How can i make grass (like map island, _rpg1, nmp8_d) |
by 1234326456
on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 35392 views, last view: 10/07/2024 03:22 |
|
How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS
|
|
Board Index
|
|
#13: Re: grass? |
by kurtis84
on 02/14/2007 01:50, refers to #12
|
|
The autograss is animated, and much more than just billboarded. There is a randomized grid it uses to generate on. It's all adjustable with several commands to get a really tall/short/thick/thin grass, or sparse weeds...a very nice feature, which just sets off any outdoor map it's used in.
reply to this message
|
|
#14: Re: grass? |
by Passa
on 02/14/2007 06:08, refers to #13
|
|
Yeah, hopefully the performance is fixable (probably due to me having anti-aliasing on though).
Like I said before, the underwater caustics are hot :)
reply to this message
|
|
#15: Re: grass? |
by Lex Luthor
on 02/14/2007 08:05, refers to #13
|
|
Wow,Thats cool stuff :)
reply to this message
|
|
#16: plz |
by osbios_TheLostCookie439
on 02/14/2007 17:52
|
|
plz just one screen shoot of some grass. :[
8 * 7 <--- YES, no more 1*2 stuff
reply to this message
|
|
#17: Re: .. |
by SanHolo
on 02/14/2007 18:49, refers to #10
|
|
If you read that website, Lex Luthor, you will read there that it took 5 Minutes to render that Image with one Single Glass-orb. Ask again in 10 Years when we have Quantum-driven GPUs... =D
1*2 <-- osbios, you were wrong... :P
reply to this message
|
|
#18: Re: .. |
by Lex Luthor
on 02/14/2007 19:02, refers to #17
|
|
Despite how much SauerBraten is improving,Version by version one day that feature could happen.
reply to this message
|
|
#19: Re: .. |
by Minion...Seriously
on 02/14/2007 22:32, refers to #17
|
|
Yeah and it also says it was rendered on a 100mhz pentium.
http://www.mpi-inf.mpg.de/~guenther/RTPM/index.html
reply to this message
|
|
#20: Re: .. |
by SanHolo
on 02/15/2007 00:36, refers to #19
|
|
Well, they say that they achieved up to 22fps on non-trivial scenes. While this is still not playable, plus their "non-trivial scenes" are nothing compared to a map in sauerbraten (I guess), I doubt this will come earlier than cube 3. =)
Besides this – sauerbraten does not use raytracing, does it? I'm not the expert, but I think it uses Z-buffering. Does Photon Mapping work with Z-buffering? I don't know.
reply to this message
|
|
#21: .. |
by Minion...Seriously
on 02/15/2007 02:12
|
|
Never said Sauerbraten is doing (or would do) it I just highly doubt caustics are as far off as 10 years.
reply to this message
|
|
#22: grass screenshot |
by ethan592
on 02/15/2007 04:55
|
|
for whoever it was that asked for it
<a href="http://img.photobucket.com/albums/v612/HIethan592/grass.jpg">
reply to this message
|
|
#23: wow |
by cónorkirk (cookie)
on 02/15/2007 05:19
|
|
That is amazing, something about that brick texture is cool also.
reply to this message
|
|
#24: Re: wow |
by ethan592
on 02/15/2007 06:01, refers to #23
|
|
yeah looks pretty nice, don't expect quite that high of a framerate yet tho. i was running 1920x1200 on a high end system
reply to this message
|
|
#25: Re: wow |
by Minion...Seriously
on 02/15/2007 07:25, refers to #24
|
|
How's it made?
I'm assuming by the shadowed areas that its probably absorbing the color of the texture beneath it? Or is it just its own map?
reply to this message
|
|
#26: Re: grass screenshot |
by Lex Luthor
on 02/15/2007 08:22, refers to #22
|
|
The thing that scares me is if it's gonna slows down my PC :| Too many grass sprites would be bad but it looks cool,I hate it when my PC Won't support everything.
reply to this message
|
|
#27: Re: .. |
by SanHolo
on 02/15/2007 09:24, refers to #21
|
|
True, maybe.
Yes, you did not say it coming to cube, Lex Luthor did. I quoted the wrong post, sorry.
reply to this message
|
|
#28: .. |
by devoid ftw
on 02/15/2007 15:40
|
|
man its AMAZING! damn its good!
reply to this message
|
|
#29: ZOMG |
by metlslime
on 02/15/2007 21:17
|
|
Now I have to make a grassy map.
Or maybe I could add grass to metl2...
reply to this message
|
|
#30: OMFG |
by Wolf Man
on 02/15/2007 22:27
|
|
wow, that would be handy for the map im making, how do you make it?
reply to this message
|
|
#31: Re: OMFG |
by ethan592
on 02/16/2007 05:11, refers to #30
|
|
read the whole thread and you shall find out...
reply to this message
|
|
#32: .. |
by Drakas
on 02/16/2007 14:34
|
|
Anyone interested:
http://cub.edu.ms/grass.jpg
reply to this message
|
|
|
Board Index
|
|