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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557559 views, last view: 11/06/2024 18:34

for questions, announcements etc.

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#12017: Re: Help please. Cannot Edit anything.

by Quin on 04/24/2009 12:11, refers to #12016

I love you too eihrul, let's elope. :P

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#12018: Setting up a cube 1 server

by Bomberzocker on 04/24/2009 14:46

hi! I want to set up a server with cube 1 on my mac to play cube on my Lan with two ipods. I have heard that I have to download the source code. I downloaded it but now... I think I have to make something like a .cfg file. Is there an application to run servers or sth. in the Terminal?

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#12019: Message censored by administrator

by psiops on 04/24/2009 16:33

#12020: ..

by 00Hugo0O on 04/24/2009 20:18

dont compress pngs!

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#12021: Re: ..

by tentus_ on 04/24/2009 20:32, refers to #12020

All pngs are compressed. It's a question of whether or not it is using a color palette (like the way that gif uses palettes).

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#12022: Can't play AssaultCube on Debian Lenny AMD64

by umarzuki on 04/25/2009 03:04

I got this message when running asssaultcube.sh

umarzuki@ctrl:~/Desktop/AssaultCube_v1.0.2$ ./assaultcube.sh
.//bin_unix/linux_64_client: error while loading shared libraries: libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory

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#12023: ..

by Midnight Walker on 04/25/2009 04:15

Check to see if you have libSDL-image installed.

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#12024: Re: Can't play AssaultCube on Debian Lenny AMD64

by Quin on 04/25/2009 04:51, refers to #12022

Also, try the AC forums/help instead, they are separate from this community.

http://assault.cubers.net/forum/

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#12025: Message censored by administrator

by Matthew on 04/25/2009 07:27

#12026: Re: Sliding down 45 degree slopes

by Q009 on 04/25/2009 10:40, refers to #12025

Thats old bug. It affects players too. I remember when i was making slides! xD
Solution: Just delete that whit cube...

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#12027: ..

by Fischkopf on 04/25/2009 10:50

Can you add blood on walls, movable dead bodies and a counter-strike gamemode bombdefuse with footstepsounds?

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#12028: Re: ..

by Q009 on 04/25/2009 13:36, refers to #12027

blood on walls/floors is already

/blood 1

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#12029: Re: Sliding down 45 degree slopes

by SheeEttin on 04/25/2009 18:19, refers to #12025

Remip?

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#12030: Re: Sliding down 45 degree slopes

by SheeEttin on 04/25/2009 18:43, refers to #12029

Also, turn on outlines ("/outline 1" or default bind 7). That'll show you the actual triangles.

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#12031: Regen Capture Map Problems

by scax on 04/26/2009 00:02

I'm working on a map and to make it good for regen capture I've inserted these lines into my .cfg file:

alias base_1 "the Computer Room"
alias base_2 "the Underwater Support Core"
alias base_3 "the Equipment Room"
alias base_4 "the Riverside"
alias base_5 "the Rooftop"
alias base_6 "the Particle Accelerator"

base_1 [1]
base_2 [1]
base_3 [1]
base_4 [1]
base_5 [1]
base_6 [1]

When I went back into my map after putting these into the .cfg it said "unknown command: the". I look in other .cfgs of maps like Hallo and C-egypt where they renamed bases and alias base_# "name" is the format they used so I'm perplexed.

Also the bases aren't all shotguns so basically this game isn't accepting any of the commands I set.

Can anyone with some experience in this tell me what the problem is?

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#12032: Re: Regen Capture Map Problems

by Quin on 04/26/2009 04:03, refers to #12031

`base_1 [1]` tries to execute 'base_1', so it's like typing `/the Computer Room` -> you don't need those lines, only the alias definitions. The ammo used is determined by the entity attribute, not anything in the config.

http://sauerbraten.org/docs/editref.html#_base_

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#12033: .ogz converter?

by sunraider3 on 04/27/2009 17:41

is there any way to convert a .ogz cube map file to a .mdl or some other file managable by blender or 3dGameStudio?

if not, you know Cube could be a pretty amazing level editor for making proffesional games. it would be epic.

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#12034: Re: .ogz converter?

by poomon on 04/27/2009 19:13, refers to #12033

cube2 can export its map as .obj(Maya) by:

1) start Sauer
2) /map somemap
3) /writeobj somemap

you'll see a shiny 'somemap.obj' in the sauerbraten top directory.

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#12035: ..

by sunraider3 on 04/28/2009 17:25

omg that is amazing! this a a decent world editor for my game!

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#12036: Re: new feautre

by Stotto on 04/28/2009 20:39, refers to #12006

> Sauer needs a new feautre, progressive lava and progressive air-pain

Seconded !

Can we have one with a limit to the damage, so that we can have areas which only injure the player ? (ideally the damage-so-far would be preserved across adjacent damage areas)

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