home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557553 views, last view: 11/06/2024 18:33

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#12018: Setting up a cube 1 server

by Bomberzocker on 04/24/2009 14:46

hi! I want to set up a server with cube 1 on my mac to play cube on my Lan with two ipods. I have heard that I have to download the source code. I downloaded it but now... I think I have to make something like a .cfg file. Is there an application to run servers or sth. in the Terminal?

reply to this message

#12019: Message censored by administrator

by psiops on 04/24/2009 16:33

#12020: ..

by 00Hugo0O on 04/24/2009 20:18

dont compress pngs!

reply to this message

#12021: Re: ..

by tentus_ on 04/24/2009 20:32, refers to #12020

All pngs are compressed. It's a question of whether or not it is using a color palette (like the way that gif uses palettes).

reply to this message

#12022: Can't play AssaultCube on Debian Lenny AMD64

by umarzuki on 04/25/2009 03:04

I got this message when running asssaultcube.sh

umarzuki@ctrl:~/Desktop/AssaultCube_v1.0.2$ ./assaultcube.sh
.//bin_unix/linux_64_client: error while loading shared libraries: libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory

reply to this message

#12023: ..

by Midnight Walker on 04/25/2009 04:15

Check to see if you have libSDL-image installed.

reply to this message

#12024: Re: Can't play AssaultCube on Debian Lenny AMD64

by Quin on 04/25/2009 04:51, refers to #12022

Also, try the AC forums/help instead, they are separate from this community.

http://assault.cubers.net/forum/

reply to this message

#12025: Message censored by administrator

by Matthew on 04/25/2009 07:27

#12026: Re: Sliding down 45 degree slopes

by Q009 on 04/25/2009 10:40, refers to #12025

Thats old bug. It affects players too. I remember when i was making slides! xD
Solution: Just delete that whit cube...

reply to this message

#12027: ..

by Fischkopf on 04/25/2009 10:50

Can you add blood on walls, movable dead bodies and a counter-strike gamemode bombdefuse with footstepsounds?

reply to this message

#12028: Re: ..

by Q009 on 04/25/2009 13:36, refers to #12027

blood on walls/floors is already

/blood 1

reply to this message

#12029: Re: Sliding down 45 degree slopes

by SheeEttin on 04/25/2009 18:19, refers to #12025

Remip?

reply to this message

#12030: Re: Sliding down 45 degree slopes

by SheeEttin on 04/25/2009 18:43, refers to #12029

Also, turn on outlines ("/outline 1" or default bind 7). That'll show you the actual triangles.

reply to this message

#12031: Regen Capture Map Problems

by scax on 04/26/2009 00:02

I'm working on a map and to make it good for regen capture I've inserted these lines into my .cfg file:

alias base_1 "the Computer Room"
alias base_2 "the Underwater Support Core"
alias base_3 "the Equipment Room"
alias base_4 "the Riverside"
alias base_5 "the Rooftop"
alias base_6 "the Particle Accelerator"

base_1 [1]
base_2 [1]
base_3 [1]
base_4 [1]
base_5 [1]
base_6 [1]

When I went back into my map after putting these into the .cfg it said "unknown command: the". I look in other .cfgs of maps like Hallo and C-egypt where they renamed bases and alias base_# "name" is the format they used so I'm perplexed.

Also the bases aren't all shotguns so basically this game isn't accepting any of the commands I set.

Can anyone with some experience in this tell me what the problem is?

reply to this message

#12032: Re: Regen Capture Map Problems

by Quin on 04/26/2009 04:03, refers to #12031

`base_1 [1]` tries to execute 'base_1', so it's like typing `/the Computer Room` -> you don't need those lines, only the alias definitions. The ammo used is determined by the entity attribute, not anything in the config.

http://sauerbraten.org/docs/editref.html#_base_

reply to this message

#12033: .ogz converter?

by sunraider3 on 04/27/2009 17:41

is there any way to convert a .ogz cube map file to a .mdl or some other file managable by blender or 3dGameStudio?

if not, you know Cube could be a pretty amazing level editor for making proffesional games. it would be epic.

reply to this message

#12034: Re: .ogz converter?

by poomon on 04/27/2009 19:13, refers to #12033

cube2 can export its map as .obj(Maya) by:

1) start Sauer
2) /map somemap
3) /writeobj somemap

you'll see a shiny 'somemap.obj' in the sauerbraten top directory.

reply to this message

#12035: ..

by sunraider3 on 04/28/2009 17:25

omg that is amazing! this a a decent world editor for my game!

reply to this message

#12036: Re: new feautre

by Stotto on 04/28/2009 20:39, refers to #12006

> Sauer needs a new feautre, progressive lava and progressive air-pain

Seconded !

Can we have one with a limit to the damage, so that we can have areas which only injure the player ? (ideally the damage-so-far would be preserved across adjacent damage areas)

reply to this message

#12037: One of the scripts

by Jalex on 04/29/2009 09:06

I tried to get a script off quadropolis (the my maps gui one) but when I tried to install it I couldn't find the things I had to install it to. for example you have to add something to autoexec.cfg file but I cant find it. I have looked in my sauerbraten system folders with no results. Could someone tell me what to do?

By the way I am using the most recent version of sauer.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 plus 4 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58531105 visitors requested 76485379 pages
page created in 0.224 seconds using 10 queries
hosted by Boost Digital