Room` -> you don't need those lines, only the alias definitions. The ammo used is determined by the entity attribute, not anything in the config.
http://sauerbraten.org/docs/editref.html#_base_
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#12033: .ogz converter? |
by sunraider3
on 04/27/2009 17:41
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is there any way to convert a .ogz cube map file to a .mdl or some other file managable by blender or 3dGameStudio?
if not, you know Cube could be a pretty amazing level editor for making proffesional games. it would be epic.
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#12034: Re: .ogz converter? |
by poomon
on 04/27/2009 19:13, refers to #12033
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cube2 can export its map as .obj(Maya) by:
1) start Sauer
2) /map somemap
3) /writeobj somemap
you'll see a shiny 'somemap.obj' in the sauerbraten top directory.
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#12035: .. |
by sunraider3
on 04/28/2009 17:25
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omg that is amazing! this a a decent world editor for my game!
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#12036: Re: new feautre |
by Stotto
on 04/28/2009 20:39, refers to #12006
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> Sauer needs a new feautre, progressive lava and progressive air-pain
Seconded !
Can we have one with a limit to the damage, so that we can have areas which only injure the player ? (ideally the damage-so-far would be preserved across adjacent damage areas)
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#12037: One of the scripts |
by Jalex
on 04/29/2009 09:06
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I tried to get a script off quadropolis (the my maps gui one) but when I tried to install it I couldn't find the things I had to install it to. for example you have to add something to autoexec.cfg file but I cant find it. I have looked in my sauerbraten system folders with no results. Could someone tell me what to do?
By the way I am using the most recent version of sauer.
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#12038: Re: One of the scripts |
by Hirato Kirata
on 04/29/2009 16:02, refers to #12037
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said script would need the SVN version, or the next release as of this writing.
there is usually no autoexec.cfg in existence on a clean install, you have to make it, it's just a text file in the root of your sauerbraten directory
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#12039: Re: One of the scripts |
by Jalex
on 04/29/2009 17:14, refers to #12038
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thanks
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#12040: Now the script aint working |
by Jalex
on 04/29/2009 18:25
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Me again. Sorry to be annoying but now the script just comes up with a menu with a sauer logo on it. If I click the logo it takes me to the main menu! :(
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#12041: .. |
by Fischkopf
on 04/30/2009 22:29
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can you make a sound when you, or a enemy spawns, and maybe give the bots names?
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#12042: Servers |
by Theone
on 05/01/2009 10:43
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I've been playing sauerbraten for quite awhile now.. so i asked a few friends on how to make a server, problem is? they all said run server.bat what do i do with it? and why does it keep giving me server did not respond to ping? can anyone please help me on how to make a server?
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#12043: Re: Servers |
by Quin
on 05/01/2009 11:08, refers to #12042
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http://cube.wikispaces.com/Multiplayer+Guide#toc8
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#12044: Display is gone. (Ammo, health, etc) |
by Ravenshield
on 05/02/2009 11:11
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Hey.. I have played Sauerbraten for a week now. (yayz. :3) But yesterday, I hit some buttons ( I don't remember which) as an accident. Then my display (Ammo, health, armor etc.) disappeared.
Could anyone help me to get them back?
(Which keys to press)
Thanks!
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